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Gauthier, Andrea; Jenkinson, Jodie – International Journal of Game-Based Learning, 2017
We designed a serious game, MolWorlds, to facilitate conceptual change about molecular emergence by using game mechanics (resource management, immersed 3rd person character, sequential level progression, and 3-star scoring system) to encourage cycles of productive negativity. We tested the value-added effect of game design by comparing and…
Descriptors: Molecular Biology, Randomized Controlled Trials, College Science, Undergraduate Students