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Forrester, Chiara; Schwikert, Shane; Foster, James; Corwin, Lisa – CBE - Life Sciences Education, 2022
The ability to program in R, an open-source statistical program, is increasingly valued across job markets, including ecology. The benefits of teaching R to undergraduates are abundant, but learning to code in R may induce anxiety for students, potentially leading to negative learning outcomes and disengagement. Anecdotes suggest a gender…
Descriptors: Undergraduate Students, Coding, Programming Languages, Anxiety
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Zhizezhang Gao; Haochen Yan; Jiaqi Liu; Xiao Zhang; Yuxiang Lin; Yingzhi Zhang; Xia Sun; Jun Feng – International Journal of STEM Education, 2025
Background: With the increasing interdisciplinarity between computer science (CS) and other fields, a growing number of non-CS students are embracing programming. However, there is a gap in research concerning differences in programming learning between CS and non-CS students. Previous studies predominantly relied on outcome-based assessments,…
Descriptors: Computer Science Education, Mathematics Education, Novices, Programming
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Masoumeh Bagheri-Nesami; Mahsa Kamali; Amirabbas Mollaei – Smart Learning Environments, 2025
Nurses acknowledge that their understanding of the shortcomings in the utilization of medical devices stems from insufficient knowledge about their correct usage. The use of Quick Response (QR) technology has paved a new gateway for accessing information and resources. The available evidence confirmed the usefulness of QR codes for use in clinical…
Descriptors: Medical Services, Handheld Devices, Knowledge Level, Clinical Experience
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Dawar, Deepak – Journal of Information Systems Education, 2023
For most beginners, learning computer programming is a complex undertaking. Demotivation and learned helplessness have been widely reported. In addition to the subject's complexity, low in-class involvement has been linked to poor student performance. This work introduces a novel instructional technique called Student-Driven Probe Instruction…
Descriptors: Computer Science Education, Programming, Introductory Courses, Teaching Methods
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Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
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Sardone, Nancy B. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
Opportunities to learn how to develop engaging learning experiences are vital for preservice teachers. This article describes an in-class modeling activity, provides assignment guidelines, and includes examples of candidates' completed tasks when developing technology-integrated instruction using Quick Response (QR) codes. The content of…
Descriptors: Learner Engagement, Preservice Teachers, Technology Integration, Models
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Taggart, Amy Rupiper; Laughlin, Mary – International Journal for the Scholarship of Teaching and Learning, 2017
A continuous challenge in the writing classroom is maintaining openness and positivity around feedback. There are myriad factors that influence the felt experience of the feedback process, and the researchers wanted to understand better how students experience and perceive negative moments, as well as what factors remain salient in their minds…
Descriptors: Writing Evaluation, Feedback (Response), Psychological Patterns, Negative Attitudes
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Acai, Anita; Akesson, Bree; Allen, Meghan; Chen, Victoria; Mathany, Clarke; McCollum, Brett; Spencer, Jennifer; Verwoord, Roselynn E. M. – Canadian Journal for the Scholarship of Teaching and Learning, 2017
Partnerships with students are considered one of the principles of good Scholarship of Teaching and Learning (SoTL) practice. However, not all partnerships are equally successful. What characteristics are common to successful partnerships and what preparatory elements can lead toward more successful partnerships? In this article, our team of…
Descriptors: Teacher Student Relationship, Partnerships in Education, Scholarship, Instruction
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Stoddard, Jeremy; Banks, Angela M.; Nemacheck, Christine; Wenska, Elizabeth – Democracy & Education, 2016
Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and…
Descriptors: Video Games, Technology Uses in Education, Educational Technology, Democratic Values
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Wood, Anna K.; Galloway, Ross K.; Donnelly, Robyn; Hardy, Judy – Physical Review Physics Education Research, 2016
Interactive engagement activities are increasingly common in undergraduate physics teaching. As research efforts move beyond simply showing that interactive engagement pedagogies work towards developing an understanding of "how" they lead to improved learning outcomes, a detailed analysis of the way in which these activities are used in…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Physics
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Wegmann, Susan J.; McCauley, Joyce K. – Journal of Asynchronous Learning Networks, 2014
This research project explores the effects of altering the structure of discussion board formats to increase students' engagement and participation. This paper will present the findings of a two-university, two-class research project in which asynchronous discussion board entries were analyzed for substance. By using oral discourse analysis…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Group Discussion, Learner Engagement
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Zamberlan, Lisa; Wilson, Stephanie E. – Journal of Peer Learning, 2017
This paper reports on an action research project involving the redesign, implementation and evaluation of a peer tutor program in a first year design studio in higher education. The effectiveness of the revised program, particularly its capacity to support learning for commencing students in the environment of a creative studio, is examined…
Descriptors: Action Research, Peer Teaching, Tutoring, Design
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Baker, William J.; Hunter, Mary Ann; Thomas, Sharon – Australian Journal of Teacher Education, 2016
This article presents the findings of an investigation of eLearning & teaching in Arts education in Australian Initial Teacher Education (ITE) degrees. This project used survey and interviews to collect data from academics in 16 universities in 5 Australian states regarding their experiences of eLearning and Arts education. A rigorous and…
Descriptors: Foreign Countries, Art Education, Electronic Learning, Preservice Teacher Education
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O' Shea, Sarah; Stone, Cathy; Delahunty, Janine – Distance Education, 2015
This article outlines a collaborative study between higher education institutions in Australia, which qualitatively explored the online learning experience for undergraduate and postgraduate students. The project adopted a narrative inquiry approach and encouraged students to "story" their experiences of this virtual environment,…
Descriptors: Foreign Countries, Higher Education, Online Courses, Distance Education
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Sarwar, Muhammad; Ashrafi, Ghulam Muhammad – Current Issues in Education, 2014
The purpose of this study was to analyze Students' Commitment, Engagement and Locus of Control as predictors of Academic Achievement at Higher Education Level. We used analytical model and conclusive research approach to conduct study and survey method for data collection. We selected 369 students using multistage sampling technique from three…
Descriptors: Locus of Control, Learner Engagement, Academic Achievement, College Students
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