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Xiu-Yi Wu – Education and Information Technologies, 2025
Blended collaborative learning has emerged as an effective pedagogical model that integrates face-to-face and online learning environments, offering a dynamic platform for deep learning--characterized by critical thinking, knowledge synthesis, and application. However, existing research offers mixed findings on how blended collaborative learning…
Descriptors: Blended Learning, Cooperative Learning, Learning Processes, Structural Equation Models
Jessica M. Karch; Nicolette M. Maggiore; Jennifer R. Pierre-Louis; Destiny Strange; Vesal Dini; Ira Caspari-Gnann – Science Education, 2024
Small group interactions and interactions with near-peer instructors such as learning assistants serve as fertile opportunities for student learning in undergraduate active learning classrooms. To understand what students take away from these interactions, we need to understand how and what they learn during the moment of their interaction. This…
Descriptors: Teaching Assistants, Interaction, Active Learning, Electronic Learning
Patricia Muhuro; Simon Murote Kang’ethe – Research in Social Sciences and Technology, 2025
The flipped classroom is an emergent digital pedagogy credited with virtuous and student-centric characteristics of increased learning. The purpose of this study was to discuss the implementation of the Flipped Classroom Blended Learning Model among lecturers in African Universities. The study employed a qualitative literature review, after…
Descriptors: Flipped Classroom, Blended Learning, Models, Universities
Joel Weijia Lai; Wei Qiu; Maung Thway; Lei Zhang; Nurabidah Binti Jamil; Chit Lin Su; Samuel S. H. Ng; Fun Siong Lim – Journal of Learning Analytics, 2025
The growing use of generative AI (GenAI) has sparked discussions regarding integrating these tools into educational settings to enrich the learning experience of teachers and students. Self-regulated learning (SRL) research is pivotal in addressing this inquiry. One prevalent manifestation of GenAI is the large-language model (LLM) chatbot,…
Descriptors: Artificial Intelligence, Computer Software, Learning Analytics, Introductory Courses
Eugene Loh; Meng Yew Tee – Malaysian Online Journal of Educational Sciences, 2025
The trialogical approach to learning offers a framework for fostering novelty and innovation. However, the framework lacks the details needed to guide practitioners. More studies should understand how it can be effectively adapted into instructional practices. This study addresses this gap by examining collaborative interactions' role in a…
Descriptors: Foreign Countries, College Instruction, Cooperative Learning, College Students
Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
Chau Thuc Quyen; Huu Chanh Nguyen – Dinamika Ilmu, 2025
This study examines Vietnamese non-English major students' perceptions of Blooket, a game-based learning tool for English language education. Using a mixed-methods approach based on Asniza et al.'s (2021) framework, researchers collected survey data and conducted interviews to assess factors affecting student engagement. Quantitative results…
Descriptors: Foreign Countries, Nonmajors, English (Second Language), Second Language Learning
Gungadeen, Anuradha; Rajnee, Lobind – International Journal on E-Learning, 2023
With the current shift in educational settings to blended and flipped classroom and the introduction of learning management systems (LMS) such as Moodle, it is no surprise big data has found its place in education and is predicted to be extensively implemented in institutions of higher education (Johnson et al., 2013). In a flipped classroom…
Descriptors: Learning Analytics, Teacher Student Relationship, Peer Relationship, Interaction
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Lisa A. Giacumo – TechTrends: Linking Research and Practice to Improve Learning, 2024
The purpose of this article is to investigate how to use a strengths-based lens that is highly contextualized, in an ecology (i.e., online graduate course) that shows the value of the socio-emotional interactions or climate. I used an autoethnographic approach to problematize myself so that I could ask contemplative questions as a result of…
Descriptors: Introductory Courses, Instructional Design, Graduate Study, Ethnography
Bithi Mojumder; Md. Jasim Uddin; Kamol Dey – Discover Education, 2025
While many studies have explored the pros and cons of emergency online learning during the COVID-19 pandemic and its psychological impact on university students, little attention has been given to students' perspectives on adapting to evolving learning environments in the post-pandemic era. This research investigates the intricate dynamics of…
Descriptors: Foreign Countries, Educational Change, Pandemics, COVID-19
Keskin, Sinan; Yurdugül, Halil – Journal of Educational Technology and Online Learning, 2022
This study aims to examine e-learning experiences of the learners by using learner system interaction metrics. In this context, an e-learning environment has been structured within the scope of a course. Learners interacted with learning activities and leave various traces when they interact with others, contents, and assessment tasks. Log data…
Descriptors: Electronic Learning, Learning Experience, Models, Learning Activities
Annica Gullberg; Kristina Andersson; Jenny Ivarsson; Henni Söderberg – Journal of Technology Education, 2025
Practical activities are at the core of learning in both engineering and science education programs. Hence, such activities are included as important practical learning experiences in each of these fields. During such learning experiences students are confronted by many different entities, from simple equipment to advanced instrumentation, all of…
Descriptors: Engineering Education, Learning Activities, Psychological Patterns, Learning Processes
Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
Zheng, Lanqin; Zhong, Lu; Fan, Yunchao – Education and Information Technologies, 2023
Online collaborative learning (OCL) has been a mainstream pedagogy in the field of higher education. However, learners often produce off-topic information and engage less during online collaborative learning compared to other approaches. In addition, learners often cannot converge in knowledge, and they often do not know how to coregulate with…
Descriptors: Electronic Learning, Cooperative Learning, Undergraduate Students, Learning Analytics