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Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
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Boussaha, Karima; Mokhati, Farid; Hanneche, Amira – International Journal of Web-Based Learning and Teaching Technologies, 2021
This article introduces a new learner's self-assessment environment as CEHL that allows comparison of learners' programs with those elaborated by the teacher. The subjacent idea is to indirectly compare programs through their graphical representations described by ontologies. So, CEHL developed so-called S_Onto_ALPPWA which allows comparing…
Descriptors: Self Evaluation (Individuals), Programming, Computer Uses in Education, Comparative Analysis
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Arnò, Simone; Galassi, Alessandra; Tommasi, Marco; Saggino, Aristide; Vittorini, Pierpaolo – International Journal of Distance Education Technologies, 2021
Online proctoring generally refers to the practice of proctors monitoring an exam over the internet, usually through a webcam. This technology has gained relevance during the current COVID-19 pandemic, given that the social distance owing to health reasons has consequently led to the switching of all learning and assessment activities to online…
Descriptors: Supervision, Computer Assisted Testing, Electronic Learning, Educational Technology
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Inan, Bilal; Kiliçer, Kerem – Journal of Educational Technology and Online Learning, 2022
In today's world, where the accessibility of information is increasing thanks to the development and transformative effect of technology, the use of technology in the education system is now indispensable. The use of technology in the learning experiences of students, who are defined as digitally native in particular, has facilitated both the…
Descriptors: Distance Education, Flipped Classroom, Preservice Teachers, Information Literacy
Asino, Tutaleni I. – ProQuest LLC, 2015
This comparative study uses the Diffusion of Innovation (DoI) theoretical framework to explore factors that influence diffusion of mobile devices in higher education in Botswana and Namibia. The five attributes (Relative Avantage, Compatability, Complexity, Trialability, and Observability) of the persuasion stage, which have been found in previous…
Descriptors: Foreign Countries, Handheld Devices, Adoption (Ideas), Higher Education
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Van der Velden, Bart; Millner, Sophie; Van der Heijden, Casper – Research-publishing.net, 2016
This paper aims to compare the impact on the development of transversal skills, such as self-esteem, of virtual and physical exchanges. This is done by comparing the Europe on the Edge programme to the results of the Erasmus Impact Study. In doing so it fills the need that has been expressed in the telecollaboration field to study the impact of…
Descriptors: Comparative Analysis, Skill Development, International Educational Exchange, Foreign Countries
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Wójcik, Magdalena – Education and Information Technologies, 2016
The subject of this article is the use of augmented reality technology in library and information science education. The aim is to determine the scope and potential uses of augmented reality in the education of information professionals. In order to determine the scope and forms of potential use of AR technology in LIS education a two-step…
Descriptors: Library Education, Computer Simulation, Computer Uses in Education, College Programs
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Taçgin, Zeynep; Arslan, Ahmet – Education and Information Technologies, 2017
The purpose of this study is to determine perception of postgraduate Computer Education and Instructional Technologies (CEIT) students regarding the concepts of Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Augmented Virtuality (AV) and Mirror Reality; and to offer a table that includes differences and similarities between…
Descriptors: Graduate Students, Student Attitudes, Computer Science Education, Educational Technology
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Shahnia, Farhad; Moghbel, Moayed; Yengejeh, Hadi Hosseinian – IEEE Transactions on Education, 2016
This paper presents several methods for motivating students taking a power system protection (PSP) course. The paper reviews the laboratory activities developed for the PSP course at Curtin University, Australia; these methods are applicable and can be used for PSP course instruction at any institution. These activities were developed to improve…
Descriptors: Student Motivation, Engineering Education, Power Technology, Undergraduate Students
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Cho, Ji Young; Cho, Moon-Heum; Kozinets, Nadya – International Journal of Technology and Design Education, 2016
With the recognition of the importance of collaboration in a design studio and the advancement of technology, increasing numbers of design students collaborate with others in a technology-mediated learning environment (TMLE); however, not all students have positive experiences in TMLEs. One possible reason for unsatisfactory collaboration…
Descriptors: Interior Design, Cooperative Learning, Computer Uses in Education, College Students
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Murray, Jo-Anne; Littleton, Fiona; Dozier, Marshall – International Journal of E-Learning & Distance Education, 2015
Research has shown that the use of communication media in distance education can reduce feelings of distance and isolation from peers and tutors and provide opportunities for collaborative learning (Bates, 2005). The use of virtual worlds (VW) in education has increased in recent years, with Second Life (SL) being the most commonly used VW in…
Descriptors: Foreign Countries, Distance Education, Computer Simulation, Internet
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Martin, Charys M.; Roach, Victoria A.; Nguyen, Ngan; Rice, Charles L.; Wilson, Timothy D. – Anatomical Sciences Education, 2013
The use of three-dimensional (3D) models for education, pre-operative assessment, presurgical planning, and measurement have become more prevalent. With the increase in prevalence of 3D models there has also been an increase in 3D reconstructive software programs that are used to create these models. These software programs differ in…
Descriptors: Anatomy, Comparative Analysis, Visual Aids, Models
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Oktaviyanthi, Rina; Supriani, Yani – Journal of Education and Practice, 2015
The experimental design was conducted to investigate the use of Microsoft Mathematics, free software made by Microsoft Corporation, in teaching and learning Calculus. This paper reports results from experimental study details on implementation of Microsoft Mathematics in Calculus, students' achievement and the effects of the use of Microsoft…
Descriptors: Computer Software, Computer Uses in Education, Mathematics Instruction, Teaching Methods
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Feng, Hui-Hsien; Saricaoglu, Aysel; Chukharev-Hudilainen, Evgeny – CALICO Journal, 2016
Thanks to natural language processing technologies, computer programs are actively being used not only for holistic scoring, but also for formative evaluation of writing. CyWrite is one such program that is under development. The program is built upon Second Language Acquisition theories and aims to assist ESL learners in higher education by…
Descriptors: Error Patterns, Grammar, Language Proficiency, English (Second Language)
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Pham, Duc Huu – International Journal of Virtual and Personal Learning Environments, 2019
To help EFL learners realize the use of nominals and clauses in practicing productive skills of academic writing in English writing tests, experiments have been exploited using the tasks similar to those of internet-based test of English as a foreign language to determine the nominal and clause level information during sentence and paragraph…
Descriptors: English (Second Language), Writing Skills, Second Language Learning, Second Language Instruction
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