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Christiane Reilly; Thomas C. Reeves – Active Learning in Higher Education, 2024
This design-based research (DBR) study had both local and general goals. Its local goal was to increase active learning in the online courses offered at a large research university in the midwestern United States. Its larger goal was to define active learning design principles for online courses in general, so that they might be used to improve…
Descriptors: Active Learning, Instructional Design, Research Methodology, Educational Research
Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
Cristian Pliscoff; Pablo Sanabria-Pulido – Teaching Public Administration, 2025
How can Latin American students learn more effectively how different governments address similar public problems? This region shares similarities in terms of culture and history. However, Latin American students study only their public policies and public administration based on the notion that each administrative system has its own…
Descriptors: Foreign Countries, Public Administration Education, Undergraduate Students, Learning Experience
Donald A. Saucier; Ashley A. Schiffer; Tucker L. Jones – Teaching of Psychology, 2024
Background: The COVID-19 pandemic made it difficult to proctor exams after the forced transition to remote teaching and learning. Objective: We evaluated students' experiences creating and answering their own exam items in an upper-level psychology course during the transition to remote teaching and learning during the COVID-19 pandemic. Method:…
Descriptors: College Students, Psychology, COVID-19, Pandemics
Geng, Gretchen; Zhu, Yue; Disney, Leigh Patrick – Higher Education Quarterly, 2023
This paper reconceptualised the interrelated learning constructs in higher education based on the Dynamic Systems Theory (DST). The university students' learning experience before, during and post the Emergency Online Learning (EOL) was investigated to explore the dynamic changes among the learning constructs in higher education. A case study of a…
Descriptors: Foreign Countries, Higher Education, Systems Approach, Learning Experience
Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Sonia Gannar; Chiraz Kilani – Journal of Science Learning, 2025
This article investigates the impact of integrating authentic and contextualized activities into teaching on students' knowledge construction, grounded in social constructivism principles. The research focuses on applying the real-project approach within a "Mini-Project Workshop" module for third-year Information Systems Development…
Descriptors: Foreign Countries, Information Science Education, Information Systems, Constructivism (Learning)
Krishna Mohan Surapaneni – Advances in Physiology Education, 2024
Diving into the realm of game-based learning, the "CARBGAME" (CARd & Board GAmes in Medical Education) is an innovative series of games that reimagines the way medical students learn complex but essential chapters. In the pilot study, there was a highly significant improvement in the academic performance of students in the chapter…
Descriptors: Gamification, Medical Education, Active Learning, Biochemistry
Jahnke, Isa – International Journal of Information and Learning Technology, 2023
Purpose: Fischer "et al." (2022) present a framework for rethinking education, including broad design components such as learning-on-demand or learning takes place in the context of authentic problems. How can we bring those design components into practice? I argue that the design of innovative learning approaches for the digital age…
Descriptors: Electronic Learning, Learning Experience, Instructional Design, Evaluation Methods
Zhou, Yuchun – Journal of Mixed Methods Research, 2023
There is a paucity of empirical research on teaching mixed methods. To fill this gap in literature, this convergent mixed methods study explores the effectiveness of using active learning approaches in teaching a mixed methods course. The qualitative data, including 10 individual interviews, 29 students' reflections, and 26 teaching evaluation…
Descriptors: Mixed Methods Research, Active Learning, Learner Engagement, Outcomes of Education
Mingheng Li – Chemical Engineering Education, 2024
Project-based learning (PBL) empowers students to become active learners. In this work computational reverse osmosis (RO) projects developed from industrial case studies and research were implemented in several chemical engineering courses to enhance student learning experience. Students not only gained knowledge in water treatment, but also…
Descriptors: Chemical Engineering, Engineering Education, Learning Experience, Student Projects
Wan-Ling Huang – Teaching Public Administration, 2024
This study aims to propound an instructional design for a service-learning course grounded in public problem analysis and verify its immediate and sustained outcomes through the actual instructional process. A quasi-experimental research design was adopted wherein students who were enrolling in a service-learning course were considered as a…
Descriptors: Teaching Methods, Service Learning, Public Administration, Student Projects
Hsbollah, Hafizah Mohamad; Hassan, Haslinda – Malaysian Journal of Learning and Instruction, 2022
Purpose: Previous studies have documented the positive effect of problem-based learning (PBL) on learners, especially in the medical discipline. However, such effect on learners in a specific course of Systems Analysis and Design (SAD) and how the PBL implementation in this course could contribute to meaningful learning are still under-researched.…
Descriptors: Learning Experience, Active Learning, Technology Uses in Education, Problem Based Learning
Brown, Amber L.; Jain, Preeti – Educational Studies, 2022
This study examined the learning experiences of pre-service teachers completing a project with young children using the Project Approach methodology. The study used a mixed-methods research design to evaluate the teaching efficacy, attitudes, and knowledge of 55 pre-service teachers enrolled in an Early Childhood through Grade 6 certification…
Descriptors: Learning Experience, Preservice Teachers, Self Efficacy, Student Teacher Attitudes