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Rau, Martina Angela – International Journal of Artificial Intelligence in Education, 2017
Traditional knowledge-component models describe students' content knowledge (e.g., their ability to carry out problem-solving procedures or their ability to reason about a concept). In many STEM domains, instruction uses multiple visual representations such as graphs, figures, and diagrams. The use of visual representations implies a…
Descriptors: Knowledge Representation, Models, Competence, Learning Processes
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Garrett, Lauretta – Journal of Developmental Education, 2013
Adult developmental mathematics students often work under great pressure to complete the mathematics sequences designed to help them achieve success (Bryk & Treisman, 2010). Results of a teaching experiment demonstrate how the ability to reason can be impeded by flaws in students' mental representations of mathematics. The earnestness of the…
Descriptors: Adult Education, Adult Learning, Developmental Programs, Mathematics Education
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Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
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Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Lim, Kyu Yon – ProQuest LLC, 2008
The purpose of this study was to investigate the effectiveness of concept mapping strategies with different levels of generativity in terms of knowledge acquisition and knowledge representation. Also, it examined whether or not learners' self-regulated learning (SRL) skills influenced the effectiveness of concept mapping strategies with different…
Descriptors: Concept Mapping, Undergraduate Students, Knowledge Representation, Program Effectiveness