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Yanyan Sun; Chengjun Feng; Di Peng; Bian Wu – Journal of Computer Assisted Learning, 2024
Background: Both learning and problem solving are major goals of complex problem solving in engineering education. The order of knowledge construction and problem solving in learning through problem solving, however, has not been explained in current literature. Objectives: To understand their relationships, this study compared the effects of…
Descriptors: Goal Orientation, Active Learning, Inquiry, Engineering Education
Adeneye O. A. Awofala; Modiu K. Olaguro; Samuel A. Olaoluwa – Acta Didactica Napocensia, 2025
In university education, lecturers often adopt didactic lectures in undergraduate calculus classes. This method has been judged for making students passive recipients of calculus knowledge who cannot construct their own knowledge of the discipline. One way to make didactic lecture more interactive and engaging in calculus class is to encourage…
Descriptors: Undergraduate Students, Student Attitudes, Calculus, Mathematics Instruction
Kundu, Goutam Kumar; Perwez, Syed Khalid – Journal of International Education in Business, 2022
Purpose: This paper aims to identify and model the key barriers to implementation of project-based learning (PjBL) in higher educational institution. Design/methodology/approach: Using the interpretive structural modelling (ISM) technique, the study has developed a hierarchical-based model, depicting the mutual relationships amongst the key…
Descriptors: Barriers, Student Projects, Active Learning, Higher Education
Reid Proctor; Renee Hayslett – Journal of Teaching and Learning with Technology, 2024
Conventional team-based learning (TBL) uses a paper-based system to deliver a team-quiz component of the instructional method. We observed the use of this paper-based system in various settings and identified it could be challenging in a large classroom. Challenges include distributing paper answer cards, time to grade them, and additional…
Descriptors: Open Source Technology, Computer Oriented Programs, Group Instruction, Teamwork
Niwat Srisawasdi; Tawinan Jan-in; Banjong Prasongsup; Patcharin Panjaburee – Journal of Chemical Education, 2025
Real-world applications can be potent tools in chemistry teaching, fostering highly beneficial learning for students. By involving students in real-world phenomena, we not only alter their perceptions of chemistry but also cultivate crucial chemistry competencies, preparing them for the future as scientists and citizens. In this report, we…
Descriptors: Foreign Countries, Science Education, Chemistry, Grade 4
Hulsbergen, Michiel H.; de Jong, Jutta; van der Smagt, Maarten J. – Psychology Learning and Teaching, 2023
To aid in teaching dialogue skills a virtual simulator called "Communicate!" was developed at Utrecht University. Teachers can build scenarios for students to practice dialogues with a virtual character. In two experiments (n = 128 and 133, a year apart), we investigated if and how "Communicate!" can be an effective aid to…
Descriptors: Computer Simulation, Dialogs (Language), Foreign Countries, Electronic Learning
Adi Badiozaman, Ida Fatimawati; Segar, Augustus Raymond; Hii, John – Innovations in Education and Teaching International, 2022
This paper reports on students' learning experience with a hybrid Augmented Reality (AR) and Virtual Reality (VR) app called the Kuching Heritage App (KHA). We investigated the effect of visualisations, time lapse (i.e., past to present), and the witnessing of historical changes on students' learning experience about cultural heritage. This pilot…
Descriptors: Active Learning, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Frisch, Emily H.; Greb, Alexandra C.; Youm, Julie H.; Wiechmann, Warren F.; Greenberg, Milton L. – Advances in Physiology Education, 2021
We introduced the AliveCor KardiaMobile electrocardiogram (ECG), a Food and Drug Administration (FDA)-approved, iPad-enabled medical device, into the preclerkship curriculum to demonstrate the clinical relevance of cardiac electrophysiology with active learning. An evaluation showed that medical students considered the KardiaMobile ECG active…
Descriptors: Medical Students, Medical Education, Laboratory Equipment, Computer Oriented Programs
Hozak, Kurt – Journal of Education for Business, 2021
This article describes a web-based application that can be used to help teach linear programming (LP) using an active learning approach in business courses such as management science and decision analysis. The software asks 42 integrated questions that guide students in creating product mix models and performing related analysis in Excel with…
Descriptors: Computer Assisted Instruction, Computer Science Education, Programming, Computer Software
Saunders, Colin P.; Bennett, Jennifer A. – Educational Media and Technology Yearbook, 2019
This chapter provides an overview on how the use of Virtual Reality apps and related activities enhanced student learning in conjunction with a low-tech, team-based, active learning assessment. Our approach for integrating emerging immersive technology in a Cell Biology class, a first of its kind at Otterbein University in Westerville, Ohio, was…
Descriptors: Computer Simulation, Computer Oriented Programs, Active Learning, Educational Technology
Vojteková, Jana; Vojtek, Matej; Žoncová, Michaela; Repaská, Gabriela – Curriculum and Teaching, 2023
This article presents several examples of digital technologies, such as the use of augmented reality, virtual reality, mLearning, web-based GIS, online applications, and the like, which can be used in the educational process of geography. We also present the methodologies created within the national project called IT Academy - Education for the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Geographic Information Systems
Macho-Stadler, Erica; Elejalde-Garcia, Maria Jesus – Physics Teacher, 2020
The interest in achieving improved acoustical conditions in classrooms has increased in the last years. Some experiments on acoustics phenomena using smartphone applications appear in the recent bibliography. In this paper, we present a proposal for active learning about room acoustics for high school and undergraduate students. Students work on…
Descriptors: Measurement, Acoustics, Classroom Environment, Handheld Devices
Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
Lucas, Krista L.; Lucas, Timothy A. – PRIMUS, 2022
It is increasingly important for mathematics students to engage in active learning along with discussion of material with their peers. "Slopes" is a mobile application designed to visualize solutions to differential equations and support active learning in the classroom. We implemented group activities using "Slopes" into an…
Descriptors: Mathematics Instruction, Equations (Mathematics), Active Learning, Computer Oriented Programs
Salas-Rueda, Ricardo-Adán; Ramírez-Ortega, Jesús; Eslava-Cervantes, Ana-Libia – Contemporary Educational Technology, 2021
This mixed research analyzes the use of the Collaborative Wall to improve the teaching-learning conditions in the Bachelor of Visual Arts considering data science and machine learning (linear regression). The sample is made up of 46 students who took the Geometric Representation Systems course at the National Autonomous University of Mexico (UNAM)…
Descriptors: Foreign Countries, Undergraduate Students, Bachelors Degrees, Visual Arts

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