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Showing 1 to 15 of 56 results Save | Export
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Chi-Cheng Chang; Tseng-Chuan Chen – Interactive Learning Environments, 2024
This study aims to explore how e-textbooks with emotional design affect students' emotion, cognitive load and learning achievement. There were 147 freshman students in total: the experimental group I, II and control group consisted of 49, 47 and 51 students, using e-textbooks with emotional design, without emotional design and traditional paper…
Descriptors: Electronic Books, Technology Uses in Education, Handheld Devices, College Freshmen
Cho, Njichop Richard – ProQuest LLC, 2023
As higher education institutions go online to reap the benefits of technology and align their programs with a world economy that is increasingly becoming digital, the multimedia learning theory warns of possible challenges. Large device screens have been used to present related information elements of a learning task simultaneously to facilitate…
Descriptors: Online Courses, Educational Technology, Handheld Devices, Computer System Design
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Liu, Yi-Chun; Wang, Wei-Tsong; Huang, Wen-Hsin – Education and Information Technologies, 2023
Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students' learning. However, studies that specifically examine the effects of game quality and different types of cognitive loads on learning effectiveness in MGBL contexts are scarce. Therefore, this study aims to address this…
Descriptors: Video Games, Cognitive Processes, Difficulty Level, Academic Achievement
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Guo, Lin – Reading Psychology, 2023
This study investigated how and how often to present prompts to enhance students' source evaluation and multiple-text comprehension. Participants were 72 undergraduates who read a set of digital texts on a controversial topic of smartphone use and mental health, wrote a justification statement for their selection of trustworthy texts, and answered…
Descriptors: Undergraduate Students, Information Sources, Evaluation Methods, Reading Comprehension
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Kai-Yi Chin; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a VR-based mobile learning system to simulate the natural environment of a geopark for university students to learn geological knowledge. This learning method used a Google cardboard equipped with smartphones, where students can watch stereoscopic scenes and experience virtual environments as if visiting the geopark. In order…
Descriptors: Foreign Countries, Computer Simulation, Handheld Devices, Geology
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Wang, Wei-Tsong; Lin, Ying-Lien; Lu, Hsin-En – Education and Information Technologies, 2023
Students are commonly in a high cognitive load state when they encounter sophisticated knowledge. Whether the novel augmented reality (AR) technology can be utilized in an online learning course to explain complicated scientific concepts in a more understandable manner to students during the COVID-19 period is an unaddressed issue. This study aims…
Descriptors: Computer Simulation, Online Courses, COVID-19, Pandemics
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Sage, Kara; Jackson, Sophia; Mauer, Larissa; Stockdale, Kayden – Educational Media International, 2022
Students frequently recruit digital devices to aid their academics. Past research has often focused on computers, with growing research on more mobile devices like tablets. Despite owning smartphones at high rates, little research has focused on college students' use of smartphones for academics. In the present study, students were randomly…
Descriptors: Computer Uses in Education, Laptop Computers, Tablet Computers, College Students
Taylor, Zach – Trellis Company, 2021
Since its writing into Texas state law, only one empirical study has been published which compares the relative ease or difficulty of ApplyTexas against other national-level postsecondary applications of which ApplyTexas competes with. Taylor's (2019) cross-analysis of ApplyTexas versus the Common Application, Coalition for College Application,…
Descriptors: College Applicants, Difficulty Level, State Programs, Computer Uses in Education
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Xiaoming Yang; Jie Hu – Computer Assisted Language Learning, 2024
Previous research has documented that students' reading comprehension performance in learning English as a foreign language (EFL) differs greatly between mobile-assisted and paper-based reading. The present study extends previous work by investigating whether reading cognitive load differs between mobile-assisted and paper-based EFL reading…
Descriptors: Handheld Devices, Printed Materials, Reading Achievement, Reading Comprehension
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Li Xiangming; Xuening Li; Jingshun Zhang – Interactive Learning Environments, 2024
In this paper, we report a 12-week longitudinal study aiming at exploring the students' reading outcome and cognitive load with individual-based print, mobile app of Rain Classroom and collaboration-based social media of WeChat. Administered to 186 postgraduate students in a research university were the weekly reading materials and comprehension…
Descriptors: Outcomes of Education, Reading, Cognitive Processes, Difficulty Level
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Sage, Kara; Piazzini, Michael; Downey, John Charles; Masilela, Langa – Journal of Research on Technology in Education, 2020
Digital and print readings differ in their affordances. Past research supports a print advantage, but few studies have used within-subjects approaches or compared handheld devices and multiple reading genres. We compared college students' reading of several excerpts on paper, a laptop, and an e-reader. Students read on all platforms, completed…
Descriptors: Printed Materials, Laptop Computers, Handheld Devices, Undergraduate Students
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Qashou, Abeer – Education and Information Technologies, 2021
The tremendous and rapid developments in the information and communications technology sector as well as mobile devices have resulted in modern technologies, one of which is Mobile Learning (M-learning). M-learning is a new technique for learning that helps students to do their educational activities and access the learning materials easily…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Kaps, Andreas; Stallmach, Frank – Physics Education, 2022
Smartphone-based experimental exercises were incorporated as part of the homework problems in an introductory mechanics course at a university. A quasi-experimental field study with two cohorts design was performed to measure the impact of such exercises on motivation, interest and conceptual understanding. The empirical results on learning…
Descriptors: Telecommunications, Handheld Devices, Homework, Mechanics (Physics)
Brumback, Hubert K. – ProQuest LLC, 2019
Computers and mobile electronic devices in college and university learning environments present opportunity and risk. Paradoxically, such devices can add unprecedented value to the learning process while simultaneously presenting the risk of causing or exacerbating stress. College and university student populations have historically displayed high…
Descriptors: Relaxation Training, Physiology, Difficulty Level, College Students
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Tawafak, Ragad M.; Alfarsi, Ghaliya; Jabbar, Jasiya – Contemporary Educational Technology, 2021
With restrictions on face-to-face clinical consultations within the COVID-19 pandemic and the challenges faced by healthcare systems in delivering patient care, alternative information technologies like telemedicine and smartphones play a crucial role. A wide variety of smartphone applications employs high-tech mathematical and programming…
Descriptors: COVID-19, Pandemics, Handheld Devices, Telecommunications
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