NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 127 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Tugba Uygun; Ali Sendur; Beyza Top; Kadriye Cosgun-Basegmez – Education and Information Technologies, 2025
Although augmented reality has become one of the most commonly used materials that support learning, especially in learning geometric concepts, it is avoided to be used in the lessons due to its complex structure. At that point, artificial intelligence working as a personal assistant in many fields can help us learn to produce our own model with…
Descriptors: Preservice Teachers, Mathematics Skills, Geometry, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Lui, Michelle; Chong, Kit-Ying Angela; Mullally, Martha; McEwen, Rhonda – International Journal of Computer-Supported Collaborative Learning, 2023
This paper explores the affordances of virtual reality (VR) simulations for facilitated model-based reasoning. Thirty-four undergraduate students engaged with simulated scientific models in head-mounted displays and their facilitator in a co-located mixed-presence configuration. We coded the facilitator--participant interactions using the…
Descriptors: Computer Simulation, Simulation, Thinking Skills, Affordances
Peer reviewed Peer reviewed
Direct linkDirect link
Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Alanna L. Peebles; Godfried A. Asante; Rati Kumar – Communication Teacher, 2025
In our globalized interconnected world, intercultural and interpersonal communication competencies are essential. Virtual reality (VR) narrative-based scenarios offer a unique opportunity to foster these competencies by simulating quality contact with people of different races, religions, and other identities. This activity had students meet and…
Descriptors: Intercultural Communication, Computer Simulation, Personal Narratives, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Lucas Paulsen; Jacob Davidsen – International Journal of Computer-Supported Collaborative Learning, 2025
The development of immersive virtual reality (IVR) hardware and software has accelerated in recent years. The conceptual vocabulary has, however, not received the same amount of attention, especially in the context of collaborative learning settings. Existing concepts such as immersion, presence and interactivity focus predominantly on the…
Descriptors: Cooperative Learning, Computer Simulation, Simulated Environment, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Michael P. Howard; Symone L. M. Alexander – Chemical Engineering Education, 2024
Chemical engineers must learn to connect concepts across vastly different scales, spanning from molecular structures to industrial processes. Here, we explore the use of a virtual-reality simulation with a companion video of an experiment to help undergraduate students connect nanoscale fundamentals to macroscale engineering observations.
Descriptors: Chemical Engineering, Computer Simulation, Video Technology, Science Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Jack Denham; Matthew Spokes; Matt Coward-Gibbs; Caitlin Veal – Pedagogy, Culture and Society, 2025
Utilising data from semi-structured interviews (n = 20), this paper explores the educational function of internationally popular, blockbuster videogames, including the ways in which players identify and operationalise these learning experiences. It proposes a framework through which different learning experiences in mainstream, culturally…
Descriptors: College Students, Video Games, Popular Culture, Incidental Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Leonora Kaldaras; Carl Wieman – Physical Review Physics Education Research, 2023
The ability to express scientific concepts in mathematical terms and integrate scientific and mathematical reasoning about a phenomenon is a foundational cognitive process involved in scientific thinking. This process called "blended math-science sensemaking" (MSS) is a desired skill for all science, technology, engineering, and math…
Descriptors: Computer Simulation, Teaching Methods, College Science, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Joaqui´n Gonza´lez; Eduardo Laborda; A´ngela Molina – Journal of Chemical Education, 2023
Theoretical and practical foundations of basic electrochemical concepts of heterogeneous charge transfer reactions that underline electrochemical processes are presented for their detailed study by undergraduate and postgraduate students. Several simple methods for calculating key variables, such as the half-wave potential, limiting current, and…
Descriptors: Chemistry, College Science, Science Instruction, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aphinanh Suvandy; Pinanta Chatwattana; Prachyanun Nilsook – Higher Education Studies, 2024
This research is related mainly to the study of the results on the development of digital literacy and digital empathy with micro-learning via activities on metaverse. The main concept of this study is based on the integration of micro-learning process with metaverse technology in order to encourage and provide learners with opportunities to…
Descriptors: Digital Literacy, Empathy, Computer Simulation, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Çinar, Murat; Dogan, Dilek; Tüzün, Hakan – International Journal of Technology and Design Education, 2022
This study aims to investigate the effects of different design tasks on the cognitive load level of instructional designers during the process of designing a learning activity in a 3D multi-user virtual environment (MUVE). The sample consisted of 16 undergraduate students who were experienced in the areas of instructional design, computer…
Descriptors: Instructional Design, Cognitive Processes, Difficulty Level, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Jessica M. Parks; Sheri Worthy – Journal of Family and Consumer Sciences, 2023
Family and consumer sciences (FCS) is an interdisciplinary field in which professionals, regardless of their specialty area, will most likely need to interact with individuals and families in poverty. Several tools are available to help instructors teach college students about poverty. The Community Action Poverty Simulation (CAPS) has been widely…
Descriptors: Computer Simulation, Family and Consumer Sciences, Poverty, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Ajay Shankar Tiwari; Kaushal Kumar Bhagat; Georgios Lampropoulos – Smart Learning Environments, 2024
Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners' spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students' learning…
Descriptors: College Freshmen, Engineering Education, Physical Environment, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Yiling Hu; Yanjun Chen; Bian Wu – Educational Technology & Society, 2025
As a key professional competence of teachers, empathy involves whether teachers can stand in the student's position to pay attention, understand their behavior, and make reasonable judgment and explanation of it. Researchers have discovered that 360° virtual reality (360° VR), a relatively recent form of media, can be particularly powerful in…
Descriptors: Empathy, Preservice Teachers, Teacher Education Programs, Video Technology
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9