Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
ALT-J: Research in Learning… | 1 |
British Journal of… | 1 |
Innovation in Language… | 1 |
International Journal of… | 1 |
Author
Baoxin Feng | 1 |
Bilgin, Ayse | 1 |
Darling, Stephen | 1 |
Fassbender, Eric | 1 |
Larchen Costuchen, Alexia | 1 |
Lee-Luan Ng | 1 |
Lim, Kenneth Y. T. | 1 |
Lim, Ryan | 1 |
Richards, Debbie | 1 |
Thompson, William Forde | 1 |
Uytman, Clare | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Secondary Education | 1 |
Audience
Location
Australia | 1 |
China | 1 |
Singapore | 1 |
Spain (Valencia) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Baoxin Feng; Lee-Luan Ng – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study aims to investigate whether VR-assisted language learning facilitates EFL learners' vocabulary learning and memory retention. One hundred seventy-seven Chinese undergraduate EFL learners were divided into VRG (VR-assisted instruction group) and CIG (conventional instruction group). Participants in the VRG (n = 75) were provided with…
Descriptors: Computer Simulation, Language Acquisition, Undergraduate Students, English Language Learners
Larchen Costuchen, Alexia; Darling, Stephen; Uytman, Clare – Innovation in Language Learning and Teaching, 2021
This paper examines second-language vocabulary memorization. The use of augmented reality (AR) under visuospatial bootstrapping (VSB), a novel approach developed from work on the cognitive psychology of working memory, was contrasted with an established application, Quizlet that has been extensively used in foreign-language teaching. The AR-VSB…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Vocabulary Development
Lim, Kenneth Y. T.; Lim, Ryan – British Journal of Educational Technology, 2020
This study describes an approach to history education which leverages augmented reality (AR). Currently, most learning interventions with AR are designed from the paradigm of an expert-led model of teaching, where the AR artefact is created by a domain expert; under such a paradigm, the learner has limited ownership of the process of artefact…
Descriptors: Semiotics, Foreign Countries, Intervention, Computer Simulation
Richards, Debbie; Fassbender, Eric; Bilgin, Ayse; Thompson, William Forde – ALT-J: Research in Learning Technology, 2008
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understanding the benefits of Immersive Virtual Worlds (IVWs) as a learning environment and the role that music plays within these environments. We report an investigation to determine if background music of the genre typically found in computer-based…
Descriptors: Undergraduate Students, Music, Investigations, Foreign Countries