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Mengmeng Zhang; Xiantong Yang – Education and Information Technologies, 2025
Using information technology tools for academic help-seeking among college students has become a popular trend. In the evolutionary process between Generative Artificial Intelligence (GenAI) and traditional search engines, when students face academic challenges, do they tend to prefer ChatGPT, or are they more inclined to utilize Google? And what…
Descriptors: Web Sites, Artificial Intelligence, Synchronous Communication, Computer Software
Yau, Hon Keung; Chan, Chui Fan – Turkish Online Journal of Educational Technology - TOJET, 2023
Simulation software has been integrated into education delivery process in order to provide an effective learning environment for students such as FlexSim and Arena. This study investigated Hong Kong engineering students' help-seeking perception and attitudes towards learning simulation software at their university education institution. Students…
Descriptors: Engineering Education, College Students, Computer Simulation, Educational Technology
An Exploratory Study of the ChatGPT Use of Vietnamese Graduate Students in a Research Writing Course
Vu Phi Ho Pham; Nhung Hong Nguyen – Online Submission, 2025
This exploratory qualitative study aims to explore the ChatGPT use of Van-Lang-University graduate students in a research writing course and the cognitive levels of their reactions to its responses. The data was collected from observations and interviews with twelve Vietnamese graduate students studying in a research writing class at this…
Descriptors: Graduate Students, Writing Instruction, Technology Integration, Computer Software
Tan, Elaine; Small, Adrian; Lewis, Paul – Research in Learning Technology, 2020
This article analyses the pilot of an anonymous question and answer mobile application with a large cohort of undergraduate students (460) enrolled on an Operations Strategy Management module. The mobile application allowed students to pose anonymous questions to both peers and staff, create replies and vote on questions posted by other users. The…
Descriptors: Confidentiality, Learner Engagement, Peer Relationship, Large Group Instruction
Anderson, Jocelyn C.; Pollitt, Erin; Crowley, Joseph; Holbrook, Debra; Draughon Moret, Jessica E. – Journal of American College Health, 2021
Objective: To elicit feedback on the acceptability, usability, and dissemination options for the bMOREsafe smartphone application (app). Participants: Forty-nine students and six service-providers provided feedback on the bMOREsafe app between April 2015 and March 2016. Methods: Students responded to an anonymous online survey and providers…
Descriptors: Feedback (Response), Trauma, Telecommunications, Handheld Devices
Blayney, Jessica A.; Jenzer, Tiffany; Read, Jennifer P.; Livingston, Jennifer A.; Testa, Maria – Journal of American College Health, 2018
Objective: The Circle of Six (Co6) phone application (app), winner of the White House's "Apps Against Abuse Challenge," seeks to incorporate friends into sexual victimization risk reduction. Despite its growing presence on college campuses, the feasibility/acceptability of the app to college women is unknown. This mixed methods study…
Descriptors: Computer Software, Rape, Sexual Abuse, Disclosure
Hudak, Kasey; Kile, Alexandria; Grodziak, Eileen; Keptner, Elizabeth – International Journal for the Scholarship of Teaching and Learning, 2019
This study examined the differences between student's self-reported communication interview skills before and after they received interview instructions and experienced virtual simulation interviews in a basic communication course. Incorporating interview instruction and utilizing mock interviewing software, InterviewStream, into several basic…
Descriptors: Communication Skills, Skill Development, Questioning Techniques, Computer Simulation
Loague, Averil; Caldwell, Naomi; Balam, Esenc – Alabama Journal of Educational Leadership, 2018
Since the 1970's the implementation of technology into instruction in K-12 schools and higher education has been an uneven process of acceptance and use despite the fact that digital literacy and computer skills are now an accepted requirement for anyone to participate in today's society. This uneven flow of adoption moves along a continuum that…
Descriptors: Educational Technology, Technology Uses in Education, College Faculty, Black Colleges
Al Hashimi, Sama'a – Journal of Education and Learning, 2019
In computer-based courses such as multimedia and digital design courses, being fully conversant with a computer application is almost unachievable within a single academic semester. Therefore, it is common for students to seek additional help and information from their lecturers either during office hours or through emails. It is also common for…
Descriptors: Teaching Methods, Multimedia Materials, Computer Science Education, Design
Price, Thomas; Zhi, Rui; Barnes, Tiffany – International Educational Data Mining Society, 2017
In this paper we present a novel, data-driven algorithm for generating feedback for students on open-ended programming problems. The feedback goes beyond next-step hints, annotating a student's whole program with suggested edits, including code that should be moved or reordered. We also build on existing work to design a methodology for evaluating…
Descriptors: Feedback (Response), Computer Software, Data Analysis, Programming
Kutcher, Stan; Wei, Yifeng; Morgan, Catherine – Health Education Journal, 2016
Objectives: The transition from high school to college or university is an important time to enhance mental health literacy for young people. This study evaluated the second edition of a resource entitled "Transitions," a comprehensive life-skills resource with embedded mental health information available in book, e-book and iPhone app…
Descriptors: Mental Health, Literacy, Computer Software, Telecommunications
Lawanto, Oenardi; Santoso, Harry B.; Lawanto, Kevin N.; Goodridge, Wade – Journal of Educators Online, 2017
The objective of this study was to evaluate students' self-regulated learning (SRL) skills used in a Web-intensive learning environment. The research question guiding the study was: How did the use of student SRL skills and student engagement in online activities compare between higher- and lower-performing students participating in a…
Descriptors: Learning Strategies, Self Control, Web Based Instruction, Learner Engagement
Kitsantas, Anastasia; Dabbagh, Nada – New Directions for Teaching and Learning, 2011
Recent research shows that Web 2.0 technologies are not only shaping how college students connect to the world and each other but also are affecting their learning and performance. Additionally, some research evidence suggests that faculty can use social software tools to facilitate student self-regulated learning processes, such as goal setting,…
Descriptors: Internet, Information Technology, College Students, Learning
Barba, Ian; Cassidy, Ryan; De Leon, Esther; Williams, B. Justin – Journal of Web Librarianship, 2013
Proper planning and assessment surveys of projects for academic library Web sites will not always be predictive of real world use, no matter how many responses they might receive. In this case, multiple-phase development, librarian focus groups, and patron surveys performed before implementation of such a project inaccurately overrated utility and…
Descriptors: Behavior Patterns, Behavioral Science Research, Academic Libraries, Web 2.0 Technologies
Heckner, Markus; Schworm, Silke; Wolff, Christian – Journal of Educational Technology Systems, 2010
Many current (online) help systems fail because users refuse to use them or, even if they do so, they do not perceive them as helpful. There is an obvious gap between the intentions of the help content authors and the achievement of objectives concerning the perceived usefulness by help users. Problems may be divided into psychological and…
Descriptors: Feedback (Response), Prior Learning, Psychology, Internet
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