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Sat, Mustafa; Ilhan, Fatih; Yukselturk, Erman – Education and Information Technologies, 2023
Although there has been a growing interest in the use and adoption of augmented reality (AR) technology in educational institutions recently, there is limited research dwelling on pre-service teachers' technical and pedagogical preparation for AR technology. This study investigated teacher candidates' perceptions concerning their learning and…
Descriptors: Comparative Analysis, Computer Simulation, Technology Uses in Education, Interaction
Mochizuki, Toshio; Nishimori, Toshihisa; Tsubakimoto, Mio; Oura, Hiroki; Sato, Tomomi; Johansson, Henrik; Nakahara, Jun; Yamauchi, Yuhei – Educational Technology Research and Development, 2019
This paper describes the development of a software program that supports argumentative reading and writing, especially for novice students. The software helps readers create a graphic organizer from the text as a knowledge map while they are reading and use their prior knowledge to build their own opinion as new information while they think about…
Descriptors: Persuasive Discourse, Undergraduate Students, Instructional Materials, Concept Mapping
Yip, Tor; Melling, Louise; Shaw, Kirsty J. – Journal of Chemical Education, 2016
An online instructional database containing information on commonly used pieces of laboratory equipment was created. In order to make the database highly accessible and to promote its use, QR codes were utilized. The instructional materials were available anytime and accessed using QR codes located on the equipment itself and within undergraduate…
Descriptors: Biochemistry, Computer Software Evaluation, Courseware, Online Courses
Manohar, Priyadarshan A.; Acharya, Sushil; Wu, Peter; Hansen, Mary; Ansari, Ali; Schilling, Walter – Journal of Education and Learning, 2015
Two critical problems facing the software (S/W) industry today are the lack of appreciation of the full benefits that can be derived from Software Verification and Validation (V&V) and an associated problem of shortage of adequately trained V&V practitioners. To address this situation, the software V&V course curriculum at the author's…
Descriptors: Case Studies, Learner Engagement, Active Learning, Computer Software
Alario-Hoyos, Carlos; Bote-Lorenzo, Miguel L.; Gomez-Sanchez, Eduardo; Asensio-Perez, Juan I.; Vega-Gorgojo, Guillermo; Ruiz-Calleja, Adolfo – Computers & Education, 2013
The integration of external tools in Virtual Learning Environments (VLEs) aims at enriching the learning activities that educational practitioners may design and enact. This paper presents GLUE!, an architecture that enables the lightweight integration of multiple existing external tools in multiple existing VLEs. GLUE! fosters this integration by…
Descriptors: Computer Software Evaluation, Cooperative Learning, Instructional Materials, Material Development
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design
Little, Suzanne; Ferguson, Rebecca; Ruger, Stefan – Technology, Pedagogy and Education, 2012
The authors describe how content-based multimedia search technologies can be used to help learners find new materials and learning pathways by identifying semantic relationships between educational resources in a social learning network. This helps users--both learners and educators--to explore and find material to support their learning aims.…
Descriptors: Foreign Countries, Use Studies, Semantics, Educational Technology
Katsamani, Maria; Retalis, Symeon; Boloudakis, Michail – Educational Media International, 2012
CADMOS is a graphical learning design (LD) authoring tool that helps a teacher design a unit of learning in two layers: (i) the conceptual layer, which seems like a concept map and contains the learning activities with their associated learning resources and (ii) the flow layer, which contains the orchestration of these activities. One of CADMOS'…
Descriptors: Foreign Countries, Concept Mapping, Usability, Teacher Developed Materials
Ozogul, G.; Johnson, A. M.; Moreno, R.; Reisslein, M. – IEEE Transactions on Education, 2012
Technological literacy education involves the teaching of basic engineering principles and problem solving, including elementary electrical circuit analysis, to non-engineering students. Learning materials on circuit analysis typically rely on equations and schematic diagrams, which are often unfamiliar to non-engineering students. The goal of…
Descriptors: Multimedia Materials, Comparative Analysis, Equations (Mathematics), Technological Literacy
Duncan, Ravit Golan; El-Moslimany, Hebbah; McDonnell, Janice; Lichtenwalner, Sage – Journal of Technology and Teacher Education, 2011
The development of inquiry and project-based materials is challenging in many ways, not the least of which is the design of supports for teachers implementing such materials. We report on the design of educative and just-in-time teacher supports for an online project-based unit in ocean science. The teacher supports were visible as tabs on the…
Descriptors: Student Projects, Oceanography, Active Learning, Teacher Attitudes
Eckert, Bodo; Grober, Sebastian; Jodl, Hans-Jorg – American Journal of Distance Education, 2009
This article describes three connected projects in physics: (1) a very successful course at the university level; (2) a collection of several thousand multimedia materials, its status and evaluation, and its dissemination; and (3) Web experiments--experiments that can be operated remotely from a distance via the Internet. (Contains 4 tables and 10…
Descriptors: Distance Education, Physics, Internet, College Instruction
Busstra, Maria C.; Hartog, Rob; Kersten, Sander; Muller, Michael – Advances in Physiology Education, 2007
Nutritional genomics, or nutrigenomics, can be considered as the combination of molecular nutrition and genomics. Students who attend courses in nutrigenomics differ with respect to their prior knowledge. This study describes digital nutrigenomics learning material suitable for students from various backgrounds and provides design guidelines for…
Descriptors: Guidelines, Instructional Design, Genetics, Instructional Materials
Wang, Feng-Hsu – Educational Technology & Society, 2008
The WWW is now in widespread use for delivering on-line learning content in many large-scale education settings. Given such widespread usage, it is feasible to accumulate data concerning the most useful learning experiences of past students and share them with future students. Browsing events that depict how past students utilized the learning…
Descriptors: Feedback (Response), Instructional Materials, Internet, Models
Ebner, Martin; Holzinger, Andreas – Computers & Education, 2007
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental…
Descriptors: Higher Education, Teaching Methods, Control Groups, Civil Engineering
Morton, David A.; Foreman, K. Bo; Goede, Patricia A.; Bezzant, John L.; Albertine, Kurt H. – Advances in Physiology Education, 2007
The methods for authoring and distributing course content are undergoing substantial changes due to advancement in computer technology. Paper has been the traditional method to author and distribute course content. Paper enables students to personalize content through highlighting and note taking but does not enable the incorporation of multimedia…
Descriptors: Educational Technology, Course Content, Medical Education, Medicine
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