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Gayathri Sadanala; Xinhao Xu; Hao He; Jhon Alexander Bueno-Vesga; Shangman Li – Journal of Research on Technology in Education, 2024
Virtual reality (VR) applications have displayed remarkable development in the past two decades and have now been used vastly across the world for various educational purposes. The aim of this study was to explore the experience of a three dimensional (3D) desktop VR-based orientation for new online university students. The research study adopted…
Descriptors: Computer Simulation, College Students, School Orientation, Student Adjustment
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Huda Abbas Kanber; Khalid Jamal Jassim; Suaad Hadi Hassan Al-Taai; Manal Mohammad Ibrahim; Neamah Dahash Farhan – Educational Process: International Journal, 2025
Background/purpose: This research aims to explore the role of digital educational content in eliminating traditional teaching methods within Iraqi universities. The study addresses the increasing shift towards digital learning and the necessity of adapting educational processes to modern technological advancements, particularly in response to…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Universities
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Yuan, Lianlian; Ji, Dongya – International Journal of Web-Based Learning and Teaching Technologies, 2023
Distance education learning support service system is a two-way information exchange platform for teachers and students to communicate and learn, and it is based on modern multimedia information technology. With the construction of a learning society, people's distance learning service system is more widely used for reasons such as occupation or…
Descriptors: Universities, Distance Education, Multimedia Materials, Educational Technology
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Ying Sai – Interactive Learning Environments, 2024
In the era of multimedia digital education, virtual reality (VR) technologies have become extremely popular teaching tools. The research compares the learning outcomes of the VR students group using the VR4EDU virtual reality application with the learning outcomes of the control students group taking the traditional online music lessons. The…
Descriptors: Electronic Learning, Music Education, Multimedia Materials, Educational Technology
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George Essien; Steven S. Parbanath – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper explores the trends in robot storytelling, its conceptual models, and educational implications. Background: Digital storytelling is the use of digital media elements such as text, images, audio, and video to create and tell a story. A form of digital storytelling using a social robot to do the story presentation is called…
Descriptors: Robotics, Educational Technology, Story Telling, Educational Trends
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Siwaporn Linthaluek; Rattanaporn Chanthra; Naphatsanan Suwannawong; Natt Siriwattananon; Bunthida Chunngam; Phuchit Satitpong – International Education Studies, 2024
This research aimed to explore the readiness, expertise, and multimedia needs in education. An online questionnaire was used to collect data. A total of 124 students from the Faculty of Industrial Education responded to the survey. The data showed that most students have notebooks and smart phones as important tools for creating multimedia. The…
Descriptors: Multimedia Instruction, Multimedia Materials, Undergraduate Students, Industrial Education
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Yu Cheng – Interactive Learning Environments, 2023
Creative music skills promote much more divergent thinking perceived as a key element of creativity. The current research examines how music-making software enhances creative thinking skills in music. The research discusses the impact of music-making multimedia software on creative thinking development while creating musical pieces of a variety of…
Descriptors: Foreign Countries, Music Education, Musical Composition, Multimedia Materials
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Garima Saini; Mubashir Majid Baba – Learning Organization, 2024
Purpose: Multimedia facilitates knowledge acquisition, which has a significant impact on students' learning and is a big potential of information and communication technology. Learning through multimedia has psychological benefits for the learner in addition to being used for recreational learning. To define the cognitive theory of multimedia in…
Descriptors: Blended Learning, Multimedia Materials, Memory, Learning Modalities
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Hui-Chun Chu; Yi-Chun Lu; Yun-Fang Tu – Educational Technology & Society, 2025
This study guided 97 undergraduates using generative artificial intelligence (GenAI) to conduct multimodal digital storytelling (M-DST) learning activities. Furthermore, the study examined the differences in M-DST ability and critical thinking awareness among undergraduates with different levels of learning motivation and their perceptions of this…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Undergraduate Students
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Zhang, Meixiu; Akoto, Miriam; Li, Mimi – Computer Assisted Language Learning, 2023
Driven by the digital revolution in second language (L2) classrooms and broadened views on literacy, digital multimodal composing (DMC) has gained a robust growth of interests in the past decade. To illuminate the empirical landscape of this budding field, this paper provides a substantive and methodological review of 60 empirical L2 studies on…
Descriptors: Computer Assisted Instruction, Second Languages, Multimedia Materials, Writing (Composition)
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Jingfang Sun – International Journal of Web-Based Learning and Teaching Technologies, 2024
The application of multimedia technology in college English classroom teaching is suitable for sports and mute with illustrations, excellent audio, and video. The application of multimedia in the field of education has become the focus of the current English education reform, and education has entered the industrial age and the information age.…
Descriptors: Information Retrieval, Learning Management Systems, Multimedia Materials, College English
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Yi-chen Chen – JALT CALL Journal, 2024
The study investigates perceptions of AI-facilitated creativity in English as a Foreign Language (EFL) digital storytelling (DST). Focusing on language learners, instructors, and audience, the research explores how AI influences creative processes and how such creativity is perceived across different perspectives. Over a six-week period, 32 EFL…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, English (Second Language)
Lori McKee – Sage Research Methods Cases, 2024
This methods case study describes the design and implementation of a digital, multimodal journal from a yearlong program evaluation using self-study methods. The program evaluation focused on the author's transition of practice from elementary teacher to teacher educator and aimed to improve the author's practice. The design of the digital,…
Descriptors: Case Studies, Research Methodology, Journal Writing, Multimedia Materials
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Siowai Lo – Computer Assisted Language Learning, 2024
With the rise of computer-assisted online learning tools such as the "Language Reactor," advanced captioning options such as dual subtitles (i.e. simultaneous display of on-screen texts in the first language and the second/foreign language) have gained much attention. However, little is known about how dual-subtitled viewing may be…
Descriptors: Vocabulary Development, Captions, Intervention, Educational Technology
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Júlio César Dutra; Patrícia Schmid Calvão – European Journal of Engineering Education, 2024
This article aims to present our experience with transmedia storytelling in the design of materials selection, integrating two disciplines within an undergraduate mechanical engineering curriculum in Brazil. The students' project involved developing a narrative within the fictional universe of superheroes while exploring material properties using…
Descriptors: Educational Technology, Multimedia Materials, Story Telling, Social Media
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