Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Author
Dolcini, Grace | 1 |
Gyöngyvér Molnár | 1 |
I. Wayan Eka Dian Rahmanu | 1 |
Nakayama, Hiroshi | 1 |
Phelps, Grit Matthias | 1 |
Shibata, Koichi | 1 |
Tokutake, Hayato | 1 |
Yizhen Wang | 1 |
York, James | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Raven Progressive Matrices | 1 |
What Works Clearinghouse Rating
Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
I. Wayan Eka Dian Rahmanu; Gyöngyvér Molnár – Cogent Education, 2024
The main focus of this study is to explore the use of Spherical Video-based Immersive Virtual Reality (SV-IVR) in investigating learners' fluency and vocabulary acquisition among sophomores in English as a Foreign Language (EFL) classrooms in higher education in Indonesia. Data were collected through 360-degree panoramic Virtual Reality (VR)…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Vocabulary Development
Tokutake, Hayato; York, James; Shibata, Koichi; Nakayama, Hiroshi – Journal of Educational Multimedia and Hypermedia, 2021
This study explored the effect of differing levels of interactivity in a VR language learning system on learner oral task performance. 30 participants were divided into 15 pairs which undertook two spot-the-difference tasks. One in a static-VR system, the other in an interactive-VR system which required them to move objects into the correct…
Descriptors: Oral Language, Computer Simulation, Second Language Learning, Second Language Instruction
Dolcini, Grace; Phelps, Grit Matthias – Research-publishing.net, 2022
Globalization and the digitalization of our lives have made it impossible to avoid (inter)cultural encounters. In the traditional classroom environment, students are expected to juggle a myriad of choices almost simultaneously. Factors like grammar, pronunciation, word choice, etc. are all important assessment factors to consider when looking at…
Descriptors: Intercultural Communication, Communicative Competence (Languages), Instructional Design, Personal Autonomy