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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
Xiao, Jun; Cao, Mengying; Li, Xuejiao; Hansen, Preben – International Journal of Distance Education Technologies, 2020
Augmented reality tools and applications have been shown to have powerfully impelled the development of the field of education. In this article, the authors designed and developed an augmented reality technology-based courseware "Starry Sky Exploration--Eight Planets in the Solar System" and explored how AR can bring an immersive…
Descriptors: Courseware, Instructional Effectiveness, Computer Simulation, Astronomy
Aisha Abdulmohsin Al Abdulqader; Amenah Ahmed Al Mulla; Gaida Abdalaziz Al Moheish; Michael Jovellanos Pinero; Conrado Vizcarra; Abdulelah Al Gosaibi; Abdulaziz Saad Albarrak – International Association for Development of the Information Society, 2022
The COVID-19 epidemic had caused one of the most significant disruptions to the global education system. Many educational institutions faced sudden pressure to switch from face-to-face to online delivery of courses. The conventional classes are no longer the primary means of delivery; instead, online education and resources have become the…
Descriptors: COVID-19, Pandemics, Teaching Methods, Online Courses
Marquardson, Jim; Gomillion, David L. – Information Systems Education Journal, 2019
Simulated environments can provide a convenient, effective way to teach skills. Simulations have been used for decades to teach skills such as piloting aircraft. As technology has improved, it has become feasible to simulate many other tasks. Recent advances in virtual and augmented reality provide new avenues for expanding training using…
Descriptors: Computer Simulation, Teaching Methods, Transfer of Training, Introductory Courses
Dietrich, Suzanne W.; Goelman, Don; Borror, Connie M.; Crook, Sharon M. – IEEE Transactions on Education, 2015
Database technology affects many disciplines beyond computer science and business. This paper describes two animations developed with images and color that visually and dynamically introduce fundamental relational database concepts and querying to students of many majors. The goal is for educators in diverse academic disciplines to incorporate the…
Descriptors: Computer Science Education, Database Management Systems, Courseware, Majors (Students)
Yu, Pao-Ta; Liao, Yuan-Hsun; Su, Ming-Hsiang – Educational Technology & Society, 2013
The open courseware proposed by MIT with single streaming video has been widely accepted by most of the universities as their supplementary learning contents. In this streaming video, a digital video camera is used to
capture the speaker's gesture and his/her PowerPoint presentation at the same time. However, the blurry content of PowerPoint…
Descriptors: Electronic Learning, Courseware, Open Source Technology, Video Technology
Awuah, Lawrence J. – Journal of Instructional Research, 2015
The future of higher education is likely to be driven by to the willingness to adapt and grow with the use of technologies in teaching, learning, and research. Google Apps for Education (GAFE) is a powerful cloud-computing solution that works for students regardless of their location, time, or the type of device being used. GAFE is used by…
Descriptors: Courseware, Higher Education, Computer Software, Computer Software Reviews
Hahn, Jim – portal: Libraries and the Academy, 2015
With funding from an Institute of Museum and Library Services demonstration grant, librarians of the Undergraduate Library at the University of Illinois at Urbana-Champaign partnered with students in computer science courses to design and build student-centered mobile apps. The grant work called for demonstration of student collaboration…
Descriptors: Partnerships in Education, Librarian Teacher Cooperation, Computer Science Education, Computer System Design
Alqahtani, Maha; Mohammad, Heba – Turkish Online Journal of Educational Technology - TOJET, 2015
Mobile applications are rapidly growing in importance and can be used for various purposes. They had been used widely in education. One of the educational purposes for which mobile applications can be used is learning the right way to read and pronounce the verses of the Holy Quran. There are many applications that translate the Quran into several…
Descriptors: Electronic Learning, Handheld Devices, Participant Satisfaction, Student Attitudes
He, Wu; Kshirsagar, Ashish; Nwala, Alexander; Li, Yaohang – Journal of Information Systems Education, 2014
In recent years, there has been a significant increase in the demand from professionals in different areas for improving the curricula regarding information security. The use of authentic case studies in teaching information security offers the potential to effectively engage students in active learning. In this paper, the authors introduce the…
Descriptors: Information Security, Case Studies, Teaching Methods, Active Learning
Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an open…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
Al-Dujaily, Amal; Kim, Jieun; Ryu, Hokyoung – Educational Technology & Society, 2013
A concern of computer-based learning system design is how to accommodate learners' individual differences during learning activities. Previous research suggests that adaptive e-learning systems can effectively address such individual differences and, consequently, they enable more directed tutoring via computer-assisted instruction. In this paper,…
Descriptors: Electronic Learning, Extraversion Introversion, Individual Differences, Learning Activities
Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
Van Rooij, Shahron Williams – British Journal of Educational Technology, 2010
In the digital age, instructional designers must possess both a sound instructional design knowledge base and solid project management skills that will enable them to complete courseware projects on time, on budget and in conformance with client expectations. Project management skills include the ability to apply repeatable processes, along with…
Descriptors: Higher Education, Instructional Design, Subcultures, Leadership
Neo, Mai; Neo, Ken Tse-Kian; Tan, Heidi Yeen-Ju – Turkish Online Journal of Educational Technology - TOJET, 2012
The advancements of ICT have impacted significantly on educators to utilise the technologies in their classrooms (Sivapalan & Wan Fatimah, 2010). There is also a significant move to make curriculum and content more authentic and relevant for student learning (Apple, 2008) and to allow students to become creative thinkers and problem solvers.…
Descriptors: Foreign Countries, Educational Technology, Multimedia Instruction, Multimedia Materials
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