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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
Górski, Filip; Bun, Pawel; Wichniarek, Radoslaw; Zawadzki, Przemyslaw; Hamrol, Adam – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Effective medical and biomedical engineering education is an important problem. Traditional methods are difficult and costly. That is why Virtual Reality is often used for that purpose. Educational medical VR is a well-developed IT field, with many available hardware and software solutions. Current solutions are prepared without methodological…
Descriptors: Computer Simulation, Medical Education, Educational Technology, Computer Uses in Education
Avci Yücel, Ümmühan – Education and Information Technologies, 2017
This study aims to examine pedagogical formation students' perceptions about Web 2.0 tools and educational practices. A case study approach forms the methodological framework of this study. This study was conducted with 42 pedagogical formation students of an Instructional Technology and Material Design course during the 2014-2015 spring semester.…
Descriptors: Web 2.0 Technologies, Educational Practices, Case Studies, Computer Uses in Education
Braun, Steven – portal: Libraries and the Academy, 2017
Measuring research impact has become a nearly ubiquitous facet of scholarly communication. At the University of Minnesota Medical School, new administrative directives have directly tied impact metrics to faculty assessment, promotion, and tenure. In this paper, I describe a platform for the analysis and visualization of research impact that was…
Descriptors: Academic Libraries, Case Studies, Research, Medical Schools
Paulus, Trena M.; Bennett, Ann M. – International Journal of Research & Method in Education, 2017
While research on teaching qualitative methods in education has increased, few studies explore teaching qualitative data analysis software within graduate-level methods courses. During 2013, we required students in several such courses to use ATLAS.ti™ as a project management tool for their assignments. By supporting students' early experiences…
Descriptors: Qualitative Research, Data Analysis, Computer Software, Graduate Students
Savin-Baden, M.; Falconer, L. – Interactive Learning Environments, 2016
Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the nature of reality and what it means to be "real." This paper examines the three persistent philosophical concepts of Metaxis,…
Descriptors: Case Studies, Correlation, Questionnaires, Simulated Environment
Vuopala, Essi; Hyvönen, Pirkko; Järvelä, Sanna – Active Learning in Higher Education, 2016
Despite the numerous studies on social interaction in collaborative learning, little is known about interaction forms in successful computer-supported collaborative learning situations. The purpose of this study was to explore and understand student interaction in successful collaborative learning during a university course which was mediated by…
Descriptors: Interaction, Cooperative Learning, Computer Uses in Education, College Students
Martinez-Maldonado, Roberto; Pardo, Abelardo; Mirriahi, Negin; Yacef, Kalina; Kay, Judy; Clayphan, Andrew – Journal of Learning Analytics, 2015
Designing, validating, and deploying learning analytics tools for instructors or students is a challenge that requires techniques and methods from different disciplines, such as software engineering, human-computer interaction, computer graphics, educational design, and psychology. Whilst each has established its own design methodologies, we now…
Descriptors: Data Analysis, Learning, Design, Validity
Martínez, Marc Lafuente; Valdivia, Ibis M. Álvarez – Educational Technology & Society, 2016
This paper presents a higher education experience aimed at explicitly promoting metacognitive processes in a social and collaborative context. Students carried out a debate on an e-forum, and were later asked to collaboratively analyse their own debates. The control group conducted this analysis using text-based tools; the experimental group…
Descriptors: Metacognition, Debate, Graphs, Persuasive Discourse
Aldhafeeri, Fayiz; Male, Trevor – Education and Information Technologies, 2016
There is now widespread recognition that digital technologies, particularly portable hand held devices capable of Internet connection, present opportunities and challenges to the way in which student learning is organized in schools, colleges and institutions of higher education in the 21st Century. Traxler, "Journal of the Research Centre…
Descriptors: Foreign Countries, Schools of Education, Case Studies, Computer Uses in Education
Ponomariova, Olga Nikolaevna; Vasin?, Olga Nikolaevna – International Journal of Environmental and Science Education, 2016
This article aims to discuss the opportunities in the interactive teaching in higher education. The study presents the methodological approach of understanding the notions of "teaching technology" and "interactive teaching methods". The originality of the study consists in the authors' definition of the situation in "the…
Descriptors: Higher Education, Teaching Methods, Information Technology, Technology Integration
Lee, Kean Wah; Said, Noraini; Tan, Choon Keong – Computer Assisted Language Learning, 2016
The writing process has traditionally been seen "as a lonely journey" to typify the lack of support that students experience for writing outside the classroom. This paper examines an attempt of The Writing Portal (TWP), a supplementary online writing platform, to support students' writing needs throughout the five stages of the writing…
Descriptors: Computer Uses in Education, Writing Instruction, Writing Processes, Affordances
Delcore, Henry D.; Neufeld, Philip – Journal of Research on Technology in Education, 2017
ICT rollouts are no longer discretionary: they have become a mandatory function of effective educational institutions. This study examines the rollout of tablet technology at a public, four-year university with particular attention to variations within the student population and the student voice. The research questions included: Do expectations…
Descriptors: Higher Education, Handheld Devices, Computer Uses in Education, Socioeconomic Influences
Rowley, Jennifer; Bennett, Dawn – International Journal of Education & the Arts, 2016
This paper reports the findings of a project that investigated uses of electronic portfolios (ePortfolios) in the creative and performing arts at four Australian universities and raises four significant areas for discussion: engaging technologies as an ongoing requirement of planning, delivery and evaluation of teaching and learning in higher…
Descriptors: Foreign Countries, Portfolios (Background Materials), Electronic Publishing, Art Education