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Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
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Allison, Barbara N.; Rehm, Marsha L. – Journal of Family and Consumer Sciences, 2016
Online classes have become a popular and viable method of educating students in both K-12 settings and higher education, including in family and consumer sciences (FCS) programs. Online learning dramatically affects the way students learn. This article addresses how online learning can accommodate the sensory learning modalities (sight, hearing,…
Descriptors: Consumer Science, Family Life Education, Electronic Learning, Multisensory Learning
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Gol Tabaghi, Shiva – Canadian Journal of Science, Mathematics and Technology Education, 2014
The complementary use of the theories of instrumental genesis and shifts of attention enabled me to obtain insights into students' understandings of the concepts of eigenvector and eigenvalue. My analysis suggests that the use of different dragging modalities can provide evidence of shifts in structure of a student's attention and consequently can…
Descriptors: Undergraduate Students, Geometric Concepts, Attention, Intention
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Dzekoe, Richmond – Language Learning & Technology, 2017
This study investigated how 22 advanced-low proficiency ESL students used computer-based multimodal composing activities (CBMCAs) to facilitate self-revision and learn English through academic writing in the USA. The CBMCAs involved a combination of writing, listening, visual analysis, and speaking activities. The research was framed within an…
Descriptors: Undergraduate Students, Second Language Learning, English Language Learners, Writing (Composition)
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Bell, Bradford S.; Federman, Jessica E. – Future of Children, 2013
Over the past decade postsecondary education has been moving increasingly from the classroom to online. During the fall 2010 term 31 percent of U.S. college students took at least one online course. The primary reasons for the growth of e-learning in the nation's colleges and universities include the desire of those institutions to generate…
Descriptors: Postsecondary Education, Educational Technology, Computer Uses in Education, Instructional Effectiveness
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Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
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Atjonen, Paivi – Scandinavian Journal of Educational Research, 2005
This investigation focused on the development of a study module called Pedagogical Ethics (PEd) in teacher education at the university level. The main aim was to examine both experiences of the study process and learning results. The quasi-experimental design was developed by student teachers. The experimental group (n = 32) attended a web-based…
Descriptors: Student Teachers, Learning Modalities, Ethics, Instructional Effectiveness