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Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
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Turhan, Cigdem; Akman, Ibrahim; Hacaloglu, Tuna – Interactive Learning Environments, 2022
The instructors generally utilize conventional methods in teaching software engineering courses, where the students are provided theoretical knowledge based on text books or lecture notes. Usage of collaborative tools may be a solution to the problems of not practicing the depth of the components of the subject. This study proposes the usage of a…
Descriptors: Computer Mediated Communication, Computer Software, Computer Science Education, Cooperation
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Sirinuch Sararuch; Panita Wannapiroon; Prachyanan Nilsook – Higher Education Studies, 2023
The rapid evolution of digital technologies has led to significant transformations in various industries, including higher education. This study explores the role of Agile Enterprise Architecture (AEA) in supporting digital transformation initiatives within Higher Education Institutions (HEIs). AEA provides a flexible, adaptive, and iterative…
Descriptors: Computer Software, Higher Education, Leadership, Communication Skills
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Tamayo Avila, Daymy; Van Petegem, Wim; Snoeck, Monique – IEEE Transactions on Education, 2022
Contribution: This article presents agile software engineers stick together (ASEST+), an improved version of a framework called ASEST that aims to develop team cohesion, leading to better team learning and software engineering student teams. Background: Effective teamwork is crucial for agile software development's success and is, therefore, a key…
Descriptors: Computer Software, Teamwork, Engineering Education, College Students
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Konstantinos Michos; Dominik Petko – Technology, Pedagogy and Education, 2024
Digital portfolios offer opportunities for reflection and collaboration in teacher education. However, the affordances of mobile devices have scarcely been explored in this context. A mixed-methods study was conducted wherein 44 student teachers collaboratively used a mobile portfolio app for reflection with peer students and mentors during…
Descriptors: Foreign Countries, Student Teachers, Teacher Interns, Self Efficacy
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Emma Whewell; Helen Caldwell; Helen Tiplady; Beth Garrett – Technology, Pedagogy and Education, 2025
This article analyses interactions between initial teacher education students and teacher educators in a UK university, when reflecting upon teaching behaviours. It trialled the use of video collaboration software in enabling reflective practice, to support experienced teachers' mentoring skills and novice teachers' reflective skills. The software…
Descriptors: Preservice Teachers, Teacher Educators, College Students, College Faculty
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Mei, Bing; May, Lawrence; Heap, Rena; Ellis, Damon; Tickner, Sue; Thornley, Jacqui; Denton, Jamie; Durham, Richard – SAGE Open, 2021
Given the increasing demand for online learning at the tertiary level, there currently exists a need to modify or develop instructional design (ID) models/approaches that can effectively facilitate the collaboration between learning designers and teachers, as well as to research the effectiveness of these models/approaches. Against this backdrop,…
Descriptors: Instructional Design, Online Courses, Models, Cooperation
Fatimah S. Alawbathani – ProQuest LLC, 2024
This study investigated the graduate students' perceptions toward using cloud technology in their learning and how they use cloud technology in education. A qualitative case study was conducted to attain the study's objectives. The data was collected by interviewing a purposeful sample consisting of 10 participants, Ph.D. students in the…
Descriptors: Student Attitudes, Computer Attitudes, Internet, Computer Software
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Salah Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to explore factors influencing engineering students' acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance. Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the…
Descriptors: Learning Experience, Engineering Education, Computer Software, Computer Mediated Communication
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Deveci, Isa – Participatory Educational Research, 2022
The purpose of this paper is to investigate the descriptive and evaluative findings of articles conducted in educational contexts on entrepreneurship education in the Web of Science (WoS) database. For this purpose, the bibliometric analysis method was used in this study. This systematic literature review examined 352 scientific articles published…
Descriptors: Bibliometrics, Authors, Networks, Entrepreneurship
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Shao-Chen Chang; Charoenchai Wongwatkit – Education and Information Technologies, 2024
As computational thinking becomes increasingly essential, the challenge of designing effective teaching approaches to foster students' abilities in this area persists, especially for higher order thinking skills. This study addresses this challenge by proposing and implementing a peer assessment-based Scrum project (PA-SP) learning approach in…
Descriptors: Peer Evaluation, Computer Science Education, Programming, Mental Computation
Katelyn L. Federico – ProQuest LLC, 2022
The purpose of this Action Research study was to investigate and improve the implementation and utilization of technology in online learning environments for the subject of at a post-secondary institution located in Boston, MA. Participants and data collected in Cycle 1 consisted of interviewing students, faculty, and administrators who engaged in…
Descriptors: Distance Education, Postsecondary Education, Mathematics Education, Electronic Learning
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Will Miller – Intersection: A Journal at the Intersection of Assessment and Learning, 2024
In the ever-evolving domain of higher education, the introduction of artificial intelligence (AI) marks a pivotal moment, promising to redefine the essence of academic assessment. This evolution brings with it a surge of potential to streamline and enrich assessment methodologies, yet it simultaneously ushers in a period of uncertainty and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Computer Software
Marcy Bock Eastley – ProQuest LLC, 2022
Workplace changes and the continuing evolution of how we define and practice technical communication require that we consider collaboration in ways we may not have imagined ten, five or even two years ago. The unexpected COVID-19 pandemic pushed our world and collaboration into additional and unanticipated directions. Since one of our…
Descriptors: Organizational Change, Cooperation, Technological Advancement, Multiple Literacies
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Tonbuloglu, Betül; Akbel, Burcu Avci – Online Learning, 2023
Throughout the period of pandemic, many studies have been conducted on emergency remote teaching (ERT) in different fields and from different perspectives, which reveal that there has been a lack of a comprehensive map showing the rapid and continuous responses of these studies to the process. The purpose of this research is to analyze open access…
Descriptors: Distance Education, Trend Analysis, Research Reports, Citation Analysis
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