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Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
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Thiago Costa Caetano; Camila Cardoso Moreira; Mikael Frank Rezende Junior – IEEE Transactions on Education, 2024
Contribution: This work seeks to ascertain the validity of a remote-controlled experiment of the Physics Remote Lab in the educational context, specifically among students from engineering courses. Background: In 2012, it has been started the development of the Physics Remote Lab at the Federal University of Itajubá, Brazil, a laboratory with a…
Descriptors: Engineering Education, Laboratory Experiments, Foreign Countries, Computer Uses in Education
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Cong Doanh Duong – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Although previous research has acknowledged the significance of comprehending the initial acceptance and adoption of ChatGPT in educational contexts, there has been relatively little focus on the user's intention to continue using ChatGPT or its continued usage. Therefore, the current study aims to investigate the students' continuance…
Descriptors: Intention, Artificial Intelligence, Technology Uses in Education, Natural Language Processing
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Nichols-Besel, Kristen; Yu, Xi; Jamsen, Kirsten – Journal of Comparative and International Higher Education, 2022
This article investigates the perspectives of international students in the United States who use writing centers to support their identities and to meet their writing needs and goals. Using survey and focus group data to look closely at how students use one writing center's online Profile and more broadly at the accessibility and responsiveness…
Descriptors: Foreign Students, Laboratories, Writing (Composition), Self Concept
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Baoxin Feng; Lee-Luan Ng – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study aims to investigate whether VR-assisted language learning facilitates EFL learners' vocabulary learning and memory retention. One hundred seventy-seven Chinese undergraduate EFL learners were divided into VRG (VR-assisted instruction group) and CIG (conventional instruction group). Participants in the VRG (n = 75) were provided with…
Descriptors: Computer Simulation, Language Acquisition, Undergraduate Students, English Language Learners
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Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2024), held in Zagreb, Croatia, from 26 to 28 October 2024 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Uses in Education, Technology Uses in Education
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Munoz-Merino, Pedro J.; Alario-Hoyos, Carlos; Munoz-Organero, Mario; Kloos, Carlos Delgado; Molina, Manuel Fernandez – IEEE Transactions on Learning Technologies, 2018
Educational computer-based competition environments need to be designed with a set of features that enhance the learning process. Although recently some frameworks for the design of educational computer-based systems (e.g., educational games) have been proposed, they do not focus on the details of the competition. Therefore, the design of…
Descriptors: Educational Environment, Computer Uses in Education, Competition, Computer Simulation
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Kühn, Caroline – Journal of New Approaches in Educational Research, 2017
The goal of this paper is to present the primary findings of the first of two phases of a research project that looks at how can undergraduates be supported to engage meaningfully with digital literacies in a rich-research context. My hypothesis is that students in the act of (re)-designing and implementing their personal learning environment with…
Descriptors: Educational Environment, Electronic Learning, Undergraduate Students, Hypothesis Testing
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Martín Gutiérrez, Jorge; Meneses Fernández, María Dolores – Digital Education Review, 2014
This paper explores educational and professional uses of augmented learning environment concerned with issues of training and entertainment. We analyze the state-of-art research of some scenarios based on augmented reality. Some examples for the purpose of education and simulation are described. These applications show that augmented reality can…
Descriptors: Computer Simulation, Simulated Environment, Educational Environment, Higher Education
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Kamerilova, Galina S.; Kartavykh, Marina A.; Ageeva, Elena L.; Veryaskina, Marina A.; Ruban, Elena M. – International Journal of Environmental and Science Education, 2016
The authors consider the question of computerisation in health, safety and environment teachers' training in the context of the general approaches and requirements of the Federal National Standard of Higher Education, which is realised through designing of electronic informational and educational environment. The researchers argue indispensability…
Descriptors: Foreign Countries, Computer Uses in Education, Health Education, Competency Based Education
Galanek, Joseph D.; Gierdowski, Dana C.; Brooks, D. Christopher – EDUCAUSE, 2018
For 15 years, the EDUCAUSE Center for Analysis and Research (ECAR) has conducted research on information technology (IT) and higher education's most important end users, undergraduate students. This year's report includes inclusion of the perspectives of students with learning and physical disabilities on how their institutions respond to their…
Descriptors: Undergraduate Students, Information Technology, Computer Uses in Education, Access to Computers
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Kayal, Soumen; Das, Baisakhi – International Journal of Web-Based Learning and Teaching Technologies, 2017
One of the most impressive uses of information and communication technology is the advent of e-learning. The current E-learning system mainly plays a role of learning assistance such as providing learning content or learning information, and sometime it provides channels or platform in the learning environment for discussion and interaction. In…
Descriptors: Electronic Learning, Foreign Countries, Courseware, Open Source Technology
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Waller, Sharon, Ed. – IntechOpen, 2021
Today's educators stand at the crossroads of globalization and technology. The world is rapidly shrinking. The workplace is being transformed before our very eyes. Technology is forever changing the way we perceive reality and the way we do business. Educators are required to equip students for a workplace that has yet to emerge. The skill sets of…
Descriptors: Global Approach, Technological Advancement, Career Readiness, Libraries
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Nguyen, Thuyuyen H.; Newby, Michael; Skordi, Panayiotis G. – Learning Environments Research, 2015
Statistics is a required subject of study in many academic disciplines, including business, education and psychology, that causes problems for many students. This has long been recognised and there have been a number of studies into students' attitudes towards statistics, particularly statistical anxiety. However, none of these studies…
Descriptors: Statistics, Business Administration Education, Test Construction, Test Validity
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Nicholson, Julie; Galguera, Tomas – Teacher Education Quarterly, 2013
The objective of this self-study is to expand the emerging scholarship on meaningful integration and scaffolding of SNSs and the new literacies requisite for their effective use in higher education environments. As a teacher educator, the first author describes the successes and challenges she experienced introducing Twitter into her college…
Descriptors: Educational Environment, Technological Literacy, Social Networks, Internet
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