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Showing 1 to 15 of 24 results Save | Export
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Qi Zhou; Wannapon Suraworachet; Mutlu Cukurova – Education and Information Technologies, 2024
Collaboration is argued to be an important skill, not only in schools and higher education contexts but also in the workspace and other aspects of life. However, simply asking students to work together as a group on a task does not guarantee success in collaboration. Effective collaborative learning requires meaningful interactions among…
Descriptors: Learning Analytics, Cooperative Learning, Nonverbal Communication, Speech Communication
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Xinjian Cen; Rachel J. Lee; Christopher Contreras; Melinda T. Owens; Jeffrey Maloy – Journal of Microbiology & Biology Education, 2024
Active learning, including student thinking and discussion in class, has been shown to increase student learning gains. However, it is less clear how instructor-level variation in the implementation and timing of active learning activities affects student gains. Our study aims to investigate the extent to which the time spent on individual…
Descriptors: Time on Task, Active Learning, Learning Activities, Academic Achievement
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Xu Du; Lizhao Zhang; Jui-Long Hung; Hao Li; Hengtao Tang; Miao Dai – Journal of Computing in Higher Education, 2024
This study aims to track college students' on-task rate during the teaching process and to analyze the influence of instructional strategies on on-task rate through the aspects of observable and internal engagement indicators. Thirty-six undergraduate students at a higher education institution in China participated in the study. Students'…
Descriptors: Teaching Methods, Attention Control, Brain Hemisphere Functions, Diagnostic Tests
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Brown, Stephen; Baume, David – Innovations in Education and Teaching International, 2023
This paper reports on responses of 645 students (N = 6540) on 4 University of London (UoL) distance learning courses to a variety of course components. Published research on best practice in student learning stresses the value of active learning and of student collaboration. By contrast, our respondents report that they regard more active…
Descriptors: Cooperative Learning, Group Activities, Student Attitudes, Learning Activities
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Mayra Stefany Torres-Munares; Ada Cristina Hurtado-Flores; Ernesto Adolfo Carrera-Salas – Cogent Education, 2024
College students often face difficulties managing their time due to a lack of basic organizational skills. The research proposes the implementation of a mobile application to improve time management based on gamification as a solution to promote compliance with academic activities. For the correct development of these academic activities, the SOAR…
Descriptors: Foreign Countries, Undergraduate Students, Gamification, Technology Uses in Education
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Olipas, Cris Norman P.; Luciano, Ruth G. – Online Submission, 2020
This research aims to identify, analyze, and evaluate the impact of using countdown timer when administering programming exercises for the Bachelor of Science in Information Technology students in one of the state universities in Central Luzon, Philippines. This research utilized descriptive-correlational approach to describe the impact of using…
Descriptors: Time on Task, Student Motivation, Programming, Anxiety
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McKee, Connor; Ntokos, Konstantinos – Research in Learning Technology, 2022
Microlearning, in which lecture recordings are segmented into parts, saw renewed focus as a means of maintaining student engagement amid the challenging conditions of the COVID-19 pandemic. While many institutions shifted to remote provision with segmented lecture recordings, there is a lack of consensus about the length that these segments should…
Descriptors: Learning Activities, Electronic Learning, Learner Engagement, Higher Education
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Ramadan Abdunabi; Ilham Hbaci; Teddy Nyambe – Information Systems Education Journal, 2024
Programming is a major subject in various Information Systems (IS) programs, with students often finding it a challenging skill to acquire. While there is extensive literature on factors helping students learn to program, most of which focuses on non-IS students. Due to the increasing demand for professionals with programming skills, there is a…
Descriptors: Influences, Programming, Self Efficacy, Computer Science Education
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Tripodi, Nicholas; Kelly, Kate; Husaric, Maja; Wospil, Rebecca; Fleischmann, Michael; Johnston, Susan; Harkin, Katherine – Anatomical Sciences Education, 2020
Student engagement is known to have several positive effects on learning outcomes and can impact a student's university experience. High levels of engagement in content-heavy subjects can be difficult to attain. Due to a major institutional restructure, the anatomy prosection laboratory time per subject was dramatically reduced. In response, the…
Descriptors: Anatomy, Models, Visual Aids, College Freshmen
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Adler, Katherine M. – Online Journal of Distance Learning Administration, 2020
Carnegie Units (CU) quantify the time spent by students in and out of class in terms of content engagement. The rule states that for every one hour spent in a face-to-face setting, students spend an additional two hours of study time or engagement with the material). For colleges offering both online and residential courses with the same content,…
Descriptors: Measures (Individuals), Time on Task, Learner Engagement, Online Courses
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Luna, Yvonne M.; Winters, Stephanie A. – Journal of Curriculum and Teaching, 2020
The blended and flipped class is often considered the most student-centered type of learning as it promotes deep and life-long learning. Using qualitative and quantitative data from anonymous surveys completed by students in two different introductory classes, one blended and flipped (N=56) and the other traditional lecture (N=74) taught by the…
Descriptors: Student Attitudes, Blended Learning, Conventional Instruction, College Students
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John Mingoia; Brianna Le Busque – Journal of Learning Development in Higher Education, 2022
Online higher education is experiencing growth in enrolment and development which creates a need to continually evaluate the efficacy of online course delivery. Prior research reported that performance in online education is equivalent to traditional face-to-face delivery; however, minimal research exists to identify which elements of course…
Descriptors: Foreign Countries, Undergraduate Students, Psychology, Online Courses
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Park, Sanghoon – International Review of Research in Open and Distributed Learning, 2017
This paper reports the findings of a comparative analysis of online learner behavioral interactions, time-on-task, attendance, and performance at different points throughout a semester (beginning, during, and end) based on two online courses: one course offering authentic discussion-based learning activities and the other course offering authentic…
Descriptors: Time on Task, Student Behavior, Performance, Online Courses
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Correa-Pérez, Roxanna; Sanhueza-Jara, María Gabriela – Online Submission, 2019
Autonomy in language learning is recognized as a basic skill language learners need to develop. This study describes the autonomous work activities university students carry out in a first-semester course of an English teaching program, and the amount of time they invest in each of these activities. Moreover, it describes the teachers' perspective…
Descriptors: Personal Autonomy, College Students, English (Second Language), Second Language Learning
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Sipiyaruk, K.; Gallagher, J. E.; Hatzipanagos, S.; Reynolds, P. A. – Technology, Knowledge and Learning, 2017
Serious gaming claims to provide an interactive and motivational approach to learning; hence, it is being increasingly used in various disciplines, including dentistry. GRAPHIC (Games Research Applied to Public Health with Innovative Collaboration)-II, a serious game for dental public health, was used by dental undergraduates at King's College…
Descriptors: Critical Thinking, Decision Making Skills, Undergraduate Students, Dental Health
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