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Muruvvet Demiral-Uzan; Elizabeth Boling – Educational Technology Research and Development, 2024
This qualitative multi-case study explores the exercise and development of the design judgment of eight instructional design (ID) students working on design projects over one semester in graduate programs at four different institutions in the USA. Their design processes were explored through interviews and their design documents using the concepts…
Descriptors: Instructional Design, Decision Making, Graduate Students, Student Attitudes
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Morane Stevens; Jan Elen – Studies in Higher Education, 2024
Especially in higher education -- but true for any setting -- what students do within a learning environment determines their learning outcomes. Given that they regulate their own learning, students do not always act in accordance with the instructions and intentions of the designed learning environment, which in turn has implications for their…
Descriptors: College Students, Student Attitudes, Knowledge Level, College Instruction
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Keru Li; Yanyan Li; Yansu Wang; Yunshan Chen; Wanqing Hu – Instructional Science: An International Journal of the Learning Sciences, 2025
The study examined the influence of feedback features on revision uptake in dialogic peer feedback activities, and the moderating effect of self-efficacy and prior knowledge on this relationship. Data were collected over a 10-week course at a comprehensive university in China, involving 29 students and resulting in 242 revision-oriented comments.…
Descriptors: Foreign Countries, College Students, Peer Evaluation, Feedback (Response)
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Watson, William R.; Watson, Sunnie Lee; Koehler, Adrie A.; Oh, Kyung Ha – Journal of Computing in Higher Education, 2023
Using a mixed methods design, this study examines graduate students' perceptions of attitudinal learning regarding the use of case-based learning (CBL) methods in an online instructional design course. One hundred and thirty-three students completed a survey taken from the Attitudinal Learning Inventory (ALI) in weeks three and seven of the…
Descriptors: Student Characteristics, Profiles, Student Attitudes, Case Method (Teaching Technique)
Erin Geiger – ProQuest LLC, 2023
A qualitative, exploratory approach was utilized to examine the course experiences of 18 early childhood education PSTs enrolled in a three-credit undergraduate language and literacy methods course. Eight of these participants were enrolled in the course during the Fall 2019 semester while 10 participants were enrolled during the Fall 2020…
Descriptors: Preservice Teachers, Early Childhood Teachers, Student Experience, Literacy
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Pablo Aránguiz-Mesías; Guillermo Palau-Salvador; Jordi Peris-Blanes – International Journal of Sustainability in Higher Education, 2024
Purpose: This paper aims to explore how young students experience the contribution of a pedagogical assemblage based on design thinking (DT) while contributing to the transition to a more just and sustainable university. Design/methodology/approach: This qualitative research considers the case of two pedagogical experiences developed at…
Descriptors: Foreign Countries, College Students, College Faculty, Sustainable Development
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Melike Yigit Koyunkaya; Burcak Boz-Yaman – International Electronic Journal of Mathematics Education, 2023
This study aims to examine the changes in students' mental constructions of function transformation based on the designed activities, classroom discussions, exercises (ACE) teaching cycle in the light of the action, process, object, schema (APOS) theoretical framework. The study was conducted by seven volunteer students who were enrolled in…
Descriptors: Foreign Countries, Mathematics Education, Mathematical Concepts, Learning Processes
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Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michail – Journal of Computer Assisted Learning, 2022
Background: Problem-solving is a multidimensional and dynamic process that requires and interlinks cognitive, metacognitive, and affective dimensions of learning. However, current approaches practiced in computing education research (CER) are not sufficient to capture information beyond the basic programming process data (i.e., IDE-log data).…
Descriptors: Cognitive Processes, Psychological Patterns, Problem Solving, Programming
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Mercader, Cristina; Ion, Georgeta; Díaz-Vicario, Anna – Assessment & Evaluation in Higher Education, 2020
Peer feedback is a strategy that allows students to be involved in the assessment process, making them more conscious about the teaching and learning activities. However, different instructional designs can influence learning in different ways. Our paper aims to identify whether peer feedback instructional designs influence students' learning…
Descriptors: Peer Evaluation, Feedback (Response), Instructional Design, Instructional Effectiveness
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Schroeder, Noah L.; Chiou, Erin K.; Siegle, Robert F.; Craig, Scotty D. – Journal of Educational Computing Research, 2023
Virtual humans are on-screen characters that are often embedded in learning technologies to deliver educational content. Little research has investigated how virtual humans can be used to correct common misconceptions. In this study, we explored how different types of narrative structures, refutation text and expository text, influence perceptions…
Descriptors: Robotics, Computer Simulation, Educational Technology, Error Correction
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Patrik Holm – E-Learning and Digital Media, 2025
The increasing prevalence of online courses has highlighted the importance of digital literacy for students. This study investigates the relationship between digital literacy and academic achievement among students who participate in an online course on anatomy and physiology. The study also evaluates how different aspects of digital literacy,…
Descriptors: Digital Literacy, Physiology, Science Instruction, Anatomy
Daniel Weitekamp III; Erik Harpstead; Kenneth R. Koedinger – Grantee Submission, 2020
Intelligent tutoring systems (ITSs) have consistently been shown to improve the educational outcomes of students when used alone or combined with traditional instruction. However, building an ITS is a time-consuming process which requires specialized knowledge of existing tools. Extant authoring methods, including the Cognitive Tutor Authoring…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Instructional Design, Simulation
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Shin, Yoonhee; Song, Donggil – Journal of Educational Computing Research, 2022
This study explores the effect of self-regulated learning support on learners' cognitive load and problem-solving performance, considering cases from well-structured to ill-structured tasks in a computer programing course. Sixty-seven undergraduate students in a computer programing fundamentals course were randomly assigned into one of two groups:…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Problem Solving
Tiffany Herder; Martina A. Rau – Grantee Submission, 2022
Educational video games can engage students in authentic STEM practices, which often involve visual representations. Specifically, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visuals. However, prior research has…
Descriptors: Educational Games, Video Games, STEM Education, Visual Stimuli
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Cronholm, Stefan – Journal of Information Technology Education: Research, 2021
Aim/Purpose: Due to the rapid development of digital technology, create knowledge to support the development of education for lifelong learning. Background: There is a lack of normative and prescriptive support that can guide the development of education concerning lifelong learning. Methodology: Design science research, interviews, grounded…
Descriptors: Lifelong Learning, Instructional Design, Program Development, Universities
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