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Courtney A. Pfluger; Jennifer R. Weiser; Kristine Horvat – Chemical Engineering Education, 2024
As understanding of STEM education pedagogy deepens, traditional lecture-based courses evolve to include new philosophies, such as active learning, project-based learning, and inquiry-based learning (IBL). Additionally, hands-on educational experiences at the early stages of an undergraduate program are seminal in propelling students into the…
Descriptors: Experiential Learning, Active Learning, Inquiry, Teaching Methods
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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
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P. Hariharasakthisudhan; K. Logesh; K. Sathickbasha; Sathish Kannan – Discover Education, 2025
This study presents a structured hybrid framework integrating Design Thinking (DT), the Conceive-Design-Implement-Operate (CDIO) methodology, and Root Assessment (RA) to enhance project-based learning (PBL) in engineering education. The framework addresses limitations in conventional PBL by embedding iterative ideation, structured engineering…
Descriptors: Student Projects, Active Learning, Design, Decision Making
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Nathan J. Mentzer; Tonya M. Isabell; Lakshmy Mohandas – Journal of Computing in Higher Education, 2024
HyFlex learning environments have been meeting the unique needs of students and institutions for nearly 20 years. However, it was the pandemic that gave HyFlex its widespread acceptance and application. Literature suggests that HyFlex may now be considered part of the new norm in education and therefore, further study is needed on how it affects…
Descriptors: Blended Learning, Experiential Learning, Synchronous Communication, Performance
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Ruth, Alissa; Brewis, Alexandra; Beresford, Melissa; Smith, Michael E.; Stojanowski, Christopher; SturtzSreetharan, Cindi; Wutich, Amber – Scholarship and Practice of Undergraduate Research, 2023
The impact of undergraduate research experiences (UREs) is supported by evidence from physical and life science fields, especially when student-apprentices work in traditional laboratories. Within social sciences specifically, some excellent student outcomes associated with UREs adhere to non-lab-based modalities like course-based research…
Descriptors: Undergraduate Students, Research Methodology, Student Research, Active Learning
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Susanne Wimmelmann; Kerrin Riewerts; Constanze Saunders; Susanne Haberstroh – Scholarship and Practice of Undergraduate Research, 2024
Research-based learning (RBL) has been discussed in German higher education teaching and learning since the end of 1960s, having found a revival in the 2000s with considerable federal funding which enabled a creation of a variety of RBL-formats at many universities across disciplines. Within this dynamic development, both the Standing Group on RBL…
Descriptors: Foreign Countries, College Students, Student Research, Research Training
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Slade Goldman; Katie A. Coscia; Lauren A. Genova – Journal of Chemical Education, 2024
Electron configuration provides insight into the chemical behaviors of elements and is an important concept for students to master in introductory chemistry. To better strengthen undergraduate students' mastery of electron configurations of atoms and ions, we designed a novel, interactive chemistry game called ChemisTree that uses active-learning…
Descriptors: Educational Games, Chemistry, Science Education, Scientific Concepts
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Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
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Matthew J. Smith; Katherine H. Burr; Laura A. Dean – Journal of Student Affairs Research and Practice, 2025
Informed by Kolb's experiential learning theory and Baxter Magolda's holistic theory of student development, this qualitative study explores the experiences of graduate students in a supervised internship. From an analysis of written assignments completed during the internship experience, our findings reveal abundant meaning-making opportunities…
Descriptors: Graduate Students, Masters Programs, Internship Programs, Individual Development
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Yulei Gavin Zhang; Mandy Yan Dang; M. David Albritton – Journal of Information Systems Education, 2024
The current study details the development of an undergraduate business analytics course that combines components of both active and experiential learning. The course offering is designed to expose students from different backgrounds to an intermediate-to-advanced level of business analytics. The course is unique in that it was designed to be…
Descriptors: Information Retrieval, Data Analysis, Undergraduate Students, Active Learning
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David Ernesto Salinas-Navarro; Ernesto Pacheco-Velazquez; Agatha Clarice Da Silva-Ovando; Christopher Mejia-Argueta; Mario Chong – Journal of International Education in Business, 2024
Purpose: This study aims to present a conceptual framework aimed at promoting educational innovation in supply chain management and logistics (SCM&L). The framework can help to design active learning experiences regarding student learning outcomes that tackle current challenges in the discipline. Emphasizing the significance of linking…
Descriptors: Educational Innovation, Supply and Demand, Information Management, Foreign Countries
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Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
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Whidden, Colleen; Main, Carolyn – Papers on Postsecondary Learning and Teaching, 2022
We, as two instructors in Business and Education, sought to explore the research question: is student learning impacted when instructors engage in peer-to-peer mentoring focused on improving understanding of experiential education and active learning in the post-secondary classroom? Within a sociological intrinsic case study framework, we began by…
Descriptors: Mentors, Attitude Change, Experiential Learning, Active Learning
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Natal, Gerald R.; Remaklus, David – College & Research Libraries, 2023
The literature concerning experiential learning in academic libraries generally pertains to opportunities for student workers and library and information science students, along with case studies of experiential learning integration into the classroom. This article details the successful partnership between an academic library and university art…
Descriptors: Academic Libraries, Experiential Learning, Art Education, College Programs
Lucas, Rhonda Luvenia – ProQuest LLC, 2023
The purpose of this study was to determine if the use of Real-World Experiences in Active Learning (R.E.A.L.) impacted student learning outcomes in an undergraduate information systems (IS) data communication and networking course. A quasi-experimental, quantitative approach was used to investigate whether the R.E.A.L. treatments, used as active…
Descriptors: Experiential Learning, Active Learning, Outcomes of Education, Undergraduate Students
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