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Renata Kuba – ProQuest LLC, 2023
This study examines the visual design processes and strategies used by graphic design experts and non-design college students when applying visual design principles to compose an infographic. The focus is on the visual design stage, often reported as challenging for adult and young students (e.g., Fragou & Papadopoulou, 2020; O'Mahony et al.,…
Descriptors: College Students, Visual Aids, Expertise, Computer Graphics
Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Budinoff, Hannah; McMains, Sara – Engineering Design Graphics Journal, 2018
The impact of spatial visualization ability on student outcomes in a freshman-level, 3D modeling class is explored by analyzing connections between students' spatial ability pre- and post-test scores, course grades, and self-reported difficulty of an assignment. Analysis of the results indicate that spatial visualization ability, as measured by…
Descriptors: Correlation, Visualization, Spatial Ability, Scores
Al Qunayeer, Huda Suleiman; RahmtAllah, Enas Abdelwahab Eltom – Advances in Language and Literary Studies, 2019
Writing is considered a very important learning tool for all content areas. There is no doubt that writing skill is essential for any kind of learning either at the school or the university level. Therefore, the present study attempted to explore the possibility of improving university students' one of writing sub-skills, known as coherence…
Descriptors: Females, Writing Skills, Foreign Countries, Pretests Posttests
Pando Cerra, Pablo; Suárez González, Jesús M.; Busto Parra, Bernardo; Rodríguez Ortiz, Diana; Álvarez Peñín, Pedro I. – Journal of Science Education and Technology, 2014
Many current Web-based learning environments facilitate the theoretical teaching of a subject but this may not be sufficient for those disciplines that require a significant use of graphic mechanisms to resolve problems. This research study looks at the use of an environment that can help students learn engineering drawing with Web-based CAD…
Descriptors: Case Studies, Web Based Instruction, Educational Technology, Comparative Analysis
Duesbery, Luke; Werblow, Jacob; Yovanoff, Paul – Journal of Educational Computing Research, 2011
Scholars have argued that imprecise data graphics, specifically those displaying decorative dimensionality of data, may lead to inaccurate interpretations. Empirical tests of decorative dimensionality have produced mixed results. The literature also suggests that the effects of decorative dimensionality may depend on the cognitive demand of a…
Descriptors: Research Design, Data Analysis, Design, Administrators
Sanna, A.; Lamberti, F.; Paravati, G.; Demartini, C. – IEEE Transactions on Learning Technologies, 2012
Computer-based assessment of exams provides teachers and students with two main benefits: fairness and effectiveness in the evaluation process. This paper proposes a fully automatic evaluation tool for the Graphic and Virtual Design (GVD) curriculum at the First School of Architecture of the Politecnico di Torino, Italy. In particular, the tool is…
Descriptors: Foreign Countries, Open Source Technology, Computer Assisted Testing, Computer Graphics
Smith, Dennie; McLaughlin, Tim; Brown, Irving – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
This study explored computer animation vignettes as a replacement for live-action video scenarios of classroom behavior situations previously used as an instructional resource in teacher education courses in classroom management strategies. The focus of the research was to determine if the embedded behavioral information perceived in a live-action…
Descriptors: Classroom Techniques, Preservice Teacher Education, Preservice Teachers, Education Courses
Kuhl, Tim; Scheiter, Katharina; Gerjets, Peter – Journal of Educational Multimedia and Hypermedia, 2012
The current study investigated whether learning from dynamic and two presentation formats for static visualizations can be enhanced by means of cueing. One hundred and fifty university students were randomly assigned to six conditions, resulting from a 2x3-design, with cueing (with/without) and type of visualization (dynamic, static-sequential,…
Descriptors: Foreign Countries, Cues, Visual Aids, Scientific Attitudes
Akbiyik, Cenk – Educational Technology & Society, 2012
Throughout this study, tutorial and demonstration methods in photo editing instruction were compared. The instruction method was the independent variable of the study while cognitive load, state anxiety level, student performance, student achievement, and task duration were dependent variables. The research was conducted with 62 undergraduate…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Computer Science Education
Swacha, Jakub; Skrzyszewski, Adam; Syslo, Wojciech A. – Informatics in Education, 2010
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present…
Descriptors: Computer Games, Design, Surveys, Attitude Measures
Koch, Douglas – Journal of Technology Education, 2011
The purpose of this study was to determine whether or not the use of solid modeling software increases participants' success in solving a specified technical problem and how visualization affects their ability to solve a technical problem. Specifically, the study sought to determine if (a) students' visualization skills affect their problem…
Descriptors: Engineering Technology, Spatial Ability, Visualization, Perception Tests
Hsu, Pi-Shan; Chang, Te-Jeng – International Journal of Distance Education Technologies, 2011
The objective of this research is to validate the algorithm of learning effort which is an indicator of a new real-time and non-interfering based diagnostic technique. IC3 Mentor, the adaptive e-learning platform fulfilling the requirements of intelligent tutor system, was applied to 165 university students. The learning records of the subjects…
Descriptors: Foreign Countries, Distance Education, Mathematics, Educational Diagnosis
Grant, Donna M.; Malloy, Alisha D.; Murphy, Marianne C. – Journal of Information Technology Education, 2009
In this technology intensive society, most students are required to be proficient in computer skills to compete in today's global job market. These computer skills usually consist of basic to advanced knowledge in word processing, presentation, and spreadsheet applications. In many U.S. states, students are required to demonstrate computer…
Descriptors: Introductory Courses, Student Attitudes, Computer Oriented Programs, Labor Market
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