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Mihci, Can; Ozdener Donmez, Nesrin – International Journal of Research in Education and Science, 2017
The purpose of this research is to investigate the short and long-term effects of using GUI-oriented visual Blocks-Based Programming languages (BBL) as a 2nd tier tool when teaching programming to prospective K12 ICT teachers. In a mixed-method approach, the effect on academic success as well as the impact on professional opinions and preferences…
Descriptors: Programming, Preservice Teacher Education, Preservice Teachers, Programming Languages
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Ferguson, Roger C.; Leidig, Paul M.; Reynolds, John H. – Information Systems Education Journal, 2015
General education is more than a list of required courses a student must take to complete their degree. For most universities, general education is the groundwork for the student's university experience. These courses span multiple disciplines and allow students to experience a wide range of topics on their path to graduation. Programming classes,…
Descriptors: Programming, Programming Languages, General Education, Required Courses
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Erin C. Yang; Robby Divine; Christine S. Kang; Sidney Chan; Elijah Arenas; Zoe Subol; Peter Tinker; Hayden Manninen; Alicia Feichtenbiner; Talal Mustafa; Julia Hallowell; Isiac Orr; Hugh Haddox; Brian Koepnick; Jacob O'Connor; Ian C. Haydon; Karla-Luise Herpoldt; Kandise Van Wormer; Celine Abell; David Baker; Alena Khmelinskaia; Neil P. King – Journal of Chemical Education, 2022
Undergraduate research experiences can improve student success in graduate education and STEM careers. During the COVID-19 pandemic, undergraduate researchers at our institution and many others lost their work-study research positions due to interruption of in-person research activities. This imposed a financial burden on the students and…
Descriptors: Undergraduate Students, Teaching Methods, COVID-19, Pandemics
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Wong, Wang-chan – Information Systems Education Journal, 2015
In this paper, the author reports the results of an empirical study on the relationship between a student's programming experience and their success in a traditional Systems Analysis and Design (SA&D) class where technical skills such as dataflow analysis and entity relationship data modeling are covered. While it is possible to teach these…
Descriptors: Programming, Information Systems, Systems Analysis, Design
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Andrzejewska, Magdalena; Stolinska, Anna; Blasiak, Wladyslaw; Peczkowski, Pawel; Rosiek, Roman; Rozek, Bozena; Sajka, Miroslawa; Wcislo, Dariusz – Interactive Learning Environments, 2016
The results of qualitative and quantitative investigations conducted with individuals who learned algorithms in school are presented in this article. In these investigations, eye-tracking technology was used to follow the process of solving algorithmic problems. The algorithmic problems were presented in two comparable variants: in a pseudocode…
Descriptors: Qualitative Research, Statistical Analysis, Mathematics, Eye Movements
Lewis, Colleen Marie – ProQuest LLC, 2012
To meet a growing demand and a projected deficit in the supply of computer professionals (NCWIT, 2009), it is of vital importance to expand students' access to computer science. However, many researchers in the computer science education community unproductively assume that some students lack an innate ability for computer science and…
Descriptors: Computer Science Education, Prior Learning, Novices, Programming
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Debuse, Justin C. W.; Lawley, Meredith – Information Systems Education Journal, 2012
Existing research and practice in software development environments shows no clear consensus on the most appropriate development tools to use; these may range from simple text editors through teaching-oriented examples to full commercial integrated development environments (IDEs). This study addresses this gap by examining student perceptions of…
Descriptors: Productivity, Programming, Student Surveys, Student Attitudes
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Hartness, Ken; Shannon, Li-Jen – Information Systems Education Journal, 2011
The Computer Science department at SHSU is currently employing student mentors to assist with recruitment and retention. The primary purpose of these students is to help frustrated new majors in the beginning programming course realize that they are not alone in their struggles and to assist the students over hurdles in their learning and skill…
Descriptors: Computer Science Education, Mentors, Peer Teaching, Programming
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Uysal, Murat Pasa – Contemporary Educational Technology, 2014
The introductory computer programming (CP) course has been taught for three decades in the faculty. Besides pursuing CP technology, one major goal has been enhancing learners' problem-solving (PS) skills. However, the current situation has implied that this might not be the case. Therefore, a research was conducted to investigate the effects of a…
Descriptors: Introductory Courses, Programming, Problem Solving, Skill Development
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Liu, Chen-Chung; Lin, Chia-Ching; Chang, Chun-Yi; Chao, Po-Yao – Educational Technology & Society, 2014
Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity. This study investigates the role of the CC mechanism in supporting knowledge sharing among a group of university students studying programming from the perspectives of social cognitive and social capital…
Descriptors: Foreign Countries, Information Transfer, Information Dissemination, Sharing Behavior
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Denner, Jill; Werner, Linda; O'Connor, Lisa; Glassman, Jill – Community College Review, 2014
Efforts to increase the number of women who pursue and complete advanced degrees in computer and information sciences (CIS) have been limited, in part, by a lack of research on pathways into and out of community college CIS classes. This longitudinal study tests three widely held beliefs about how to increase the number of CIS majors at 4-year…
Descriptors: Two Year College Students, Longitudinal Studies, Majors (Students), Career Choice
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Preston, Jon A.; Chastine, Jeff; O'Donnell, Casey; Tseng, Tony; MacIntyre, Blair – International Journal of Game-Based Learning, 2012
Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design. Having coordinated…
Descriptors: Educational Games, Computer Games, Global Approach, Instructional Design
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Russell, Jack; Russell, Barbara; Pollacia, Lissa F.; Tastle, William J. – Information Systems Education Journal, 2010
This paper researches the computer languages taught in the first, second and third programming courses in Computer Information Systems (CIS), Management Information Systems (MIS or IS) curricula as well as in Computer Science (CS) and Information Technology (IT) curricula. Instructors teaching the first course in programming within a four year…
Descriptors: Programming Languages, Information Systems, Computer Science Education, Management Information Systems
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Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
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Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal – Journal of Educational Computing Research, 2010
The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…
Descriptors: Thinking Skills, Hypothesis Testing, Control Groups, Cooperative Learning
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