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Katz-Buonincontro, Jen; Davis, Orin; Aghayere, Abi; Rosen, Dave – Journal of Cognitive Education and Psychology, 2016
We report on the findings from an exploratory pilot study using the experience-sampling method (ESM) and interviews to examine learning in two undergraduate engineering technology courses designed to promote creativity. Results of the ESM analysis showed that students' positive experience decreased slightly in the first course and increased…
Descriptors: Pilot Projects, Learning Experience, Engineering Technology, Creativity
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Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
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West, Richard E.; Tateishi, Isaku; Wright, Geoffrey A.; Fonoimoana, Melia – Creativity Research Journal, 2012
Over the years, many training methods for creativity and innovation have been developed. Despite these programs and research, further improvement is necessary, particularly in schools of technology and engineering education, where previous efforts have focused on developing solutions to defined problems, not in identifying and defining the…
Descriptors: Innovation, Undergraduate Students, Training Methods, Creativity