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Hsien-Sheng Hsiao; Jhen-Han Chen; Tze-ling Chang; Po-Hsun Li; Guang-Han Chung – Journal of Science Education and Technology, 2024
The integration of education and robotics has emerged as a crucial development in the technological landscape. This study focuses on the use of a robot teaching assistant to enhance the learning efficiency of 8th-grade students in hands-on STEM activities centered around the theme of "Smart City." It explores the impact of educational…
Descriptors: Junior High School Students, STEM Education, Knowledge Level, Learning Motivation
Kathryn Babb; Laurie Campbell – Experiential Learning and Teaching in Higher Education, 2023
Counselor education pedagogy entails multiple unique instructional modalities, including supervision, group counseling, and skills instruction. Counseling programs often include courses such as practicum and internship, which embed experiential learning throughout the curriculum. However, little is known about the motivations and perceptions…
Descriptors: Counselor Training, Experiential Learning, Graduate Study, Learning Motivation
Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
López-Hernández, Carlos; Lizarraga-Álvarez, Gloria Isabel; Soto-Pérez, Manuel – Accounting Education, 2023
This study presents an empirically validated serious game proposal to cope with the challenges of apathy and lack of security in freshmen studying accounting. A review of the literature on serious games in accounting education found a dearth of studies identifying the factors that promote their effectiveness. Therefore, this study first analyses…
Descriptors: Accounting, Business Administration Education, Experiential Learning, Game Based Learning
Anna Shostya – Journal of Economic Education, 2024
Kolb Learning Cycle Theory is employed in this study as a pedagogical framework to show how combining economics with photography can foster experiential learning. The author draws on her personal experience of teaching a course titled "Economic Issues through a Photographer's Lens" to undergraduate students in an urban setting. She…
Descriptors: Photography, Economics Education, Learning Theories, Teaching Methods
Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Sui, Jinxue; Yang, Li – International Journal of Distance Education Technologies, 2023
It is imperative to bridge the disparity between college students' practical capabilities and professional expectations. To help facilitate such a progression, an electronic engineering course oriented around the Creative Innovation Practice project has been designed with the objectives of student-centric instruction, integration of both…
Descriptors: Blended Learning, Engineering Education, Constructivism (Learning), Experiential Learning
Radovic, Slaviša; Firssova, Olga; Hummel, Hans G. K.; Vermeulen, Marjan – Studies in Higher Education, 2021
Although many attempts have been made to clarify how academic knowledge can be used in practice, there are not many empirical results that shed light on the process of developing academic knowledge from practical experience. The aim of this study is to examine to what extent an authentic learning environment supports master students in both…
Descriptors: Theory Practice Relationship, Higher Education, Authentic Learning, Experiential Learning
Trolian, Teniell L.; Jach, Elizabeth A. – Journal of Experiential Education, 2020
Background: Applied learning approaches that require students to enact learning continue to be expanded to various contexts within higher education. Researchers have demonstrated an association between applied learning and positive outcomes for students. Purpose: This study examines the relationship between engagement in applied learning…
Descriptors: Learner Engagement, College Students, Experiential Learning, Learning Experience
Hummel, Hans G. K.; Nadolski, Rob J.; Eshuis, Jannes; Slootmaker, Aad; Storm, Jeroen – British Journal of Educational Technology, 2021
Introductory Psychology courses in Higher Education lack application of knowledge in solving work-based problems. We develop and study mini-games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and…
Descriptors: Educational Games, Game Based Learning, Introductory Courses, Psychology
Wu, Chien-Chih; Chao, Hsiao-Wen; Tsai, Chia-Wen – International Journal of Mobile and Blended Learning, 2021
The purpose of this study is to enhance the effect of dance skill learning, learning motivation, and physical activity class satisfaction. Moreover, the outcome of these quasi-experiments illustrate the effects of Facebook Live-stream teaching, co-regulated learning (CRL), and experience-based learning (ExBL) on improving students' learning…
Descriptors: Dance Education, Learning Motivation, Physical Activities, Social Media
Chiu, Shui Kau – Cogent Education, 2019
General education constitutes a significant portion of undergraduate curriculum. However, students are not always keen on learning general education. Pedagogy of experiential learning is one of the strategies in arousing their learning motivation. Although many previous pieces of research were conducted in the field, attention on how experiential…
Descriptors: Foreign Countries, Experiential Learning, Undergraduate Students, Learning Motivation
Thongmak, Mathupayas – International Journal of Lifelong Education, 2021
This study aims to explore the influences of individual, institutional, and pedagogical factors on lifelong learners' motivation and intention and to compare differences among gender, employment status, and media exposure. The data were collected from 525 participants using quota sampling. The results showed that the learning pedagogies and the…
Descriptors: Lifelong Learning, Intention, Gender Differences, Employment Level
Lakshminarayanan, Srinivasan; Rao, N. J.; G. K., Meghana – Higher Education for the Future, 2021
The introductory programming course, commonly known as CS1 and offered as a core course in the first year in all engineering programs in India, is unique because it can address higher cognitive levels, metacognition and some aspects of the affective domain. It can provide much needed transformative experiences to students coming from a system of…
Descriptors: Transformative Learning, Mastery Learning, Computer Science Education, Programming