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Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy
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Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education
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Rim Gouia-Zarrad; Cindy Gunn – International Electronic Journal of Mathematics Education, 2024
This research paper explores the integration of ChatGPT as a tool for interactive learning of numerical methods in a differential equations (DEs) course. DE course is crucial for engineering students to model real-world phenomena. However, many DE courses focus only on analytical solutions and neglect important numerical solutions. To overcome…
Descriptors: Learning Experience, Teaching Methods, Artificial Intelligence, Computer Software
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Zhizezhang Gao; Haochen Yan; Jiaqi Liu; Xiao Zhang; Yuxiang Lin; Yingzhi Zhang; Xia Sun; Jun Feng – International Journal of STEM Education, 2025
Background: With the increasing interdisciplinarity between computer science (CS) and other fields, a growing number of non-CS students are embracing programming. However, there is a gap in research concerning differences in programming learning between CS and non-CS students. Previous studies predominantly relied on outcome-based assessments,…
Descriptors: Computer Science Education, Mathematics Education, Novices, Programming
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Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
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Jescovitch, Lauren N.; Scott, Emily E.; Cerchiara, Jack A.; Merrill, John; Urban-Lurain, Mark; Doherty, Jennifer H.; Haudek, Kevin C. – Journal of Science Education and Technology, 2021
We systematically compared two coding approaches to generate training datasets for machine learning (ML): (1) a holistic approach based on learning progression levels; and (2) a dichotomous, analytic approach of multiple concepts in student reasoning, deconstructed from holistic rubrics. We evaluated four constructed response assessment items for…
Descriptors: Science Instruction, Coding, Artificial Intelligence, Man Machine Systems
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An, Song A.; Hachey, Alyse C.; Kim, So Jung; Tillman, Daniel A. – Journal of Early Childhood Teacher Education, 2023
Traditionally, various meanings of "10" are systematically ignored in early childhood curriculum and children's understanding of numbers is restricted within the solitary mapping between the symbol "10" and quantity concept of "ten." This may be problematic for other ways that mathematics is used, both in modern life…
Descriptors: Mathematics Instruction, Teaching Methods, Numbers, Story Telling
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Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
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Koole, Marguerite; Elian, Kaleigh – International Journal of Mobile and Blended Learning, 2022
In the Winter semester of 2020 during a multimedia design and production class for pre-service teachers, the students were introduced to basic computer coding concepts such as variables, conditional statements, various expressions, logic, and syntax. For their final project, the students were asked to create an interactive instructional app using…
Descriptors: Design, Multimedia Instruction, Preservice Teachers, Teacher Education Programs
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Werth, Alexandra; West, Colin G.; Lewandowski, H. J. – Physical Review Physics Education Research, 2022
Over the last decade, course-based undergraduate research experiences (CUREs) have been recognized as a way to improve undergraduate science, technology, engineering, and mathematics education by engaging students in authentic discovery. CUREs have been shown to have positive benefits similar to traditional undergraduate research experiences;…
Descriptors: Physics, Science Instruction, COVID-19, Pandemics
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Govender, Irene – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: This study seeks to understand the various ways information systems (IS) students experience introductory programming to inform IS educators on effective pedagogical approaches to teaching programming. Background: Many students who choose to major in information systems (IS), enter university with little or no experience of learning…
Descriptors: Programming, Information Science Education, Diaries, Student Attitudes
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Cromley, Jennifer G.; Wills, Theodore W. – Journal of Research in Reading, 2016
Van den Broek's landscape model explicitly posits sequences of moves during reading in real time. Two other models that implicitly describe sequences of processes during reading are tested in the present research. Coded think-aloud data from 24 undergraduate students reading scientific text were analysed with lag-sequential techniques to compare…
Descriptors: Protocol Analysis, Coding, Undergraduate Students, Learning Processes
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Vieira, Camilo; Magana, Alejandra J.; Roy, Anindya; Falk, Michael L. – Cognition and Instruction, 2019
Creating explanations is an important process for students, not only to make connections between novel information and background knowledge, but also to be able to communicate their understanding of any given topic. This article explores students' explanations in the context of computational science and engineering, an important interdisciplinary…
Descriptors: Student Attitudes, Comprehension, Computation, Programming
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Sobocinski, Márta; Malmberg, Jonna; Järvelä, Sanna – Metacognition and Learning, 2017
Investigating the temporal order of regulatory processes can explain in more detail the mechanisms behind success or lack of success during collaborative learning. The aim of this study is to explore the differences between high- and low-challenge collaborative learning sessions. This is achieved through examining how the three phases of…
Descriptors: Metacognition, Cooperative Learning, Difficulty Level, Comparative Analysis
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Chen, Wenzhi – International Journal of Technology and Design Education, 2016
Design is a powerful weapon for modern companies so it is important to have excellent designers in the industry. The purpose of this study is to explore the learning problems and the resources that students use to overcome problems in undergraduate industrial design studio courses. A survey with open-type questions was conducted to collect data.…
Descriptors: Design, Learning Processes, Undergraduate Students, Industrial Arts
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