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Recommendations for Designing Collaborative Activities in Online Higher Education: Systematic Review
Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
Mohammed A. E. Suliman; Wenlan Zhang; Rehab A. I. Suluman; Kamal Abubker Abrahim Sleiman – Education and Information Technologies, 2025
This study contributes to the knowledge about mobile learning among medical students in the context of developing countries. This research used the Technology Acceptance Model (TAM) to study the preconditions for m-learning among medical students. A twenty-item self-reported survey was used to gather data from 387 medical students, and structural…
Descriptors: Medical Students, Student Attitudes, Information Technology, Technology Integration
Rui Guo – International Journal of Web-Based Learning and Teaching Technologies, 2024
To promote the construction of public physical education online courses in colleges and universities and the evaluation of the effectiveness of course teaching, this article combines 3D reconstruction techniques in computer vision to construct a set of human body shape reconstruction models and apply them to physical training exercises and…
Descriptors: Artificial Intelligence, Information Technology, Physical Education, Teaching Methods
Kanokrat Jirasatjanukul; Nuttakan Pakprod; Prueksa Dokkulab; Apatcha Changkwanyeun; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2023
This research examined the process of creating educational innovations through cloud-based constructivism and connectivism learning for undergraduates. The objectives were as follows: (1) To examine the cloud-based constructivism and connectivism learning model's roles in helping undergraduates create educational innovations; and (2) To evaluate…
Descriptors: Educational Innovation, Internet, Computers, Information Technology
Artur Strzelecki; Sara ElArabawy – British Journal of Educational Technology, 2024
This study delves into the implications of incorporating AI tools, specifically ChatGPT, in higher education contexts. With a primary focus on understanding the acceptance and utilization of ChatGPT among university students, the research utilizes the Unified Theory of Acceptance and Use of Technology (UTAUT) as the guiding framework. The…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Student Behavior
Anders I. Mørch; Renate Andersen; Siv Eie; Louise Mifsud – International Journal of Computer-Supported Collaborative Learning, 2024
Teaching with virtual worlds provides new means for collaborative learning but creates challenges for teachers in terms of IT skills. To address these challenges, we developed a teaching model for using virtual worlds in classroom practices and applied it to Minecraft in several rounds of design-based research experiments. Our conceptual framework…
Descriptors: Cooperative Learning, Class Activities, Technology Uses in Education, Barriers
Rustam Shadiev; Jiatian Yu – Computer Assisted Language Learning, 2024
We reviewed articles on computer-assisted language learning, focusing on intercultural education studies published in the last five years. We investigated the following aspects: (1) the theoretical foundation that the studies were based on, e.g., theory, hypothesis, model, or framework, (2) the technologies used by the participants, (3) the…
Descriptors: Multicultural Education, Computer Assisted Instruction, Teaching Methods, Second Language Learning
Long Li; Mira Kim – Australasian Journal of Educational Technology, 2024
This paper explores international students' engagement with educational technology for self-regulated English learning at an Australian university. Despite the increased use of automated feedback systems (AFSs) for language assessment, students' critical engagement with them for independent learning remains under-researched. The study primarily…
Descriptors: Feedback (Response), Automation, English Language Learners, English (Second Language)
Susan Cutler Egbert; Sean Camp – Journal on Empowering Teaching Excellence, 2022
Present pandemic-related circumstances have created unique challenges for educators and students alike. Information and communication technology (ICT) based team-teaching and collaborative course design can effectively mitigate feelings of isolation and disconnection and enhance student engagement within a remote education context. This article…
Descriptors: Distance Education, Team Teaching, Teaching Methods, Teacher Collaboration
Ekmekçi, Emrah – Computer Assisted Language Learning, 2023
The aim of this study is to suggest and test a CALL syllabus designed in accordance with the TESOL Technology Standards for Language Teachers in terms of its efficiency and possible effects on English Language Teacher Education (ELTE) students' ICT competencies acquisition. Employing both quantitative and qualitative data collection instruments,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
Gonen, S. Ipek Kuru; Kizilay, Yeliz – Turkish Online Journal of Distance Education, 2023
Informal Digital Learning of English (IDLE) refers to individual's learning endeavor occurring in out-of-class environments in a naturalistic way independent from the requirements of a formal education program including assessment. Learners' IDLE experiences in English as a Foreign Language (EFL) contexts are quite important to understand their…
Descriptors: Informal Education, English (Second Language), Second Language Learning, Second Language Instruction
White, Garry – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study is to determine the effectiveness of an Adaptive Learning Technology (ALT), as compared to traditional teaching methods, in an undergraduate management information course. The effectiveness is based on Bloom's Taxonomy of Learning Competencies. Background: Previous studies have investigated factors involved…
Descriptors: Assistive Technology, Educational Technology, Computer Assisted Instruction, Instructional Effectiveness
Huang, Lingyun; Li, Shan; Poitras, Eric G.; Lajoie, Susanne P. – British Journal of Educational Technology, 2021
Past research shows that both teachers' technological pedagogical content knowledge (TPACK) and their engagement in metacognitive activities are essential to technology integration in the classroom. However, the interplay between teachers' TPACK ability and their metacognitive skills is still underexplored, especially in the context of developing…
Descriptors: Metacognition, Teaching Methods, Technology Integration, Technological Literacy
Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology