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Schmitz, Birgit; Hanke, Katja – Journal of Computer Assisted Learning, 2023
Background: The COVID-19 lockdown forced students and teachers to adjust to remote lecturers and digital learning material and design criteria for online classes became the centre of discussion. Objectives: The purpose of this empirical study was to investigate the relationship between design principles of educational online practices in higher…
Descriptors: Learner Engagement, Expectation, Instructional Effectiveness, Instructional Design
Squires, David R. – Journal of Educational Technology, 2021
The Mobile Learning Just-in-Time Cognitive Support Software Application Systems research study was conducted in three fully online graduate courses. Multiple rounds of data analytic activity includes; mobile app downloads, app visits, time in app, application time on task, and frequently used application tabs (n=78). A second round of collection…
Descriptors: Electronic Learning, Learning Strategies, Graduate Students, Handheld Devices
Elizabeth Genné-Bacon; Michal Fux; Sara A. Bove; Finn Payne; Georgia Xenakis; John D. Coley; Carol Bascom-Slack – CBE - Life Sciences Education, 2024
Course-based undergraduate research experiences (CUREs) are an effective method of engaging large numbers of students in authentic research but are associated with barriers to adoption. Short CURE modules may serve as a low-barrier entryway, but their effectiveness in promoting expansion has not been studied. The Prevalence of Antibiotic…
Descriptors: College Faculty, Student Research, Undergraduate Students, Drug Education
Worthwhile Problems: How Teachers Evaluate the Instructional Suitability of Contextual Algebra Tasks
Cody L. Patterson; Mai Bui; Lino Guajardo; Carlos Acevedo; Brandi Rygaard Gaspard; Rebecca McGraw – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
We investigate the beliefs that influence middle and high school algebra teachers' appraisals of contextual problems having diverse mathematical and pedagogical features. We asked six teachers to analyze six contextual algebra tasks and indicate how they would apportion instructional time among the six tasks based on their structure, pedagogical…
Descriptors: Mathematics Teachers, Middle School Teachers, High School Teachers, Teacher Attitudes
Babcock, Renée L.; Georgiou, Jean – Journal of Effective Teaching in Higher Education, 2019
This study used propensity score matching to compare two online courseware systems intended for use as supplements to either face-to-face or online courses. One courseware system focused on adaptive features available to students while completing assignments; whereas the other system was an interactive courseware that provided embedded media…
Descriptors: Computer Software Evaluation, Courseware, Probability, Scores
Welbers, Kasper; Konijn, Elly A.; Burgers, Christian; de Vaate, Anna Bij; Eden, Allison; Brugman, Britta C. – E-Learning and Digital Media, 2019
In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study program. We focus on two design features, of which different configurations were tested in a field experiment among Dutch university students (N = 101). The first feature is feedback, which is expected to increase…
Descriptors: Foreign Countries, College Students, Educational Games, Computer Oriented Programs
Meehan, Maria; McCallig, John – Journal of Computer Assisted Learning, 2019
We apply Carroll's model of school learning, which theorizes about the relationship between time and learning, to motivate the design of a large, first-year, university mathematics course, where students have the choice to attend lectures and/or watch online videos. The theoretical model informs how the course and resources are designed in order…
Descriptors: Time on Task, Video Technology, Learning Processes, Correlation
Chen, Zhongzhou; Lee, Sunbok; Garrido, Geoffrey – International Educational Data Mining Society, 2018
The amount of information contained in any educational data set is fundamentally constrained by the instructional conditions under which the data are collected. In this study, we show that by redesigning the structure of traditional online courses, we can improve the ability of educational data mining to provide useful information for instructors.…
Descriptors: Online Courses, Course Organization, Data Analysis, Instructional Design
Gloria, Alberta M.; Uttal, Lynet – International Journal on E-Learning, 2020
Proposing cumulative and integrative processes for an online course development, this paper addresses six core considerations when shifting from a face-to-face to a blended to an online class in three academic semesters. Considerations address real-time face-to-face interaction, lecture structure, instructor presence, learning objectives, course…
Descriptors: Online Courses, Curriculum Development, Curriculum Implementation, Blended Learning
Correa-Pérez, Roxanna; Sanhueza-Jara, María Gabriela – Online Submission, 2019
Autonomy in language learning is recognized as a basic skill language learners need to develop. This study describes the autonomous work activities university students carry out in a first-semester course of an English teaching program, and the amount of time they invest in each of these activities. Moreover, it describes the teachers' perspective…
Descriptors: Personal Autonomy, College Students, English (Second Language), Second Language Learning
Furr, Daniel; Williamson, Manda – Pearson, 2019
Revel is an interactive learning environment intended to help students prepare for class by reading a little, then doing a little. Within Revel, there are several different learning products. Each product consists of instructional text interspersed with videos, interactive elements and assessments. Revel for "Psychology," 1st edition by…
Descriptors: Psychology, Undergraduate Students, Teaching Methods, Blended Learning
Armier, David Des, Jr.; Shepherd, Craig E.; Skrabut, Stan – College Teaching, 2016
Gamification incorporates game-elements in non-gaming situations to enhance student engagement and desired behavior. This study examined participant's willingness to take part in gamified activities where reward systems were not directly tied to course grades. Participants enrolled in a technology integration course for preservice teachers, were…
Descriptors: Educational Games, Learner Engagement, Assignments, Rewards
Kennedy, Michael J.; Alves, Kat D.; Miciak, Jeremy; Romig, John; Mathews, Hannah Morris; Thomas, Cathy Newman – Teacher Education and Special Education, 2016
Content Acquisition Podcasts for Teachers (CAP-T) are a form of multimedia-based instruction that are supported by an empirical record of effectiveness and are grounded in Mayer's cognitive theory of multimedia learning and accompanying instructional design principles. In this study, 162 students enrolled in an introductory course in special…
Descriptors: Multimedia Materials, Instructional Design, Educational Principles, Introductory Courses
Tanyanyiwa, Vincent Itai; Mutambanengwe, Betty – Journal of Learning for Development, 2015
The teaching and designing of modules at Zimbabwe Open University (ZOU) is the principal responsibility of a single body of teaching staff, although some authors and content reviewers could be sourced from elsewhere if they are not available in ZOU. This survey, through a case study, examines the involvement of lecturers and staff in the…
Descriptors: Instructional Materials, Open Universities, Foreign Countries, Case Studies
Goodson, Ludwika Aniela; Slater, Don; Zubovic, Yvonne – Journal of the Scholarship of Teaching and Learning, 2015
A "knowledge survey" and a formative evaluation process led to major changes in an instructor's course and teaching methods over a 5-year period. Design of the survey incorporated several innovations, including: a) using "confidence survey" rather than "knowledge survey" as the title; b) completing an instructional…
Descriptors: Student Surveys, Knowledge Level, Self Esteem, Student Evaluation
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