NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sandra Elsom; Colleen Stieler-Hunt; Margaret Marshman – Interactive Learning Environments, 2024
Proponents of game-based learning see potential for the inclusion of Alternate Reality Games (ARGs) in higher education. Research has shown that an ARG can support the induction and socialisation of students but engagement in educational ARGs has been disappointing. We explored whether students could learn via an ARG embedded in curriculum: if…
Descriptors: Computer Simulation, Integrated Curriculum, Game Based Learning, Educational Games
Hendrickson, Danica L. – ProQuest LLC, 2022
While deep disciplinary knowledge will be required to develop next-generation clean energy technologies, the skills to work across disciplines and with diverse stakeholders will also be required. Providing authentic and explicit opportunities for graduate students in science, technology, engineering, and math (STEM) to engage in the broader…
Descriptors: Energy, Fuels, Conservation (Environment), Graduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
K. E. Rajcic – International Journal of Designs for Learning, 2023
This design case is about Emotional Design Theory in application to the design of pandemic face masks. As we know designers rely strongly on theoretical knowledge in making design moves. To understand how students may learn to apply theory, research was conducted to test the effectiveness of an assessment called Design CUE (Conceptual…
Descriptors: Psychological Patterns, Design, Instructional Design, Introductory Courses
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lugthart, Sarah; van Dartel, Michel – European Journal of STEM Education, 2021
Situated learning could benefit STEAM education because both aim to develop skills that can deal with complex real-life situations. Although ample research has been conducted into situated learning within higher vocational education in general, there exists little research on the implementation of the educational approach in STEAM education…
Descriptors: STEM Education, Art Education, Situated Learning, Authentic Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tessier, Virginie; Aubry-Boyer, Marie-Pier – Design and Technology Education, 2021
Critique in design education is redefining itself, but its primary aim still focuses on offering and receiving feedback on workshop projects. The global pandemic has forced teachers to adapt their methods for online workshops. The following paper questions how design critique has changed teaching and learning experiences, focusing on the…
Descriptors: Criticism, Design, Workshops, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Morrison, Andrew; Erstad, Ola; Liestøl, Gunnar; Pinfold, Nicholas; Snaddon, Bruce; Hemmersam, Peter; Grant-Broom, Andrea – Oxford Review of Education, 2019
In this article we explore the dynamic between the pedagogical and the urban, attending to 'agentive urban learning'. By this we mean processes by which young people build agency in the urban context, in using the resources of the city to develop their own agency, and of developing agency to act within the city. By agency, we refer to the capacity…
Descriptors: Context Effect, Futures (of Society), Situated Learning, Place Based Education