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Pejic, Marko; Savic, Goran; Segedinac, Milan – Journal of Educational Computing Research, 2021
This study proposes a software system for determining gaze patterns in on-screen testing. The system applies machine learning techniques to eye-movement data obtained from an eye-tracking device to categorize students according to their gaze behavior pattern while solving an on-screen test. These patterns are determined by converting eye movement…
Descriptors: Eye Movements, Computer Assisted Testing, Computer Software, Evaluation Methods
Matlen, Bryan J.; Gentner, Dedre; Franconeri, Steven L. – Grantee Submission, 2020
Humans have a uniquely sophisticated ability to see past superficial features and to understand the relational structure of the world around us. This ability often requires that we compare structures, finding commonalities and differences across visual depictions that are arranged in space, such as maps, graphs, or diagrams. Although such visual…
Descriptors: Spatial Ability, Visual Perception, Visual Stimuli, Teaching Methods
Albright, Leif; Schnell, Lauren; Reeve, Kenneth F.; Sidener, Tina M. – Journal of Behavioral Education, 2016
Stimulus equivalence-based instruction (EBI) was used to teach four, 4-member classes representing functions of behavior to ten graduate students. The classes represented behavior maintained by attention (Class 1), escape (Class 2), access to tangibles (Class 3), and automatic reinforcement (Class 4). Stimuli within each class consisted of a…
Descriptors: Stimuli, Teaching Methods, Graduate Students, Attention
Lin, Vivien; Barrett, Neil E.; Liu, Gi-Zen; Chen, Nian-Shing; Jong, Morris Siu-Yung – Computer Assisted Language Learning, 2023
The field of language education has experienced a rise in using virtual reality (VR) to support interactive, contextualized, and collaborative language learning in recent years. The current study investigates the effects of auditory, visual, and textual input on speaking and writing in English for Tourism Purposes (ETP) through immersive,…
Descriptors: Tourism, English for Special Purposes, Undergraduate Students, Computer Simulation
McIntush, Karen E.; Pierce, Robin; McIntush, Elizabeth; Alcala, Angel; Garza, Karla A.; Hardin, Emily; Lawson, Lindsey; Ramirez, Robyn; Torres, Salma; Waheed, Uzair; Yarbrough, Deshaun; Burlbaw, Lynn M. – American Educational History Journal, 2019
The combination of two technological tools, Microsoft Excel and ArcGIS, has proved powerful in organizing, categorizing, and expressing data visually in meaningful ways. The use of Geographic Information Systems (GIS) has found its way into historical research due to its interdisciplinary nature and usefulness. The goal of this paper is not to…
Descriptors: Computer Software, Educational History, Data Analysis, Geographic Information Systems
Kaneko, Masataka; Yamashita, Satoshi; Kitahara, Kiyoshi; Maeda, Yoshifumi; Nakamura, Yasuyuki; Kortenkamp, Ulrich; Takato, Setsuo – International Journal for Technology in Mathematics Education, 2015
Dynamic Geometry Software (DGS) is a powerful tool which enables students to move geometric objects interactively. Through experimental simulations with DGS, mathematical facts and background mechanisms are accessible to students. However, especially when those facts and mechanisms are complicated, it is not so easy for some students to record and…
Descriptors: Computer Software, Geometry, Technology Uses in Education, Educational Technology
Thompson, Darrall G. – Journal of Learning Analytics, 2016
This paper attempts to address the possibility of real change after a hundred years of exam-based assessments that produce a single mark or grade as feedback on students' progress and abilities. It uses visual feedback and analysis of graduate attribute assessment to foreground the diversity of aspects of a student's performance across subject…
Descriptors: Evaluation Methods, Student Evaluation, Self Evaluation (Individuals), Feedback (Response)
Rau, Martina A.; Mason, Blake; Nowak, Robert – International Educational Data Mining Society, 2016
To succeed in STEM, students need to learn to use visual representations. Most prior research has focused on conceptual knowledge about visual representations that is acquired via verbally mediated forms of learning. However, students also need perceptual fluency: the ability to rapidly and effortlessly translate among representations. Perceptual…
Descriptors: Models, Learning Processes, STEM Education, Concept Formation
Anderson, Neil; McGowan, Aidan; Hanna, Philip; Busch, John – Australian Association for Research in Education, 2015
There is a perception amongst some of those learning computer programming that the principles of object-oriented programming (where behaviour is often encapsulated across multiple class files) can be difficult to grasp, especially when taught through a traditional, didactic "talk-and-chalk" method or in a lecture-based environment. We…
Descriptors: Programming, Concept Formation, Teaching Methods, Creative Teaching
Lesnov, Roman Olegovich – International Journal of Computer-Assisted Language Learning and Teaching, 2018
This article compares second language test-takers' performance on an academic listening test in an audio-only mode versus an audio-video mode. A new method of classifying video-based visuals was developed and piloted, which used L2 expert opinions to place the video on a continuum from being content-deficient (not helpful for answering…
Descriptors: Second Language Learning, Second Language Instruction, Video Technology, Classification
Erhardt, Robert J.; Shuman, Michael P. – Journal of Statistics Education, 2015
At Wake Forest University, a student who is blind enrolled in a second course in statistics. The course covered simple and multiple regression, model diagnostics, model selection, data visualization, and elementary logistic regression. These topics required that the student both interpret and produce three sets of materials: mathematical writing,…
Descriptors: Blindness, Statistics, College Mathematics, College Students
Yun, Yang H.; Allen, Philip A.; Chaumpanich, Kritsakorn; Xiao, Yingcai – International Association for Development of the Information Society, 2014
This short paper describes an ongoing NSF-funded project on enhancing science and engineering education using the latest technology. More specifically, the project aims at developing an interactive learning system with Microsoft Kinect™ and Unity3D game engine. This system promotes active, rather than passive, learning by employing embodied…
Descriptors: Memory, Retention (Psychology), Science Education, Engineering Education
Williamson, Vickie M.; Hegarty, Mary; Deslongchamps, Ghislain; Williamson, Kenneth C., III – Journal of Chemical Education, 2013
This pilot study examined students' use of ball-and-stick images versus electrostatic potential maps when asked questions about electron density, positive charge, proton attack, and hydroxide attack with six different molecules (two alcohols, two carboxylic acids, and two hydroxycarboxylic acids). Students' viewing of these dual images…
Descriptors: Science Instruction, Scientific Concepts, Eye Movements, College Science
Olson, Daniel J. – Language Learning & Technology, 2014
While a growing body of research has established the benefits of pronunciation training on second language (L2) production, these benefits have yet to be incorporated into the general skills language classroom in a systematic manner. Furthermore, although relatively new speech analysis software has been shown to be useful in providing visual…
Descriptors: Pronunciation Instruction, Second Language Learning, Second Language Instruction, Feedback (Response)
Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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