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Geoff Woolcott; Vinh Bui – European Journal of Open, Distance and E-Learning, 2023
The transition to fully online delivery in the COVID-19 pandemic has added to already existing and significant challenges in subjects and programs that require a component of practicum, on-site experience or hands-on laboratory work. This article presents initial results from a study that responds to challenges arising in moving to a fully online…
Descriptors: Classroom Environment, Computer Networks, COVID-19, Pandemics
Luse, Andy; Rursch, Julie – British Journal of Educational Technology, 2021
Engineering and technology educators continually strive for realistic, hands-on laboratory exercises to enhance their students' learning. This research describes the redesign of an undergraduate introductory computer networking course to include new weekly virtual laboratory assignments that culminate in a 'real world' final project of configuring…
Descriptors: Experiential Learning, Computer Science Education, Curriculum Design, Undergraduate Study
Jordi Guitart; Juan José Costa – Interactive Learning Environments, 2024
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, but they are insufficient for hands-on laboratories where the physical presence is a requirement (i.e. to access specific hardware). Enabling remote…
Descriptors: Distance Education, Laboratories, Computer Networks, Videoconferencing
Pequeno, Jaildo Tavares; Fonseca, Benjamim; Lopes, Joaquim Bernardino Oliveira – European Journal of Engineering Education, 2022
This study contributes to learning improvement in practical classes in Computer Network technology courses, using the Physical Technological Laboratory (PTL) as a tool. Multimodal narration content analysis was used, which aggregates and organises the data collected in the PTL environment. Based on the results, we infer that both the student and…
Descriptors: Science Instruction, Laboratories, Computer Networks, Teaching Methods
Caminero, Agustín C.; Ros, Salvador; Hernández, Roberto; Robles-Gómez, Antonio; Tobarra, Llanos; Tolbaños Granjo, Pedro J. – IEEE Transactions on Learning Technologies, 2016
The use of practical laboratories is a key in engineering education in order to provide our students with the resources needed to acquire practical skills. This is specially true in the case of distance education, where no physical interactions between lecturers and students take place, so virtual or remote laboratories must be used. UNED has…
Descriptors: Engineering Education, Internet, Distance Education, Laboratories
Zseby, Tanja; Vázquez, Félix Iglesias; Bernhardt, Valentin; Frkat, Davor; Annessi, Robert – IEEE Transactions on Education, 2016
This paper presents a network security laboratory to teach data analysis for detecting TCP/IP covert channels. The laboratory is mainly designed for students of electrical engineering, but is open to students of other technical disciplines with similar background. Covert channels provide a method for leaking data from protected systems, which is a…
Descriptors: Engineering Education, Telecommunications, Computer Security, Laboratories
Abdel-Maksoud, Nahed F. – International Journal of Education and Practice, 2018
Virtualization technology has been around for many years, and its use is increasingly becoming common in education, in general and in computing fields, in particular. This can be attributed partly to its potential to reduce costs, boost efficiency and overcome limited resources through its virtual applications such as servers, storage devices and…
Descriptors: Electronic Learning, Educational Environment, Educational Quality, Instructional Effectiveness
Kongcharoen, Chaknarin; Hwang, Wu-Yuin; Ghinea, Gheorghita – Educational Technology & Society, 2017
More studies are concentrating on using virtualization-based labs to facilitate computer or network learning concepts. Some benefits are lower hardware costs and greater flexibility in reconfiguring computer and network environments. However, few studies have investigated effective mechanisms for using virtualization fully for collaboration.…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Academic Achievement
Hwang, Wu-Yuin; Kongcharoen, Chaknarin; Ghinea, Gheorghita – International Review of Research in Open and Distance Learning, 2014
Recently, various computer networking courses have included additional laboratory classes in order to enhance students' learning achievement. However, these classes need to establish a suitable laboratory where each student can connect network devices to configure and test functions within different network topologies. In this case, the Linux…
Descriptors: Cooperative Learning, Synchronous Communication, Computer Mediated Communication, Virtual Classrooms
Trabelsi, Zouheir; Ibrahim, Walid – Journal of Information Technology Education: Innovations in Practice, 2013
Nowadays, many academic institutions are including ethical hacking in their information security and Computer Science programs. Information security students need to experiment common ethical hacking techniques in order to be able to implement the appropriate security solutions. This will allow them to more efficiently protect the confidentiality,…
Descriptors: Ethics, Information Security, Computer Security, Confidentiality
Conlon, Michael P.; Mullins, Paul – Information Systems Education Journal, 2011
The Computer Science Department at Slippery Rock University created a laboratory for its Computer Networks and System Administration and Security courses under relaxed financial constraints. This paper describes the department's experience designing and using this laboratory, including lessons learned and descriptions of some student projects…
Descriptors: Laboratories, Computer Networks, Computer Science Education, Computer Security
Hamblen, J. O.; van Bekkum, G. M. E. – IEEE Transactions on Education, 2013
This paper describes a new approach for a course and laboratory designed to allow students to develop low-cost prototypes of robotic and other embedded devices that feature Internet connectivity, I/O, networking, a real-time operating system (RTOS), and object-oriented C/C++. The application programming interface (API) libraries provided permit…
Descriptors: Robotics, Engineering Education, Computer Science Education, Internet
Ttofis, C.; Theocharides, T.; Michael, M. K. – IEEE Transactions on Education, 2012
Manycore systems have emerged as being one of the dominant architectural trends in next-generation computer systems. These highly parallel systems are expected to be interconnected via packet-based networks-on-chip (NoC). The complexity of such systems poses novel and exciting challenges in academia, as teaching their design requires the students…
Descriptors: Computer System Design, Computer Networks, Computer Science Education, Teaching Methods
Ybarra, Gary A.; Collins, Leslie M.; Huettel, Lisa G.; Brown, April S.; Coonley, Kip D.; Massoud, Hisham Z.; Board, John A.; Cummer, Steven A.; Choudhury, Romit Roy; Gustafson, Michael R.; Jokerst, Nan M.; Brooke, Martin A.; Willett, Rebecca M.; Kim, Jungsang; Absher, Martha S. – Advances in Engineering Education, 2011
The field of electrical and computer engineering has evolved significantly in the past two decades. This evolution has broadened the field of ECE, and subfields have seen deep penetration into very specialized areas. Remarkable devices and systems arising from innovative processes, exotic materials, high speed computer simulations, and complex…
Descriptors: Engineering Education, Undergraduate Study, Career Choice, Curriculum Design
Armitage, Grenville; Harrop, Warren – Australasian Journal of Educational Technology, 2005
Many educational institutions suffer from a lack of funding to keep telecommunications laboratory classes up to date and flexible. This paper describes our Remote Unix Lab Environment (RULE), a solution for exposing students to the latest Internet based telecommunications software tools in a Unix like environment. RULE leverages existing PC…
Descriptors: Colleges, Laboratories, Telecommunications, Internet
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