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Mohammad Ghulam Ali – Online Submission, 2025
As the debate and discussions are rapidly growing about the implementation of Artificial Intelligence (AI) in higher education institutions (HEIs) as well as in other sectors, we have gone through a systematic review and research of the topics and progress of AI at the present time. We have surveyed much literature and prepared a research review…
Descriptors: Artificial Intelligence, Educational Benefits, Higher Education, Computer Software
Emmanuel Senior Tenakwah; Gideon Boadu; Emmanuel Junior Tenakwah; Michael Parzakonis; Mark Brady; Penny Kansiime; Shannon Said; Sarah Eyaa; Raymond Kwojori Ayilu; Ciprian Radavoi; Alan Berman – Knowledge Management & E-Learning, 2025
The development and introduction of AI language models have transformed the way humans and institutions interact with technology, enabling natural and intuitive communication between humans and machines. This paper conducts a competence-based analysis of ChatGPT's task responses to provide insights into its language proficiency, critical analysis…
Descriptors: Higher Education, Evaluation Methods, Artificial Intelligence, Computer Software
Soha Rawas – Education and Information Technologies, 2024
Artificial intelligence (AI) technologies have the potential to completely transform how we teach and learn in higher education. ChatGPT, a language model developed by OpenAI, is one such tool that can deliver individualized recommendations to students, increase collaboration and communication, and improve student learning results. However, there…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Teaching Methods
Pamela P. Rogers; Charlotte Allen; Antoine Busby – Journal of Marketing Education, 2025
Artificial intelligence (AI) is revolutionizing and transforming industries around the globe. Through the exploration of various AI applications in teaching, research, and administrative tasks, this article illuminates both the potential and limitations of AI for enhancing faculty productivity while improving their effectiveness and innovation in…
Descriptors: Marketing, Business Education, Artificial Intelligence, Computer Software
Moses Kumi Asamoah; Jessica Amarteifio – Discover Education, 2025
This systematic review explores the use of Intelligent Tutoring Systems (ITS) in fostering creativity, innovation, and personalized learning experiences among university students in Ghana. The review also examines the challenges associated with the implementation of ITS, along with the ethical considerations involved. Employing an interpretive…
Descriptors: Ethics, Barriers, Intelligent Tutoring Systems, Technology Integration
Tafesse, Wondwesen – International Journal of Educational Technology in Higher Education, 2022
With the widespread adoption of social networking sites among college students, discerning the relationship between social networking sites use and college students' academic performance has become a major research endeavor. However, much of the available research in this area rely on student self-reports and findings are notably inconsistent.…
Descriptors: Social Networks, College Students, Computer Software, Academic Achievement
J. Bradley Barger; Danielle N. Edwards – Anatomical Sciences Education, 2024
Skull anatomy is a difficult region for anatomy students to learn and understand but is necessary for a variety of health professional students. To improve learning, a 3D-printed human skull was developed, produced, and distributed to a course of 83 dental students for use as a take-home study tool over the 10-week anatomy course. The 70% scale…
Descriptors: Anatomy, Student Attitudes, Dental Schools, Computer Software
Alexandra Rysul'ova – NORDSCI, 2023
Virtual worlds, like Second Life, are transformative innovations in education. These immersive 3D environments offer teachers and students unique opportunities beyond traditional classrooms. They foster active learning, allowing students to interact, manipulate objects, and engage with diverse content. This multimodal approach accommodates various…
Descriptors: Information Security, Computer Simulation, Barriers, Teaching Methods
Maria Tsiani; Ioannis Lefkos; Nikolaos Fachantidis – Journal of Pedagogical Research, 2025
As AI continues to transform educational practices, understanding its potential benefits, limitations, and ethical implications is critical. This study explores future educators' perceptions of generative ?? in higher education. Through a mixed-methods approach, this research gathered insights from undergraduate and master's level students on…
Descriptors: Graduate Students, Undergraduate Students, Student Attitudes, Technology Integration
Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
Ernst Bekkering – Information Systems Education Journal, 2025
Undergraduate research can stimulate students' interest, especially in STEM disciplines. This research can be formally offered in different formats such as Undergraduate Research Experiences (UREs). One of these is Course-based Undergraduate Research Experiences (CUREs), which are offered as an integral part of scheduled courses. CUREs have been…
Descriptors: Undergraduate Students, Research Training, Computer Science Education, Student Interests
Long Quoc Nguyen; Ha Van Le; Phuc Thinh Nguyen – Education and Information Technologies, 2025
Research on the use of ChatGPT in education has proliferated in the past years. However, there is limited understanding of how English as a Foreign Language (EFL) learners engage emotionally with and utilize ChatGPT during the pre-writing stage. Furthermore, how learners' affective engagement (emotional responses) with this tool in the planning…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
da Fonseca, Vilmar Gomes; Henriques, Ana Cláudia Correia Batalha – International Journal of Mathematical Education in Science and Technology, 2023
This study is based on an exploratory teaching experiment, integrating the use of GeoGebra, carried out with Brazilian pre-service mathematics teachers that were attending a Pre-Calculus course. We focus on the contributions of GeoGebra to the learning that the students evidence about the 'instantaneous rate of change', in this teaching experiment…
Descriptors: Preservice Teachers, Teacher Education Programs, Mathematics Teachers, Calculus
Mustafa Taktak; Görsev Bafrali – International Journal of Technology in Education, 2025
This study aimed to develop a valid and reliable scale to measure individuals' and organizations' attitudes toward the use of ChatGPT, emphasizing the necessity for organizations to adapt to rapidly evolving information and technology environments. The methodology consisted of three stages. In the first stage, a 13-item draft scale was…
Descriptors: Artificial Intelligence, Technology Uses in Education, Factor Analysis, Validity
Hasan Zuhtu Okulu; Nilay Muslu – Interactive Learning Environments, 2024
ChatGPT holds significant potential for enhancing learning through integration into education as an advanced chatbot. With the goal of harnessing this potential, our research focused on exploring the utilization of ChatGPT in designing a course plan for pre-service science teachers. We adopted a qualitative research approach and employed ChatGPT…
Descriptors: Preservice Teachers, Science Teachers, Science Instruction, Instructional Design