Publication Date
In 2025 | 25 |
Since 2024 | 98 |
Since 2021 (last 5 years) | 244 |
Since 2016 (last 10 years) | 416 |
Since 2006 (last 20 years) | 591 |
Descriptor
Experiential Learning | 602 |
Educational Technology | 284 |
Technology Uses in Education | 240 |
Foreign Countries | 210 |
Teaching Methods | 188 |
Student Attitudes | 145 |
College Students | 140 |
Computer Simulation | 108 |
Undergraduate Students | 99 |
Electronic Learning | 95 |
Higher Education | 94 |
More ▼ |
Source
Author
Woods, David M. | 4 |
Joy, Lois | 3 |
Whalen, D. Joel | 3 |
Akerson, Valarie, Ed. | 2 |
Benedict, Amber | 2 |
Correia, Ana-Paula | 2 |
Curwood, Jen Scott | 2 |
Doering, Aaron | 2 |
Harron, Jason R. | 2 |
Howard, Elizabeth V. | 2 |
Jarmon, Leslie | 2 |
More ▼ |
Publication Type
Education Level
Location
Australia | 32 |
Canada | 23 |
California | 12 |
United Kingdom | 12 |
United States | 12 |
China | 10 |
Turkey | 10 |
India | 9 |
Taiwan | 9 |
Florida | 8 |
Mexico | 8 |
More ▼ |
Laws, Policies, & Programs
Coronavirus Aid Relief and… | 1 |
Every Student Succeeds Act… | 1 |
Assessments and Surveys
Learning Style Inventory | 5 |
Program for International… | 3 |
Motivated Strategies for… | 2 |
ACT Assessment | 1 |
Myers Briggs Type Indicator | 1 |
Stages of Concern… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Marielle Portaro – ProQuest LLC, 2024
Teacher education programs have a responsibility to prepare preservice teachers for the demands of teaching, including how to integrate educational technology into lessons. The purpose of this explanatory sequential mixed methods approach study is to understand the relationship between preservice teachers' self-efficacy for technology integration…
Descriptors: Student Teachers, Preservice Teacher Education, Self Efficacy, Student Teacher Attitudes
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
Annisa Ummihusna; Mohd Zairul; Habibah Ab Jalil; Puteri Suhaiza Sulaiman – Journal of Applied Research in Higher Education, 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as…
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment
Priya Modi; Michelle Yeschin; Sarah McLean – International Journal for Students as Partners, 2024
While COVID-19 dramatically changed the way that we taught during the pandemic, not all of these changes were negative. In response to the pivot to remote learning, Western University employed student digital media interns (DMIs) to support faculty in adapting their courses. This resulted in the formation of the Digital Media Intern program at the…
Descriptors: Student Participation, Partnerships in Education, Technology Uses in Education, Educational Innovation
Samantha Nemchek Scott – ProQuest LLC, 2024
Collaboration is an essential skill for a special education teacher's (SETs) success in developing individualized education programs (IEPs) to ensure that students with disabilities have access to equal educational opportunities. Collaboration occurs when members of an inclusive learning community work together as equals to meet a student's…
Descriptors: Computer Simulation, Cooperation, Knowledge Level, Teacher Characteristics
Qiao Jin – ProQuest LLC, 2024
Virtual reality (VR) has the potential to revolutionize the way we learn and educate, enhancing and supplementing the traditional learning experience by providing new ways to interact with information and people. However, its full potential in education has yet to be fully realized, as work in this space requires resolving cutting-edge technical…
Descriptors: Educational Technology, Computer Simulation, Experiential Learning, Socialization
Radwan Ali; Dominic Thomas – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The purpose of this paper is to illustrate the integration of emerging technology (ET) integration in the information systems (IS) curriculum. Background: Modernizing the IS curriculum is consistently needed to meet the demands of the workplace. The IS2020 curriculum model recommends adding emerging technology learning into the IS…
Descriptors: Printing, Computer Peripherals, Technology Integration, Technology Uses in Education
André Cabanis – Action Learning: Research and Practice, 2025
This study explores the synergy between Action Learning (AL) and democratic practices within organisations, positioning Action Learning Sets (ALSs) as microcosms of representative democracy. It emphasises the pivotal role of trust-building -- particularly swift trust in virtual settings -- in fostering collaborative environments where democratic…
Descriptors: Experiential Learning, Democratic Values, Democracy, Trust (Psychology)
Rustam Shadiev; Wayan Sintawati; Jiatian Yu – Journal of Research on Technology in Education, 2023
We designed technology-assisted intercultural learning activities in this study. University students, ten from Indonesia and ten from China recorded videos about local culture and traditions, and then they exchanged videos with partners to enable cultural virtual field trips. To record cultural videos, one has to personally go to places related to…
Descriptors: Intercultural Communication, Cultural Awareness, Electronic Learning, Technology Uses in Education
Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
Hsiu-Ju Chen – Journal of College Science Teaching, 2025
As cloud computing gains prominence, universities have increasingly incorporated it into their curricula, necessitating a balance between theoretical knowledge and practical skills. However, students' learning of cloud computing was not clear. The primary objectives of this study are to assess variations in students' self-efficacy and…
Descriptors: Information Storage, Information Management, Information Technology, Technology Uses in Education
Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
Christine E. King; Dalton Salvo – Biomedical Engineering Education, 2024
Clinical immersion programs have been widely used in higher education, particularly in biomedical engineering (BME) programs, to allow students to identify and evaluate the unmet clinical needs. However, due to limited space and extensive safety protocols required to enter hospitals, access for undergraduate students to shadow physicians is…
Descriptors: Computer Simulation, Technology Uses in Education, Clinical Experience, Biomedicine
Lewis, Katie D.; DeSantis, Joshua – College Teaching, 2021
Experiential learning is an essential component of the 21st-century, higher-education curriculum. Professional preparation programs are particularly reliant on experiential learning to bridge the divide between teaching theory and practice. While experiential learning opportunities themselves are invaluable for students, meaningful feedback and…
Descriptors: Experiential Learning, Technology Uses in Education, Educational Technology, Video Technology