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Showing 1 to 15 of 17 results Save | Export
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Chumbley, Samuel D.; Devaraj, Vikram S.; Mattick, Karen – Anatomical Sciences Education, 2021
Medical education research is becoming increasingly concerned with the value (defined as "educational outcomes per dollar spent") of different teaching approaches. However, the financial costs of various approaches to teaching anatomy are under-researched, making evidence-based comparisons of the value of different teaching approaches…
Descriptors: Medical Education, Undergraduate Students, Anatomy, Costs
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Nami, Fatemeh – Computer Assisted Language Learning, 2022
This study applied Edmodo as a supplementary environment for additional language practice in a semi-technical English course in an EFL context, with a quasi-experimental between-subjects (control versus experimental group) design. In addition to conventional classroom instruction and practice, the experimental group practiced additional language…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
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Xu, Di; Glick, Danny; Rodriguez, Fernando; Cung, Bianca; Li, Qiujie; Warschauer, Mark – British Journal of Educational Technology, 2020
Despite steady investment in English language education made by developing countries over the past few decades, results continue to be constrained by lack of high-quality instructors and language learning resources. Thus, using technology in language instruction has increasingly been recognized as a potential approach for addressing these…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Online Courses
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Parson, Vanessa; Bignell, Simon – Online Learning, 2017
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within…
Descriptors: Cooperative Learning, Computer Simulation, Problem Based Learning, Teaching Methods
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Tatar, Enver; Akkaya, Adnan; Kagizmanli, Türkan Berrin – International Journal of Mathematical Education in Science and Technology, 2014
This study was carried out to examine the effects of computer-assisted instruction (CAI) using dynamic software on the achievement of students in mathematics in the topic of reflection symmetry. The study also aimed to ascertain the pre-service mathematics teachers' opinions on the use of CAI in mathematics lessons. In the study, a mixed research…
Descriptors: Computer Software, Educational Technology, Mathematics Instruction, Computer Assisted Instruction
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Slavkov, Nikolay – TESL Canada Journal, 2015
As familiar and widely used elements of second language pedagogy that can be leveraged in interesting new ways through the use of digital technology. The focus is on a set of affordances offered by Google Drive, a popular online storage and document-sharing technology. On the assumption that dynamic collaboration with peers, teacher feedback, and…
Descriptors: Sociocultural Patterns, Second Language Learning, English (Second Language), Second Language Instruction
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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Hodara, Michelle – Center for Analysis of Postsecondary Education and Employment, 2013
This paper reviews current research on the effectiveness of interventions and reforms that seek to improve the math preparedness and success of high school students entering college. Based on gaps in the research knowledge, it also provides recommendations for further inquiry in particular areas. The studies reviewed here are selected from…
Descriptors: High School Students, College Bound Students, College Preparation, Mathematics Instruction
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Fazlollahtabar, Hamed; Yousefpoor, Narges – E-Learning, 2009
Increasing the effectiveness of e-learning has become one of the most practically and theoretically important issues within both educational engineering and information system fields. The development of information technologies has contributed to growth in online training as an important education method. The online training environment enables…
Descriptors: Instructional Design, Information Systems, Information Technology, Educational Technology
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
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Weller, Martin – Journal of Computing in Higher Education, 2007
This paper examines the concept of learning objects, the advantages they offer, and related issues. Learning objects focus on content, while the Learning Design specification addresses pedagogy. Underlying both of these approaches is the motivation to reuse, which has cost and quality benefits. Despite these benefits, adoption of the two…
Descriptors: Instructional Design, Cost Effectiveness, Electronic Learning, Educational Technology
Lewis, Kadriye O.; Sincan, Murat – Journal of Asynchronous Learning Networks, 2009
In this technologically advanced age, much emphasis is put on collaboration in education at many levels. As a result, faculty co-teaching (collaborative teaching) has grown dramatically. This paper introduces how two instructors from different countries (USA and Turkey), one experienced in online teaching and the other in medical informatics,…
Descriptors: Distance Education, Online Courses, Information Science, Team Teaching
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Botturi, Luca – Educational Technology Research and Development, 2006
The last decade has brought about a major change in higher education. Course design has developed from a craftsmanship-like process to a structured production, which involves interdisciplinary teams and requires more complex communication skills. This conceptual article introduces E[superscript 2]ML--Educational Environment Modeling Language--a…
Descriptors: Instructional Design, Communication Skills, Interdisciplinary Approach, Computer Assisted Instruction
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Sizoo, Steve; Malhotra, Naveen K.; Bearson, Joseph M. – Journal of Educational Technology Systems, 2003
By 2010, college enrollments are expected to increase by one-third, yet this growth happens at a time when colleges and universities are faced with limited or reduced funding [1]. The result is a demand for cost-effective methods of instruction like distance learning [2]. But to be successful in a distance learning environment, students must not…
Descriptors: Educational Environment, Learning Strategies, Distance Education, Higher Education
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Ruth, Stephen R. – EDUCAUSE Quarterly, 2006
In this article, the author discusses three distinct challenges that demand solutions if traditional universities are to successfully confront the economic realities of distance learning: (1) Many traditional universities are not willing to draw useful lessons from the more advantageous financial and IT models of for-profit or other nontraditional…
Descriptors: Distance Education, Virtual Universities, Course Content, Adjunct Faculty
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