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Ning Zou; Xiaohan Zhang; Jianan Lou; Jing Liao; Chunlei Chai – International Journal of Technology and Design Education, 2024
Design processes can be decomposed into several steps, including information acquisition and application. Retrieving prior knowledge and experience is an important method of acquiring design information, thus designers' precedents retrieval styles reflect their design thinking. The obvious difference between industrial (ID) and mechanical design…
Descriptors: Engineering, Design, Industrial Arts, Recall (Psychology)
Fernández Ruiz, Javier; Panadero, Ernesto; García- Pérez, Daniel; Pinedo, Leire – Assessment & Evaluation in Higher Education, 2022
This study aims to identify different profiles of higher education teachers based on the way they design their assessment methods. It also explores differential characteristics in each profile and differences in the assessment methods preferred by the teachers and those implemented in their subjects. Seventeen teachers from four universities…
Descriptors: College Faculty, Student Evaluation, Design, Evaluation Methods
Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
Kok, Petrus Jacobus – African Journal of Research in Mathematics, Science and Technology Education, 2020
This research focused on first-year university students' visuospatial cognition in terms of producing three-dimensional (3D) representations of objects from two-dimensional (2D) views. The research was important since students often had difficulty with 2D to 3D transition activities. A synthesis from the literature established a 2D to 3D…
Descriptors: Foreign Countries, Preservice Teachers, Visual Perception, Spatial Ability
Murray, Jaclyn K.; Studer, Jaryn A.; Daly, Shanna R.; McKilligan, Seda; Seifert, Colleen M. – Journal of Engineering Education, 2019
Background: Problem exploration includes identifying, framing, and defining design problems and bounding problem spaces. Intentional and unintentional changes in problem understanding naturally occur as designers explore design problems to create solutions. Through problem exploration, new perspectives on the problem can emerge along with new and…
Descriptors: Problem Solving, Perspective Taking, Design, Technical Occupations
Lotz, Nicole; Sharp, Helen; Woodroffe, Mark; Blyth, Richard; Rajah, Dino; Ranganai, Turugare – Design and Technology Education, 2015
Framing design problems and solutions has been recognised in design studies as a central designerly activity. Some recent findings with expert designers relate framing practices to problem-solution co-evolution and analogy use, two further widely recognised design strategies. We wanted to understand if interaction design novices also use…
Descriptors: Design, Interaction, Cognitive Processes, Foreign Countries
Wells, John; Lammi, Matthew; Gero, John; Grubbs, Michael E.; Paretti, Marie; Williams, Christopher – Journal of Technology Education, 2016
Reported in this article are initial results from of a longitudinal study to characterize the design cognition and cognitive design styles of high school students with and without pre-engineering course experience over a 2-year period, and to compare them with undergraduate engineering students. The research followed a verbal protocol analysis…
Descriptors: Longitudinal Studies, High School Students, Engineering Education, Undergraduate Students
Wu, Qun; Wang, Yecheng – International Journal of Technology and Design Education, 2015
The purpose of this study is to identify the occurrence of Sudden Moments of Inspiration (SMI) in the sketching process of industrial design through experiments to explain the effect of sub consciousness on SMI. There are a pre-experiment and a formal experiment. In the formal experiment, nine undergraduates majoring in industrial design with same…
Descriptors: Undergraduate Students, Design, Majors (Students), Cognitive Style
Stoddard, Jeremy; Banks, Angela M.; Nemacheck, Christine; Wenska, Elizabeth – Democracy & Education, 2016
Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and…
Descriptors: Video Games, Technology Uses in Education, Educational Technology, Democratic Values
Song, Ting; Becker, Kurt; Gero, John; DeBerard, Scott; DeBerard, Oenardi; Reeve, Edward – Journal of Technology Education, 2016
The authors investigated the differences in using problem decomposition and problem recomposition between dyads of engineering experts, engineering seniors, and engineering freshmen. Participants worked in dyads to complete an engineering design challenge within 1 hour. The entire design process was video and audio recorded. After the design…
Descriptors: Engineering, Design, Engineering Education, Cooperation
Wu, Jun-Chieh; Chen, Cheng-Chi; Chen, Hsin-Chia – Design and Technology Education, 2012
The internal design thinking behaviour of designers in the concept development has been an important issue of cognitive psychology. In this study, the design thinking process designers have in applying digital media and traditional paper in the early concept development stage was explored. Special focus was made on the structure and procedure of…
Descriptors: Cognitive Psychology, Concept Formation, Problem Solving, Freehand Drawing
Dixon, Raymond A.; Johnson, Scott D. – Journal of Technology Education, 2011
This study investigated the mental representations of student and professional engineers while they solved an engineering design problem. The intent was to gain a deeper insight into the differences that exist in the cognitive processes of engineering students and professional engineers as they use mental representations (i.e., propositions,…
Descriptors: Expertise, Novices, Engineering, Professional Personnel
Jameson, Daphne A. – Business Communication Quarterly, 2013
The increasing availability of recording technologies makes it easier to include usability testing projects in business communication courses. Usability testing is a method of discovering whether people can navigate, read, and understand a print or electronic communication well enough to achieve a particular purpose in a reasonable time frame.…
Descriptors: Business Communication, Usability, Technology Uses in Education, Video Technology
Morozov, Andrew; Kilgore, Deborah; Atman, Cynthia – Center for the Advancement of Engineering Education (NJ1), 2007
In this study, the authors used two methods for analyzing expert data: verbal protocol analysis (VPA) and narrative analysis. VPA has been effectively used to describe the design processes employed by engineering students, expert designers, and expert-novice comparative research. VPA involves asking participants to "think aloud" while…
Descriptors: Protocol Analysis, Discourse Analysis, Personal Narratives, Engineering