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Robert Weinhandl; Lena Maria Kleinferchner; Carina Schobersberger; Katharina Schwarzbauer; Tony Houghton; Edith Lindenbauer; Branko Andic; Zsolt Lavicza; Markus Hohenwarter – Journal of Mathematics Teacher Education, 2025
Personas, initially originated in user experience research, are short and simplified representations of particular user groups, and this methodological approach has recently gained ground in educational research. This study aims to explore aspects of personas that may be beneficial for prospective mathematics teachers when they develop digital…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematics Instruction, Teaching Methods
Angelica Morgan – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article outlines the redesign of an undergraduate digital learning theories course, integrating scenario-based learning (SBL) and Universal Design for Learning (UDL) principles. The article incorporates scenario-based instruction using Articulate Rise 360, focusing on real-world challenges to enhance learner engagement and applicability. This…
Descriptors: Undergraduate Study, Learning Theories, Vignettes, Access to Education
Mehall, Scott – Journal of Education for Business, 2022
Scenario-Based Learning (SBL) is a learning method that promotes authentic learning through real-world circumstances. eLearning software allows for the creation of robust Scenario-Based eLearning (SBeL). These modules harness student-content interaction to provide an effective learning experience. This study compares the perceived learning, flow,…
Descriptors: Vignettes, Teaching Methods, Electronic Learning, Authentic Learning
Ching-Yi Chang; Hsiu-Ju Jen; Jie Chi Yang – Interactive Learning Environments, 2024
Nursing students participating in labor support training need to learn core clinical skills to assess the delivery process to reduce the risk and labor pain of pregnant women. We proposed an approach to integrate scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and six core…
Descriptors: Vignettes, Game Based Learning, Experiential Learning, Learning Strategies
Tracey Muir – International Journal of Mathematical Education in Science and Technology, 2024
The increase in online education has implications for mathematics teacher educators who are tasked with teaching mathematics content and pedagogy to pre-service teachers (PSTs) who do not attend on-campus. Concerns about PSTs' content knowledge continues to be an ongoing issue, and ways to address this, especially in an online environment, require…
Descriptors: Preservice Teachers, Preservice Teacher Education, Mathematics Education, Mathematics Skills
Mario Wolf; Michael Montag; Heinrich Söbke; Florian Wehking; Christian Springer – Electronic Journal of e-Learning, 2024
Escape rooms are an established game genre that has become popular in educational contexts in recent years. Digital escape rooms are variations, which use digital environments and may be played by participants not present on site. Compared to physical escape rooms, digital escape rooms are characterised by lower implementation and application…
Descriptors: Computer Simulation, Web Sites, Educational Games, Puzzles
Angelone, Lauren – Mid-Western Educational Researcher, 2021
In March 2020, schools and universities were abruptly shut down due to the COVID-19 pandemic. Just as abruptly as they shut down, they were moved to fully online instruction. It was and continues to be an adjustment from classrooms with bodies to online classrooms without bodies, and now in-person classrooms with distanced masked bodies, or some…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
Ke, Fengfeng; Pachman, Mariya; Dai, Zhaihuan – Journal of Computing in Higher Education, 2020
This study investigated the affordances and constraints of a VR-based learning environment for the teaching training of university graduate teaching assistants in relation to the task, goal-based scenarios, and learning support design. Seventeen graduate teaching assistants participated in a multiple-case study with an OpenSimulator-supported,…
Descriptors: Computer Simulation, Training Methods, Affordances, Vignettes
Beyza Ucar-Longford; Anesa Hosein; Marion Heron – Journal of Digital Learning in Teacher Education, 2024
The literature widely reports that pre-service teachers repeatedly demonstrate inadequate argumentation skills. Through a mixed-methods research approach, this study investigated the effectiveness of a holistic online scaffolding design for guiding the development of pre-service teachers' argumentation skills. Participants were randomly assigned…
Descriptors: Preservice Teachers, Preservice Teacher Education, Persuasive Discourse, Skill Development
Tupe, Navnath – Journal of Education, 2021
The article emphasizes the effects of blended learning program for enhancing entrepreneurial skills among women in Maharashtra with special reference to Pune district. The present study results in the creation of the entrepreneurial skill matrix that explores the necessary skills for creative entrepreneurs. Performing the entrepreneurial skill…
Descriptors: Program Effectiveness, Blended Learning, Electronic Learning, Synchronous Communication
Razzak, Rima Abdul; Hasan, Zuheir; Stephen, Arpan – Electronic Journal of e-Learning, 2020
Since its inception, the College of Medicine and Medical Sciences (CMMS) at the Arabian Gulf University (AGU) has adopted the problem based (PBL) pedagogy in Medicine relying on paper-based trigger material. However, delivery of such paper-based triggers during tutorial sessions was not optimal to promote medical student interactivity and…
Descriptors: Medical Students, Problem Based Learning, Information Storage, Instructional Effectiveness
Willems, Patricia P.; Gonzalez-DeHass, Alyssa R.; Powers, Jillian R.; Musgrove, Ann – Educational Technology Research and Development, 2021
Instructional methods in higher education are changing in response to the growing popularity for distance learning courses. Investigating methods of instruction that will assist in the manner that coursework is taught in online courses is therefore a significant enterprise to research. Specifically, examining the relation between theory and…
Descriptors: Authentic Learning, Case Method (Teaching Technique), Mastery Learning, Goal Orientation
Shearer, Rick L.; Aldemir, Tugce; Hitchcock, Jana; Resig, Jessie; Driver, Jessica; Kohler, Megan – American Journal of Distance Education, 2020
As online learning continues to evolve many have proposed that we think differently about our pedagogical approaches, to move beyond the replication of the face-to-face experience. Here we explore the student and faculty visions of the future using a Zaltman Metaphor Elicitation (ZMET) method that uses images to metaphorically represent how…
Descriptors: Learning Experience, Online Courses, Figurative Language, Evaluation Methods
Chang, Bo – Distance Education, 2021
This study explored student privacy issues in online learning environments. Vignettes are used to present the various privacy scenarios occurred in online learning environment. The study showed that there are direct legal ramifications of concern to students, as a result of sharing individual grades among group members and providing public…
Descriptors: Electronic Learning, Online Courses, Graduate Students, Student Rights
Babori, Abdelghani; Fassi, Hicham Fihri; Hariri, Abdellah; Bideq, Mustapha – World Journal on Educational Technology: Current Issues, 2016
Assimilating an algorithmic course is a persistent problem for many undergraduate students. The major problem faced by students is the lack of problem solving ability and flexibility. Therefore, students are generally passive, unmotivated and unable to mobilize all the acquired knowledge (loops, test, variables, etc.) to deal with new encountered…
Descriptors: Undergraduate Students, Problem Solving, Novices, Problem Based Learning