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Game-Based Learning Apps in Engineering Education: Requirements, Design and Reception among Students
Jacobs, Eva; Garbrecht, Oliver; Kneer, Reinhold; Rohlfs, Wilko – European Journal of Engineering Education, 2023
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering…
Descriptors: Game Based Learning, Educational Games, Computer Oriented Programs, Engineering Education
Hayes, Gillian; Hosaflook, Stephen – National Professional Resources, Inc., 2015
This six-page (tri-fold) laminated reference guide by Gillian Hayes and Stephen Hosaflook focuses on readily available tools for augmenting and supporting the development of executive function skills, such as time and task management, organization, and self-regulation. These skills are crucial for accomplishing a variety of transition-related…
Descriptors: Technology Uses in Education, Postsecondary Education, Executive Function, Time Management
Hansen, Gail; Purcell, Scott – Journal of Extension, 2012
Smart phone applications are rapidly gaining popularity, and Extension programs are eager to use this teaching tool. But developing an application can be time intensive and costly. Students in environmental horticulture at the University of Florida teamed with the Florida-Friendly Landscaping™ program to develop an application with an extensive…
Descriptors: Telecommunications, Handheld Devices, Extension Education, Computer Oriented Programs