NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)4
Since 2006 (last 20 years)17
Education Level
Higher Education18
Postsecondary Education18
Two Year Colleges1
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 18 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sipiyaruk, K.; Gallagher, J. E.; Hatzipanagos, S.; Reynolds, P. A. – Technology, Knowledge and Learning, 2017
Serious gaming claims to provide an interactive and motivational approach to learning; hence, it is being increasingly used in various disciplines, including dentistry. GRAPHIC (Games Research Applied to Public Health with Innovative Collaboration)-II, a serious game for dental public health, was used by dental undergraduates at King's College…
Descriptors: Critical Thinking, Decision Making Skills, Undergraduate Students, Dental Health
Peer reviewed Peer reviewed
Direct linkDirect link
Rienties, Bart; Giesbers, Bas; Lygo-Baker, Simon; Ma, Hoi Wah Serena; Rees, Roger – Interactive Learning Environments, 2016
After a decade of virtual learning environments (VLEs) in higher education, many teachers still use only a minimum of its affordances. This study looked at how academic staff interacted with a new and unknown VLE in order to understand how technology acceptance and support materials influence (perceived and actual) task performance. In an…
Descriptors: Virtual Classrooms, Technological Literacy, Pedagogical Content Knowledge, Control Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Armier, David Des, Jr.; Shepherd, Craig E.; Skrabut, Stan – College Teaching, 2016
Gamification incorporates game-elements in non-gaming situations to enhance student engagement and desired behavior. This study examined participant's willingness to take part in gamified activities where reward systems were not directly tied to course grades. Participants enrolled in a technology integration course for preservice teachers, were…
Descriptors: Educational Games, Learner Engagement, Assignments, Rewards
Mbogo, Chao; Blake, Edwin; Suleman, Hussein – International Association for Development of the Information Society, 2015
The ubiquity of mobile phones provides an opportunity to use them as a resource for construction of programs beyond the classroom. However, limitations of mobile phones impede their use as typical programming environments. This research proposes that programming environments on mobile phones should include scaffolding techniques specifically…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Henslee, Amber M.; Goldsmith, Jacob; Stone, Nancy J.; Krueger, Merilee – American Journal of Engineering Education, 2015
The current study compared an online academic integrity tutorial modified from Belter & du Pre (2009) to a pre-recorded online academic integrity lecture in reducing incidents of plagiarism among undergraduate students at a science and technology university. Participants were randomized to complete either the tutorial or the pre-recorded…
Descriptors: Online Courses, Electronic Learning, Video Technology, Lecture Method
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kétyi, András – Research-publishing.net, 2015
Following on preliminary research (Kétyi, 2013), in this project we looked for a mobile language learning solution, which combines computers and mobile devices. Our main idea was to explore whether by integrating mobile devices in our language teaching practice, our students at the Budapest Business School would gain valuable additional learning…
Descriptors: Higher Education, Handheld Devices, Teaching Methods, Courseware
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mermelstein, Aaron David – Reading in a Foreign Language, 2015
This study's purpose is to seek out methods of improving reading and writing for EFL learners. This one-year study focuses on an enhanced design of extensive reading (ER) towards improving learners' writing abilities. Pre- and posttests used the Jacobs, Zingraf, Wormoth, Hartfield, and Hughey (1981) measurement of writing, including content,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Chan, Julia Y. K.; Bauer, Christopher F. – Journal of Research in Science Teaching, 2015
This study investigated exam achievement and affective characteristics of students in general chemistry in a fully-randomized experimental design, contrasting Peer-Led Team Learning (PLTL) participation with a control group balanced for time-on-task and study activity. This study population included two independent first-semester courses with…
Descriptors: Cooperative Learning, Student Characteristics, Comparative Analysis, Peer Teaching
Peer reviewed Peer reviewed
Direct linkDirect link
Simunich, Bethany; Robins, David B.; Kelly, Valerie – American Journal of Distance Education, 2015
This study investigated whether "findability," an aspect of usability, is an important component in student perceptions of/satisfaction with online courses and, as such, should be considered more heavily in online course design. Using standard usability testing measures, such as eye-tracking, time-on-task, and think-alouds, participants…
Descriptors: Online Courses, Student Attitudes, Student Motivation, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Baralt, Melissa – Studies in Second Language Acquisition, 2013
Informed by the cognition hypothesis (Robinson, 2011), recent studies indicate that more cognitively complex tasks can result in better incorporation of feedback during interaction and, as a consequence, more learning. It is not known, however, how task complexity and feedback work together in computerized environments. The present study addressed…
Descriptors: Task Analysis, Spanish, Computer Mediated Communication, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Vu, Phu; Crow, Sherry R.; Fredrickson, Scott – Online Journal of Distance Learning Administration, 2014
This study examined the impact of adding game elements on students' performances in an online learning setting. Two intact online graduate level course sections were chosen for this study. Each course sections had 18 students. The results of the study showed that there were significant differences in the time students spent in their courses and…
Descriptors: Games, Online Courses, Electronic Learning, Educational Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Tlhoaele, Malefyane; Hofman, Adriaan; Winnips, Koos; Beetsma, Yta – Higher Education Research and Development, 2014
Interactive engagement (IE) is a process that promotes students' conceptual understanding through activities, combined with immediate feedback from peers and/or instructors. The present study investigates the impact of IE on students' academic performance, using the comprehensive model of educational effectiveness. Engineering students (n?=?158),…
Descriptors: Foreign Countries, College Students, Learner Engagement, Academic Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Ping-Ju – Computer Assisted Language Learning, 2016
The documentation of the benefits of blog use in foreign language education has proliferated since 2006. In the field of blogging to write, most studies focus on learners' linguistic performance and perceptions. To provide an analysis of learners' writing performance by using blogs, in addition to the often-researched areas, this study examines…
Descriptors: Foreign Countries, Metalinguistics, College Students, Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kelly, Luke E.; Bishop, Jason – ICHPER-SD Journal of Research, 2013
This study investigated the effectiveness of a web-based assessment training program and whether explicitly guiding the participants toward the recommended learning sequence would improve their performance on assessing the underhand roll compared to participants that were given free choice of their learning sequence. Participants were 48 volunteer…
Descriptors: Learning Strategies, Motor Development, Psychomotor Skills, Computer Assisted Testing
Samuels, Christine M. – ProQuest LLC, 2013
The purpose of this action research study was to determine how peer-assisted learning (PAL) could be implemented to support improved academic achievement, persistence, and attitudes toward math for community college students in an intermediate developmental algebra course. Students in two sections of an intermediate algebra course, with an…
Descriptors: Action Research, Peer Teaching, Academic Achievement, Academic Persistence
Previous Page | Next Page »
Pages: 1  |  2