Publication Date
In 2025 | 30 |
Since 2024 | 114 |
Since 2021 (last 5 years) | 287 |
Since 2016 (last 10 years) | 521 |
Since 2006 (last 20 years) | 789 |
Descriptor
Learning Activities | 801 |
Foreign Countries | 381 |
Educational Technology | 355 |
Technology Uses in Education | 334 |
Teaching Methods | 316 |
Student Attitudes | 244 |
College Students | 226 |
Undergraduate Students | 168 |
Video Technology | 167 |
Electronic Learning | 139 |
Online Courses | 115 |
More ▼ |
Source
Author
Woods, David M. | 4 |
Rustam Shadiev | 3 |
Tsai, Chin-Chung | 3 |
Voogt, Joke | 3 |
Annamalai, Nagaletchimee | 2 |
Arenas, Edilson | 2 |
Chatterjee, Suparna | 2 |
Damsa, Crina | 2 |
Daumiller, Martin | 2 |
Ellis, Robert A. | 2 |
Gogoulou, Agoritsa | 2 |
More ▼ |
Publication Type
Education Level
Location
Australia | 33 |
Turkey | 26 |
Taiwan | 21 |
United Kingdom | 20 |
China | 18 |
Spain | 16 |
Canada | 15 |
Indonesia | 15 |
South Africa | 13 |
Japan | 10 |
United States | 10 |
More ▼ |
Laws, Policies, & Programs
Carl D Perkins Vocational and… | 1 |
Coronavirus Aid Relief and… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Mo Wang; Minjuan Wang; Xin Xu; Lanqing Yang; Dunbo Cai; Minghao Yin – IEEE Transactions on Learning Technologies, 2024
This research project investigates the impact of prompt engineering, a key aspect of chat generative pretrained transformer (ChatGPT), on college students' information retrieval in flipped classrooms. In recent years, an increasing number of students have been using AI-based tools, such as ChatGPT rather than traditional research engines to learn…
Descriptors: Artificial Intelligence, Information Technology, Information Retrieval, Flipped Classroom
Mikkel Godsk; Karen Louise Møller – Education and Information Technologies, 2025
There is a widespread agenda of improving teaching and learning in higher education by engaging students with educational technology. Based on a large-scale literature review, the article presents 61 specific, research-based recommendations for realising the engagement potential of eight types of educational technologies in higher education. These…
Descriptors: College Students, Learner Engagement, Technology Uses in Education, Educational Technology
Jacob Pleasants; Jeffrey Radloff; Amy Mueller – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
While educational technologies are often considered a panacea for improving K-12 teaching and learning, they frequently produce unintended or problematic effects. Consequently, preservice teachers (PSTs) must be prepared to think critically, or "technoskeptically," when making decisions about the technologies they use in their future…
Descriptors: Educational Technology, Preservice Teachers, Student Attitudes, Critical Thinking
Serap Ugur; Gokhan Deniz Dincer; Didem Pasaoglu Bas – Turkish Online Journal of Distance Education, 2024
This article examines the effects of technology in the field of education and management and focuses especially on the effects of technologies used in distance education activities on transformation processes. Based on research conducted, the article explains how technological developments affect education and management processes, according to…
Descriptors: Open Education, Influence of Technology, Technology Uses in Education, Distance Education
Jamey A. Darnell; Shalini Gopalkrishnan – Discover Education, 2024
The use of Artificial Intelligence (AI) software has recently increased exponentially. Generative AI capabilities have moved from fiction to fact. This technology is changing the way we engage in Entrepreneurship, research it, and teach it. The significant impact on Entrepreneurship teaching is the focus of this paper. Any instructor, regardless…
Descriptors: Artificial Intelligence, Entrepreneurship, Technology Uses in Education, Technology Integration
Gulsara Tazhenova; Natalia Mikhaylova; Botagul Turgunbayeva – Education and Information Technologies, 2024
This study aims to investigate digital media in the context of informal educational activities to determine their impact on learning effectiveness and the level of participant engagement. It was assumed that the integration of digital media into informal education positively influences the effectiveness of learning, the level of student…
Descriptors: Learning Activities, Informal Education, Technology Integration, Learner Engagement
Dian Arief Pradana; I. Nyoman Sudana Degeng; Dedi Kuswandi; Made Duananda Kartika Degeng – Journal of Applied Research in Higher Education, 2024
Purpose: This case study examines the experiences of 20 student teachers at an Indonesian private university in enhancing their self-efficacy in utilizing instructional technology. Design/methodology/approach: The participants of this study had different cultural backgrounds and spoke different indigenous languages. Situated in diverse classroom…
Descriptors: Foreign Countries, Preservice Teachers, Self Efficacy, Educational Technology
Emmanuel K. Nartey – Cogent Education, 2024
This article explores the implications of Generative AI in higher education institutions, focusing on its impact on academic integrity and educational policy. The study utilises qualitative methods and desk-based research to investigate the adoption of Generative Pre-Trained Transformer and similar programs within academic settings. While some…
Descriptors: Artificial Intelligence, Technology Uses in Education, Colleges, Employment Potential
Rustam Shadiev; Wayan Sintawati; Jiatian Yu – Journal of Research on Technology in Education, 2023
We designed technology-assisted intercultural learning activities in this study. University students, ten from Indonesia and ten from China recorded videos about local culture and traditions, and then they exchanged videos with partners to enable cultural virtual field trips. To record cultural videos, one has to personally go to places related to…
Descriptors: Intercultural Communication, Cultural Awareness, Electronic Learning, Technology Uses in Education
Ulfia Rahmi; Bayu Ramadhani Fajri; Azrul Azrul – Journal of Learning for Development, 2024
The end of the pandemic era has brought new changes and challenges to lectures held in a blended learning environment, one of which is the use of interactive content. The objective of this study was to analyse, develop and evaluate the presentation of content using H5P in blended learning, its relevance to lecture topics, activities to achieve…
Descriptors: Learning Management Systems, Blended Learning, Educational Technology, Computer Assisted Instruction
Max C. Anderson; Cindy S. York; Angie Hodge-Zickerman; Yoon Soo Park; Jason Rhode – Technology, Knowledge and Learning, 2024
This non-experimental quantitative study investigated medical school faculty members' behavioral intention to use and actual usage behavior of technology in inquiry-based learning activities in medical schools in the United States by applying the unified theory of acceptance and use of technology (UTAUT). In medical education, situational problems…
Descriptors: Medical Education, Medical School Faculty, Intention, Teacher Behavior
Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
Sabina Nowak; Regina Kaplan-Rakowski – International Journal on E-Learning, 2024
This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study…
Descriptors: Relaxation Training, Computer Simulation, Video Technology, Learning Activities
Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
Dana C. Ernst; Jeffrey Slye – PRIMUS, 2024
The algebraic group Spin[subscript 3 × 3] arises from spinning collections of the numbers 1-9 on a 3×3 game board. The authors have been using this group, as well as a corresponding online application, to introduce undergraduate students to core concepts in group theory. We discuss the benefits of using this deceptively simple, toy-like puzzle in…
Descriptors: Algebra, Numbers, Computer Oriented Programs, Undergraduate Students