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Showing 1 to 15 of 39 results Save | Export
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Lin, Jing; Chen, Shukun – Industry and Higher Education, 2023
The current entrepreneurial pedagogy focuses on enhancing students' ability in discovering opportunities based on an understanding of users' needs. This study challenges this dominant pedagogy by proposing a method to help students generate innovative ideas and create entrepreneurial opportunities by transforming the existing product's meanings,…
Descriptors: Semiotics, Entrepreneurship, Business Administration Education, Innovation
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Weijia Wan – Interactive Learning Environments, 2024
The paper investigates the level of development of a creative mindset in the training of music education professionals. The research is based on the experimental method which examines the level of creativity of students before and upon completion of the developed training program focusing on development of the creative thinking using cutting-edge…
Descriptors: Creative Thinking, Skill Development, Music Education, College Freshmen
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Atthaphon Wongla; Pinanta Chatwattana – Journal of Education and Learning, 2024
The ILM model to promote creative thinking skills is concerning the application of the concepts of virtual technology in the instruction management, which is consistent and appropriate for learners in the digital age, so that they are able to learn anywhere and anytime by means of the brand-new teaching innovations. The objectives of this research…
Descriptors: Creative Thinking, Thinking Skills, Imagination, Models
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Patricia Domínguez-Gómez; Flavio Celis d’Amico – Informatics in Education, 2024
The creative programming language Processing can be used as a generative architectural design tool, which allows the designer to write design instructions (algorithms) and compute them, obtaining graphical outputs of great interest. This contribution addresses the inclusion of this language in the architecture curriculum, within the context of…
Descriptors: Undergraduate Students, Architectural Education, Architecture, Courseware
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María Dolores Soto-González; Ramona Rodríguez-López – Journal of Technology and Science Education, 2025
This study presents a transdisciplinary techno-artistic experience conducted with students of the degree in Preschool Education from the University of Valencia. The experience seeks to promote the use of technologies with a contemporary approach through new creative forms such as sound-visual cartographies. The objective is to understand the…
Descriptors: Interdisciplinary Approach, Educational Technology, Preservice Teachers, Preschool Teachers
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Ito, Takamichi; Umemoto, Takatoyo – Journal of Education and Learning, 2022
This study examined socially shared regulation of learning (SSRL) and motivation processes in a collaborative learning task that required creativity using the ICT tool of mind mapping. Thirty university students formed three groups, collaborating face-to-face to generate creative ideas. The following results were obtained from qualitative and…
Descriptors: College Students, Learning Processes, Student Motivation, Cooperation
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Sintje Liline; Anensiana Tomhisa; Dominggus Rumahlatu; Kristin Sangur – Journal of Turkish Science Education, 2024
In this industrial revolution era, university-level education emphasises higher-order thinking skills. This research aims to analyse the effect of implementing the PjB-HOTS learning model on cognitive learning, creative thinking skills, analytical thinking skills, and metacognitive skills of the students studying osmoregulation concepts in Animal…
Descriptors: Thinking Skills, Biology, Metacognition, Science Instruction
lee Esola, Lindsay – ProQuest LLC, 2022
This systematic literature review concerns the impact of experiential learning and creative thinking on artistic growth and self-efficacy of preservice education majors; and reveals connections and gaps in cross-disciplinary theory, research, and practices of teaching creativity. Observing preservice education majors' hesitancy toward art making,…
Descriptors: Experiential Learning, Art Education, Learning Processes, Creative Thinking
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Mary Brink – Journal on Excellence in College Teaching, 2024
This article focuses on the impact of active learning assignments on art appreciation students, considering projects involving creativity compared to those that integrated reading, close looking, and game play. The article incorporates data from exams and a worksheet where students ranked which assignments had the most impact on their learning.…
Descriptors: College Students, Art Education, Art Appreciation, Creativity
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Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
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Robert A. Cortes; Mafalda C. B. Peña; Richard J. Daker; Griffin A. Colaizzi; Adam E. Green – Creativity Research Journal, 2024
The role of top-down control in divergent creativity remains heavily debated. An outstanding question about the state dynamics of creativity concerns acute shifts between heightened and lowered creative states. Particularly, do transitions between creative states incur a "switch cost" as observed in other domains of cognition? Prior…
Descriptors: Undergraduate Students, Creativity, Verbs, Cognitive Processes
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Alperen Ceylan; Sumeyra Akkaya – International Technology and Education Journal, 2024
The aim of this study is to systematically examine graduate studies on digital game addiction in the field of education. Document analysis technique was used in the study. The 57 graduate studies included in the study were determined by criterion sampling. The data obtained was analyzed using content analysis. As a result of the study, it was seen…
Descriptors: Foreign Countries, Graduate Students, Computer Games, Addictive Behavior
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Dorland, AnneMarie – Collected Essays on Learning and Teaching, 2023
Meaningful and impactful learning experiences are rife with failure. And yet, students struggle with framing, tolerating and attributing failure in a positive manner within the post-secondary learning context. This paper explores whether using design thinking as a pedagogical approach might help students learn to tolerate, reframe and attribute…
Descriptors: Undergraduate Students, Business Administration Education, Marketing, Design
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N. Nurmi; Herawati Susilo; I. Ibrohim; S. Suhadi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Metacognitive skills are important because they help people develop an understanding of effective strategies. This skill also helps improve one's critical thinking and creative thinking so as to be able to overcome problems in everyday life. The purpose of this research is to train students' metacognitive skills through biology learning using the…
Descriptors: Metacognition, Thinking Skills, Skill Development, Learning Strategies
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Hendra Y. Agustian; Bente Gammelgaard; Muhammad Aswin Rangkuti; Jonas Niemann – Science Education, 2025
Affect and emotions matter to science learning. They also matter because they are integral to science identity formation and sense of belonging. This study aims to foreground the epistemic and affective character of laboratory work in higher science education by conceptualizing it as epistemic practice, in which students activate their body and…
Descriptors: College Students, Chemistry, Science Instruction, Laboratory Experiments
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