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Sinan Onal; Derya Kulavuz-Onal – Journal of Educational Technology Systems, 2024
This paper examines the potential uses of ChatGPT in generating assessment tasks that can be used across different disciplines in higher education. To illustrate this, we provide examples from three courses in the disciplines of industrial engineering and applied linguistics: Project Analysis and Control, Manufacturing Processes, and Introduction…
Descriptors: Teaching Methods, Higher Education, Artificial Intelligence, Synchronous Communication
Anand Prakash; Sudhir Ambekar – Higher Education, Skills and Work-based Learning, 2024
Purpose: This study aims to describe the fundamentals of teaching risk management in a classroom setting, with an emphasis on the learning interface between higher education and the workplace environment for business management students. Design/methodology/approach: The study reviews literature that uses spreadsheets to visualize and model risk…
Descriptors: Risk Management, Case Method (Teaching Technique), Teaching Methods, Higher Education
Dray, Kate E.; Dreyer, Kathleen S.; Lucks, Julius B.; Leonard, Joshua N. – Chemical Engineering Education, 2023
We present an educational unit to teach computational modeling, a vital part of chemical engineering curricula, through the lens of synthetic biology. Lectures, code, and homework questions provide conceptual and practical introductions to each computational method involved in the model development process, along with perspectives on how methods…
Descriptors: Engineering Education, Chemical Engineering, Teaching Methods, Units of Study
Manal Kharbouch; Ambrosio Toval; Francisco Garcia-Sanchez; Alberto Garcia Berna; Jose Luis Fernandez Aleman – IEEE Transactions on Education, 2024
Contribution: This article provides evidence on the influence of serious games (SGs) in software engineering (SE) education on students' scores, exam attendance, and chance of passing. It also highlights the impact of teachers' experience with the implementation of SGs as a learning approach on the aforementioned metrics. Background: Although…
Descriptors: Game Based Learning, Computer Software, Scores, Tests
Yunus Kökver; Hüseyin Miraç Pektas; Harun Çelik – Education and Information Technologies, 2025
This study aims to determine the misconceptions of teacher candidates about the greenhouse effect concept by using Artificial Intelligence (AI) algorithm instead of human experts. The Knowledge Discovery from Data (KDD) process model was preferred in the study where the Analyse, Design, Develop, Implement, Evaluate (ADDIE) instructional design…
Descriptors: Artificial Intelligence, Misconceptions, Preservice Teachers, Natural Language Processing
Xiaofei Li; Yu-Ju Lan; Zhongling Pi; Grace Yue Qi; Scott Grant; Jinmei Sun – British Journal of Educational Technology, 2025
English academic presentation (EAP) is an indispensable skill set of academic communication for university students. With the rapid development of desktop virtual reality (DVR), its application in language learning is worth exploring. The present study aimed to examine whether there is an improvement and difference in students' EAP by learning…
Descriptors: Video Technology, Behavior Patterns, English for Academic Purposes, Second Language Learning
Nikola M. Luburic; Luka Z. Doric; Jelena J. Slivka; Dragan Lj. Vidakovic; Katarina-Glorija G. Grujic; Aleksandar D. Kovacevic; Simona B. Prokic – IEEE Transactions on Learning Technologies, 2025
Software engineers are tasked with writing functionally correct code of high quality. Maintainability is a crucial code quality attribute that determines the ease of analyzing, modifying, reusing, and testing a software component. This quality attribute significantly affects the software's lifetime cost, contributing to developer productivity and…
Descriptors: Intelligent Tutoring Systems, Coding, Computer Software, Technical Occupations
Seth Ketron; Kristina Schatz; Darin Sullwold; Aaron Sackett; Kyle Goldschmidt – Marketing Education Review, 2025
Virtual reality (VR) learning is believed to increase focus, engagement, and emotional connection. To that end, we developed an immersive business case study in VR to teach essential business concepts. This paper outlines the process we followed to develop and launch the case in the hope that other institutions can use our process as a blueprint…
Descriptors: Computer Simulation, Business Education, Case Method (Teaching Technique), Usability
Xiaoheng Yan; Gila Hanna – International Journal of Mathematical Education in Science and Technology, 2025
As new technological developments continue to change the educational landscape, it is not an exception in the area of proof and proving. This classroom note introduces the use of one of the trending proofs assistants -- the Lean theorem prover. We first provide a technical account of Lean, then exemplify Lean proofs in propositional logic, number…
Descriptors: Mathematics Instruction, Undergraduate Students, Mathematical Logic, Validity
David R. Firth; Jason Triche – Information Systems Education Journal, 2024
Since ChatGPT exploded onto the scene in October 2022, the media has been breathless with their discussion about how it is going to impact many aspects of life and work. In order to bring this new reality of generative AI into the "Introduction to Management Information Systems" classroom at both the undergraduate and graduate levels, we…
Descriptors: Information Systems, Artificial Intelligence, Information Science Education, Computer Software
Catherine Higgins; Ciaran O'Leary; Claire McAvinia; Barry J. Ryan – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The teaching of appropriate problem-solving techniques to novice learners in undergraduate software development education is often poorly defined when compared to the delivery of programming techniques. Given the global need for qualified designers of information technology, the purpose of this research is to produce a foundational…
Descriptors: Educational Technology, Computer Software, Undergraduate Students, Novices
Thomas K. F. Chiu – Interactive Learning Environments, 2024
Generative artificial intelligence (GenAI) tools have become increasingly accessible and have impacted school education in numerous ways. However, most of the discussions occur in higher education. In schools, teachers' perspectives are crucial for making sense of innovative technologies. Accordingly, this qualitative study aims to investigate how…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Standards
Prospective Mathematics Teachers' Use of the Angle Tool in GeoGebra in a Geometric Construction Task
Okumus, Samet; Bozkurt, Gulay – International Journal for Technology in Mathematics Education, 2022
This case study investigates prospective middle school mathematics teachers' use of the Angle tool in GeoGebra, focusing on reflex angles in a geometric construction task. They constructed a parallelogram with individual heights for any two consecutive sides. We analyzed their screencasts to identify the ways in which they used reflex angles in…
Descriptors: Middle School Teachers, Mathematics Instruction, Computer Software, Teaching Methods
Holman, Justin O.; Hacherl, Allie – Journal of Statistics and Data Science Education, 2023
It has become increasingly important for future business professionals to understand statistical computing methods as data science has gained widespread use in contemporary organizational decision processes in recent years. Used by scores of academics and practitioners in a variety of fields, Monte Carlo simulation is one of the most broadly…
Descriptors: Teaching Methods, Monte Carlo Methods, Programming Languages, Statistics Education
Mohammad Ghulam Ali – Online Submission, 2025
As the debate and discussions are rapidly growing about the implementation of Artificial Intelligence (AI) in higher education institutions (HEIs) as well as in other sectors, we have gone through a systematic review and research of the topics and progress of AI at the present time. We have surveyed much literature and prepared a research review…
Descriptors: Artificial Intelligence, Educational Benefits, Higher Education, Computer Software