Publication Date
In 2025 | 8 |
Since 2024 | 17 |
Since 2021 (last 5 years) | 30 |
Since 2016 (last 10 years) | 75 |
Since 2006 (last 20 years) | 195 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Students | 2 |
Administrators | 1 |
Researchers | 1 |
Teachers | 1 |
Location
Australia | 13 |
China | 9 |
Germany | 9 |
Malaysia | 9 |
United Kingdom | 8 |
Canada | 7 |
Finland | 7 |
Taiwan | 7 |
Greece | 6 |
Russia | 6 |
Indonesia | 5 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 2 |
International English… | 1 |
Test of English as a Foreign… | 1 |
Torrance Tests of Creative… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Xin Cui; Zhi-Qiang Ma; Xin-Ya You; Yuchen Chen; Jia-Jia Yao; Yun-Fang Tu – Educational Technology & Society, 2025
Collaborative argumentation allows groups to express, criticize, and integrate arguments to achieve the co-construction of collective knowledge. However, students often face challenges when proposing diversified arguments, gathering evidence, and rebutting others reasonably. Incorporating generative conversational agents (GCAs) into collaborative…
Descriptors: Persuasive Discourse, Rhetoric, Artificial Intelligence, Computer Uses in Education
Serine Torosian; Vanad Mousakhani; Samantha Wehsener; Vineeta Ramnauth; Gabrielle Walcott-Bedeau – Discover Education, 2025
Background: The use of virtual reality (VR) training in high-stakes fields, including medicine, aviation, and the military, prepares individuals for complex scenarios in a safe and controlled setting. VR aligns with dual-code theory, enhancing learning through visual and kinesthetic engagement. This review investigates the application and…
Descriptors: Computer Simulation, Computer Uses in Education, Medical Education, Premedical Students
R. A. Paggi; M. C. Ferrari; M. Cerletti; M. I. Giménez; T. S. Schwarz; A. Marchfelder; R. E. De Castro – Biochemistry and Molecular Biology Education, 2025
Perturbation of gene expression using RNA interference (RNAi) or CRISPR interference (CRISPRi) is a useful strategy to explore the function of essential genes. In the archaeon "Haloferax volcanii," the CRISPR-Cas system has been adapted as a CRISPRi tool to silence the expression of specific genes. We developed a laboratory class (LC) to…
Descriptors: Undergraduate Students, Laboratory Experiments, Science Instruction, Biochemistry
Xueyuan Zhang; Jaffar Abbas; Muhammad Farrukh Shahzad; Achyut Shankar; Sezai Ercisli; Dinesh Chandra Dobhal – Education and Information Technologies, 2024
The advent of the digital age represents a transformative era in which technology, primarily social media platforms, has become an integral part of the daily lives of individuals worldwide. Students are the most prolific users of social media, utilizing these platforms for a variety of purposes, including communication, information sharing,…
Descriptors: Social Media, Academic Achievement, Family Relationship, Well Being
Zheng, Lanqin; Niu, Jiayu; Long, Miaolang; Fan, Yunchao – British Journal of Educational Technology, 2023
Computer-supported collaborative learning (CSCL) has been an effective pedagogy in the field of education. However, productive collaborative learning often does not occur spontaneously, and learners often have difficulties with collaborative knowledge building and socially shared regulation. To address this research gap, this study proposes an…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Graphs, College Students
Qi Zhou; Wannapon Suraworachet; Mutlu Cukurova – Education and Information Technologies, 2024
Collaboration is argued to be an important skill, not only in schools and higher education contexts but also in the workspace and other aspects of life. However, simply asking students to work together as a group on a task does not guarantee success in collaboration. Effective collaborative learning requires meaningful interactions among…
Descriptors: Learning Analytics, Cooperative Learning, Nonverbal Communication, Speech Communication
Mik Fanguy – Australasian Journal of Educational Technology, 2025
Note-taking is generally regarded as an effective learning strategy, but it is also cognitively demanding. Students often omit salient information in their notes due to the burden of trying to listen while writing down what they hear. Two alternative forms to traditional note-taking are online collaborative note-taking and instructor-provided…
Descriptors: Notetaking, Cooperative Learning, Teacher Developed Materials, Student Developed Materials
Hermann Astleitner; Sarah Schlick – Active Learning in Higher Education, 2025
Social media has a strong influence on the everyday lives of college students. A particular question of advanced research interest is whether social media also play a role when attending class. This exploratory study was aimed at designing a theoretical model that embraces such concepts. First, we identified that identity development, learning…
Descriptors: Social Media, College Students, Self Concept, Computer Use
Cristina A. Huertas-Abril; Francisco Javier Palacios-Hidalgo; Maria Araceli Guardeño-Carrasquilla – rEFLections, 2025
This qualitative study aims to explore the role of eTwinning ambassadors regarding the use of eTwinning to improve students' English as a Foreign Language learning process. The main objective is thus to examine the advantages and drawbacks of using eTwinning in the educational practice related to English teaching from the point of view of…
Descriptors: English (Second Language), Second Language Learning, Cooperative Learning, Foreign Countries
Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Aisha Alsfouk – Journal of Chemical Education, 2023
Fourth- and fifth-year pharmacy students attending integrated pharmacotherapy courses at Princess Nourah bint Abdulrahman University completed a medicinal chemistry assignment using computer-based technology. This written assignment encompassed multiple components requiring the use of free online resources to study and illustrate several stages of…
Descriptors: Undergraduate Students, Pharmaceutical Education, Medicine, Chemistry
Irum Alvi; Hager Khechine – Journal of Computer Assisted Learning, 2025
Background: Collaborative learning, which emphasises cooperative group techniques, intersects with the evolving role of social media as a tool. Understanding how cultural values influence these dynamics is crucial for effectively integrating and utilising social media into collaborative learning environments. Objective: This research aims to…
Descriptors: Foreign Countries, College Students, Student Attitudes, Engineering Education
Kirsi Syynimaa; Kirsi Lainema; Timo Lainema – International Journal of Technology in Education, 2024
The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to advance the learning of appropriate work life skills. However, there seems to be a lack of understanding in the current…
Descriptors: Foreign Countries, Undergraduate Students, Game Based Learning, Educational Games
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education