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Showing 1 to 15 of 64 results Save | Export
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Kazanidis, Ioannis; Pellas, Nikolaos; Fotaris, Panagiotis; Tsinakos, Avgoustos – British Journal of Educational Technology, 2019
While "flipping" a classroom has gained attention in K-12 and Secondary school programs, there has been relatively no explicit focus on its effectiveness as a teaching method for instructional media design courses in Higher Education. The purpose of this quasi-experimental study was to determine the effectiveness of the flipped classroom…
Descriptors: Blended Learning, Educational Media, Instructional Design, Instructional Effectiveness
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Fatawi, Izzul; Degeng, I Nyoman Sudana; Setyosari, Punaji; Ulfa, Saida; Hirashima, Tsukasa – International Journal of Distance Education Technologies, 2020
One of the success factors in online learning is student engagement. Therefore, the use of technology to influence student engagement in meaningful and effective learning experiences is worthy for investigation. Concept mapping is an effective knowledge construction strategy to help students. This study investigates the influence of concept maps…
Descriptors: Concept Mapping, Distance Education, Learner Engagement, Formative Evaluation
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Cernusca, Dan; Mallik, Sanku – Quarterly Review of Distance Education, 2018
The focal course for this study, Pharmaceutics I, is a foundational course for the first year students (P1) enrolled in the in the PharmD program. It focuses on helping students create integrative bridges between the prepharm chemistry courses and the clinical courses in the PharmD curriculum. The main expected outcome of this course is that…
Descriptors: Academic Failure, Active Learning, Student Improvement, Science Achievement
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Greer, Katie; Hess, Amanda Nichols; Kraemer, Elizabeth W. – College & Research Libraries, 2016
This article builds on the 2007 College and Research Libraries article, "The Librarian, the Machine, or a Little of Both." Since that time, Oakland University Libraries implemented changes to its instruction program that reflect larger trends in teaching and assessment throughout the profession; following these revisions, librarians…
Descriptors: Library Instruction, Teaching Methods, Online Courses, Intermode Differences
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Evens, Marie; Larmuseau, Charlotte; Dewaele, Katrien; Van Craesbeek, Leen; Elen, Jan; Depaepe, Fien – Journal of Digital Learning in Teacher Education, 2017
This study examines the effects of an online learning environment on preservice teachers' pedagogical content knowledge (PCK), content knowledge (CK) (related to French in primary teacher education), and pedagogical knowledge (PK) in a quasi-experimental design. More specifically, the following research question is addressed: Is a systematically…
Descriptors: Preservice Teachers, Pedagogical Content Knowledge, Prior Learning, Online Courses
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Ak, Oguz; Kutlu, Birgul – British Journal of Educational Technology, 2017
The aim of this study was to investigate the effectiveness of traditional, 2D and 3D game-based environments assessed by student achievement scores and to reveal student perceptions of the value of these learning environments. A total of 60 university students from the Faculty of Education who were registered in three sections of a required…
Descriptors: Computer Simulation, Computer Games, Educational Games, Instructional Effectiveness
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Danilov, Andrew V.; Zaripova, Rinata R.; Anyameluhor, Nnamdi – Cypriot Journal of Educational Sciences, 2018
The aim of the study was to develop the web-based teaching course for use in the process of Information and communication technology learning by the Tatar-speaking students. The first-year students of Higher School of Tatar Philology and Intercultural Communication of Kazan Federal University took part in the experiment. They were divided into two…
Descriptors: Foreign Countries, Russian, Turkic Languages, Web 2.0 Technologies
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Barniol, Pablo; Zavala, Genaro – EURASIA Journal of Mathematics, Science & Technology Education, 2016
When we administered the Test of Understanding of Vectors (TUV) to students who were completing a physics university remedial course (which covers subjects of a traditional high school physics course), we observed that they had considerable difficulties in interpreting the dot product as a projection. As a result of this, we decided to design a…
Descriptors: Worksheets, Physics, College Science, Remedial Instruction
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Trevors, Gregory J.; Muis, Krista R.; Pekrun, Reinhard; Sinatra, Gale M.; Winne, Philip H. – Discourse Processes: A multidisciplinary journal, 2016
Recent research has shown that for some topics, messages to refute and revise misconceptions may backfire. The current research offers one possible account for this backfire effect (i.e., the ironic strengthening of belief in erroneous information after an attempted refutation) from an educational psychology perspective and examines whether…
Descriptors: Self Concept, Epistemology, Discourse Analysis, Undergraduate Students
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Jones, David J.; Madison, Kirk W.; Wieman, Carl E. – Physical Review Special Topics - Physics Education Research, 2015
We present a study of active learning pedagogies in an upper-division physics course. This work was guided by the principle of deliberate practice for the development of expertise, and this principle was used in the design of the materials and the orchestration of the classroom activities of the students. We present our process for efficiently…
Descriptors: Science Instruction, Physics, Active Learning, Optics
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Armier, David Des, Jr.; Shepherd, Craig E.; Skrabut, Stan – College Teaching, 2016
Gamification incorporates game-elements in non-gaming situations to enhance student engagement and desired behavior. This study examined participant's willingness to take part in gamified activities where reward systems were not directly tied to course grades. Participants enrolled in a technology integration course for preservice teachers, were…
Descriptors: Educational Games, Learner Engagement, Assignments, Rewards
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Uluay, Gulsah; Dogan, Alev – Universal Journal of Educational Research, 2016
The main purpose of the study is to introduce Kodu Game Lab that is created by Microsoft as an example for technology integration into learning process to pre-service science teachers with MAGDAIRE framework. The participants were in a special teaching methods course at a university in Turkey during the fall 2015 semester. Mix method research…
Descriptors: Preservice Teachers, Technology Integration, Computer Games, Science Activities
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Qasem, Arwa Ahmed Abdo; Viswanathappa, Gandla – Contemporary Educational Technology, 2016
A theoretical framework has emerged recently to guide research in the teachers' use of ICT and it is the technological pedagogical content knowledge (TPACK). Early research indicates that Blended learning is increasingly being adopted at all levels of educational system. It is considered as a way to foster engaging in interactive learning…
Descriptors: Blended Learning, Technological Literacy, Pedagogical Content Knowledge, Information Technology
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Hwang, Gwo-Haur; Chen, Beyin; Huang, Cin-Wei – Educational Technology & Society, 2016
In recent years, with the gradual increase in the importance of professional certificates, improvement in certification tutoring systems has become more important. In this study, we have developed a personalized ubiquitous multi-device certification tutoring system (PUMDCTS) based on "Bloom's Taxonomy of Educational Objectives," and…
Descriptors: Electronic Learning, Educational Technology, Individualized Instruction, Certification
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Tsai, Chia-Wen – Interactive Learning Environments, 2015
This research investigated, via quasi-experiments, the effects of web-based co-regulated learning (CRL) on developing students' computing skills. Two classes of 68 undergraduates in a one-semester course titled "Applied Information Technology: Data Processing" were chosen for this research. The first class (CRL group, n = 38) received…
Descriptors: Web Based Instruction, Cooperative Learning, Electronic Learning, Blended Learning
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