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Juuso Henrik Nieminen; Eeva Haataja; Peter J. Cobb – Teaching in Higher Education, 2025
This study examines how authentic assessment could nurture students' epistemic agency: their sense of agency in using, evaluating and producing knowledge. Authentic assessment commonly emphasises 'realism' and 'employability skills'. As important as these ideas are, this approach to authentic assessment neglects the key academic value of…
Descriptors: Active Learning, Performance Based Assessment, Epistemology, Realism
Liritzis, Ioannis; Volonakis, Pantelis – Education Sciences, 2021
The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological materials, an important…
Descriptors: Archaeology, Laboratory Equipment, Computer Simulation, Electronic Learning
Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
Mitchell, Allyson; Linn, Sarah; Yoshida, Hitomi – Journal of Museum Education, 2019
As younger generations become immersed in technology, museums and cultural institutions must create a familiar digital experience to cultivate connections with the 21st century visitor. Authors present an example of working with institutional content experts to create a digital outreach package that activates the museum's content to engage K-12…
Descriptors: Museums, Expertise, Elementary Secondary Education, Interdisciplinary Approach
Salmon, Gilly; Nie, Ming; Edirisingha, Palitha – Educational Research, 2010
Background: In the 1990s, Salmon developed a five-stage model for enabling and scaffolding remote groups to work and learn together using asynchronous bulletin boards. The model has informed online learning and development practice across different levels and education for online and blended learning. Purpose: This paper reports our testing of the…
Descriptors: Photography, Archaeology, Cognitive Mapping, Scaffolding (Teaching Technique)
Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries