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Simon D. Weaver; G. Alex Ambrose; Rebecca J. Whelan – Journal of Chemical Education, 2022
Students completing undergraduate majors in chemistry are not typically required to undergo formal training in computer programming or coding. As a result, many chemistry students are graduating without skills in understanding, writing, or manipulating computer code. This skills gap places students at a disadvantage, considering the widespread and…
Descriptors: Coding, Undergraduate Students, Majors (Students), Chemistry
Ubaidah, Ubaidah; Loeis, Minaldi – Journal of Educational Research and Practice, 2022
The objective of this research is to describe the implementation of project-based learning (PJBL) in improving computer programming competency in a higher education setting. The method applied in this study is action research with a one-cycle framework with four phases of development: (a) planning, (b) action, (c) observing, and (d) reflection…
Descriptors: Programming, Competence, Computer Science Education, College Freshmen
Son, Ji Y.; Blake, Adam B.; Fries, Laura; Stigler, James W. – Journal of Statistics and Data Science Education, 2021
Students learn many concepts in the introductory statistics course, but even our most successful students end up with rigid, ritualized knowledge that does not transfer easily to new situations. In this article we describe our attempt to apply theories and findings from learning science to the design of a statistics course that aims to help…
Descriptors: Statistics Education, Introductory Courses, Teaching Methods, Data Analysis
Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
Tekinerdogan, Bedir – Computer Science Education, 2011
Model-driven software development (MDSD) aims to support the development and evolution of software intensive systems using the basic concepts of model, metamodel, and model transformation. In parallel with the ongoing academic research, MDSD is more and more applied in industrial practices. After being accepted both by a broad community of…
Descriptors: Foreign Countries, Computer Software, Graduate Study, Industry
Schlotter, Michael – Australasian Journal of Educational Technology, 2009
Software for text processing and presentation design is becoming increasingly sophisticated. Nevertheless, it is difficult to find a good solution for collaborative writing of technical course material, allowing the creation of high quality lecture notes and presentation slides from a single source. This article presents a new editing framework…
Descriptors: Editing, Computer Software, Instructional Materials, Internet
Apiola, Mikko; Tedre, Matti – Computer Science Education, 2012
Programming education is a widely researched and intensely discussed topic. The literature proposes a broad variety of pedagogical viewpoints, practical approaches, learning theories, motivational vehicles, and other elements of the learning situation. However, little effort has been put on understanding cultural and contextual differences in…
Descriptors: Foreign Countries, Programming, Information Technology, Computer Science Education
Broman, D.; Sandahl, K.; Abu Baker, M. – IEEE Transactions on Education, 2012
Teaching larger software engineering project courses at the end of a computing curriculum is a way for students to learn some aspects of real-world jobs in industry. Such courses, often referred to as capstone courses, are effective for learning how to apply the skills they have acquired in, for example, design, test, and configuration management.…
Descriptors: Foreign Countries, Computer Software, Statistical Analysis, Course Evaluation
Djenic, S.; Krneta, R.; Mitic, J. – IEEE Transactions on Education, 2011
This paper presents an advanced variant of learning programming by the use of the Internet and multimedia. It describes the development of a blended learning environment, which, in addition to classroom (face-to-face) lessons, introduces lessons delivered over the Internet: the use of multimedia teaching material with completely dynamic…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Programming
Russell, Ingrid; Markov, Zdravko; Neller, Todd; Coleman, Susan – ACM Transactions on Computing Education, 2010
Our approach to teaching introductory artificial intelligence (AI) unifies its diverse core topics through a theme of machine learning, and emphasizes how AI relates more broadly with computer science. Our work, funded by a grant from the National Science Foundation, involves the development, implementation, and testing of a suite of projects that…
Descriptors: Artificial Intelligence, Program Effectiveness, Computer Science, Teaching Methods
Cabot, Jordi; Tisi, Massimo – Computer Science Education, 2011
Model-Driven Engineering (MDE) is changing the way we build, operate, and maintain our software-intensive systems. Several projects using MDE practices are reporting significant improvements in quality and performance but, to be able to handle these projects, software engineers need a set of technical and interpersonal skills that are currently…
Descriptors: Foreign Countries, Computer Science Education, Computer Software, Engineering
Tang, Ying; Head, L. M.; Ramachandran, R. P.; Chatman, L. M. – IEEE Transactions on Education, 2011
The rapid evolution of System-on-Chip (SoC) challenges academic curricula to keep pace with multidisciplinary/interdisciplinary system thinking. This paper presents a curricular prototype that cuts across artificial course boundaries and provides a meaningful exploration of diverse facets of SoC design. Specifically, experimental contents of a…
Descriptors: Curriculum Development, Design, Electronics, Systems Approach
Trenas, M. A.; Ramos, J.; Gutierrez, E. D.; Romero, S.; Corbera, F. – IEEE Transactions on Education, 2011
This paper describes how a new "Moodle" module, called "CTPracticals", is applied to the teaching of the practical content of a basic computer organization course. In the core of the module, an automatic verification engine enables it to process the VHDL designs automatically as they are submitted. Moreover, a straightforward…
Descriptors: Foreign Countries, Programming Languages, Open Source Technology, Integrated Learning Systems
Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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