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Mustafa Koc; Asir Ayvali – International Society for Technology, Education, and Science, 2023
Although computers have many benefits for people, long-term continuous and non-ergonomic usage may lead to a number of health problems, especially vision and posture disorders. Therefore, it is crucial for students to learn and implement ergonomic usage principals. Perhaps, university students are the most at risk users as their access to computer…
Descriptors: College Students, Human Factors Engineering, Computer Use, Knowledge Level
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Christopher Nazelli; Deborah Zopf; S. Asli Özgün-Koca – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
In this practitioner-focused article, the authors present a mathematical writing activity for preservice elementary school teachers. The products of this activity, referred to as "journals," are detailed, representation-rich explanations of problems solved in small groups. These journals were originally exchanged across institutions in a…
Descriptors: Preservice Teachers, Elementary School Teachers, Teacher Characteristics, Mathematics
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Charles Aaron B. Dungo; Zak Laurence E. Beltran; Bryan C. Declaro; Jan Jacek C. Dela-Cruz; Rosan U. Viray – Journal of Education in Science, Environment and Health, 2025
In recent years, the number of studies on artificial intelligence or AI has increased tremendously, and their place in daily life is beginning to be felt more and more each day. Current rise of generative AI tools has brought forth dangers regarding its potential misuse, leading to impacts on the environment. College students were surveyed using…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Knowledge Level
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Nawal H. Shirawia; Rami A. Tashtoush; Hala S. Alruhaili; Aya Akkawi; Dana M. Tashtoush; Lubna A. Hussein; Mohammad A. Tashtoush – Educational Process: International Journal, 2025
Objectives: This study aimed to determine the cognitive awareness of digital drugs as a phenomenon among Sultan Qaboos University undergraduate students. It also aimed to identify differences based on certain variables such as gender, college affiliation, ownership of social media accounts, and average Internet usage among students. Method: This…
Descriptors: Foreign Countries, Undergraduate Students, Knowledge Level, Gender Differences
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Hakan Tas; Oguzhan Yolcu; Irmak Hürmeriç Altunsöz; Ahmet Yildirim – Physical Educator, 2024
The purpose of this study was twofold: 1) to examine the effect of physical activity and public health course on perceived exercise benefits/barriers, stages of exercise behavior change, and technology dependence of undergraduate students, and 2) to explain how the physical activity and public health course supports undergraduate students in terms…
Descriptors: Physical Activities, Public Health, Exercise, Barriers
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Soumita Chakraborty; Nabin Thakur – Cogent Education, 2024
This study examined students' awareness of the environmental impacts associated with prolonged screen time, specifically during binge-watching sessions. It focused on students' understanding of carbon emissions from electronic devices, binge-watching behaviors, and factors like content preference, duration, and frequency. Potential interventions…
Descriptors: Environment, Conservation (Environment), College Students, Knowledge Level
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Imran Mazid; Adrienne Wallace; Jin Chen; Sera Choi – Journalism and Mass Communication Educator, 2025
Artificial Intelligence (AI) can transform all sectors and daily life, but its integration into Public Relations (PR) education and adoption by PR professors is underexplored. This study examines these factors using the Technology Acceptance Model (TAM), focusing on seven variables: social influence, perceived AI knowledge, trust, emotion, AI…
Descriptors: Artificial Intelligence, Computer Uses in Education, Public Relations, Media Education
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Calister L. Nwadi; Blessing Ijeoma Attah; Esther Chioma Eze – Online Submission, 2023
The study investigated the awareness and utilization of e-learning technologies among vocational and technical education (VTE) students. A descriptive survey research design was used for this study, and the population consisted of 551 VTE students. A simple random sample of 62 VTE students was selected. The data collection instrument was a…
Descriptors: Educational Technology, Electronic Learning, Vocational Education, Knowledge Level
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Cengiz Gündüzalp – Journal of Theoretical Educational Science, 2024
The objective of this study is to ascertain the impact of interactive videos on web-based courses on students' technology proficiency and digital literacy levels, as well as their perceptions of this approach. To achieve this objective, the study was conducted using quasi-experimental designs, which are a type of quantitative research approach.…
Descriptors: Interactive Video, Electronic Learning, Digital Literacy, Technological Literacy
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Salah M. Ali; Kamariah Yunus; Turky Alshaikhi; Abdussalam Marie Aliia – E-Learning and Digital Media, 2025
The aim of the study is to investigate the use of digital technology in English as a foreign language (EFL) classroom using various digital tools through computers and cell phones. These tools and their effect on self-perceived knowledge, learning, and English use were analyzed at the University of Tabuk. The study was conducted on a sample of 605…
Descriptors: Educational Technology, English (Second Language), Second Language Learning, Self Concept
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Ümmühan Gülnar – International Journal of Technology in Education, 2025
The aim of the study is to examine the leisure consciousness and technology addiction of students studying in different departments of universities on a relational basis. Causal comparison and relational survey methods, which are quantitative research methods, were used in the study. The population of the study is the students who are studying in…
Descriptors: Recreational Activities, Leisure Time, Addictive Behavior, College Students
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
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Ozturk, Mine Ulku; Ozturk, Mahmut Sami – International Journal of Education in Mathematics, Science and Technology, 2022
In this study, it is aimed to comparatively examine the social media usage habits and social media awareness levels related to appearance of the students studying at the Faculty of Fine Arts in Turkey. The study was conducted in accordance with comparative relational screening and correlational research designs. 203 students studying in the fine…
Descriptors: Social Media, Undergraduate Students, Student Behavior, Knowledge Level
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Serdar, Emrah; Demirel, Mehmet; Harmandar Demirel, Duygu; Kaya, Alper – Turkish Online Journal of Educational Technology - TOJET, 2022
The purpose of this study is to examine the relationship between leisure attitude and smartphone addiction of sports science students. Totally 320 student (140 women and 180 men) were participated the study. The sampling method of study is convenient sampling method. In addition to the personal information form, the "Leisure Attitude Scale…
Descriptors: Foreign Countries, Leisure Time, Telecommunications, Handheld Devices
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Boxuan Ma; Li Chen; Shin’ichi Konomi – International Association for Development of the Information Society, 2024
Generative artificial intelligence (AI) tools like ChatGPT are becoming increasingly common in educational settings, especially in programming education. However, the impact of these tools on the learning process, student performance, and best practices for their integration remains underexplored. This study examines student experiences and…
Descriptors: Artificial Intelligence, Computer Science Education, Programming, Computer Uses in Education
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