Publication Date
In 2025 | 0 |
Since 2024 | 11 |
Since 2021 (last 5 years) | 34 |
Since 2016 (last 10 years) | 55 |
Since 2006 (last 20 years) | 93 |
Descriptor
Source
Author
Han, Feifei | 4 |
Ellis, Robert A. | 3 |
Pardo, Abelardo | 3 |
Gaševic, Dragan | 2 |
Jovanovic, Jelena | 2 |
Matcha, Wannisa | 2 |
Menon, Pratibha | 2 |
Restrepo-Calle, Felipe | 2 |
Çakiroglu, Ünal | 2 |
A. J. Raven | 1 |
Aalberg, Trond | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 95 |
Postsecondary Education | 95 |
Secondary Education | 5 |
Elementary Secondary Education | 4 |
High Schools | 2 |
Two Year Colleges | 2 |
Elementary Education | 1 |
Grade 9 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Teachers | 6 |
Researchers | 1 |
Location
Turkey | 6 |
Taiwan | 5 |
Australia | 4 |
Malaysia | 3 |
Canada | 2 |
China | 2 |
Colombia | 2 |
Finland | 2 |
Germany | 2 |
Netherlands | 2 |
Brazil | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 13 |
Foreign Language Classroom… | 1 |
NEO Five Factor Inventory | 1 |
Study Process Questionnaire | 1 |
What Works Clearinghouse Rating
Thin-Yin Leong; Nang-Laik Ma – INFORMS Transactions on Education, 2024
This paper develops a spreadsheet simulation methodology for teaching simulation and performance analysis of priority queues with multiple servers, without resorting to macros, add-ins, or array formula. The approach is made possible by a "single overtaking" simplifying assumption under which any lower-priority customer may be passed in…
Descriptors: Spreadsheets, Simulation, Teaching Methods, Computer Science Education
Hatice Yildiz Durak – Journal of Computer Assisted Learning, 2024
Background: Collaboration is a crucial concept in learning and has the potential to foster learning. However, the fact that collaborative groups act with a common understanding in a common task brings many difficulties. Therefore, there is a need for group regulation and guidance to support effective group regulation in collaborative learning. On…
Descriptors: Feedback (Response), Groups, Group Guidance, Cooperation
Lorås, Madeleine; Sindre, Guttorm; Trætteberg, Hallvard; Aalberg, Trond – ACM Transactions on Computing Education, 2022
As the field of computing education grows and matures, it has become essential to unite computing education and higher education research. Educational research has highlighted that how students study is crucial to their learning progress, and study behaviors have been found to play an important role in students' academic success. This article…
Descriptors: Study Habits, Computer Science Education, Higher Education, College Students
Araos, Andrés; Damsa, Crina; Gaševic, Dragan – Journal of Computer Assisted Learning, 2023
Background: The surge of online platforms has generated interest in how specialized platforms support formal and informal learning in various disciplinary domains. Knowledge is still limited regarding how undergraduate students navigate and use platforms to learn. Objectives: This study explores computer and software engineering students' learning…
Descriptors: Computer Science Education, Computer Software, Learning Activities, Undergraduate Students
Torres Jiménez, Stephanie; Ramírez-Echeverry, Jhon Jairo; Restrepo-Calle, Felipe – Journal of Educational Computing Research, 2024
This article presents the design, construct validation, and reliability of a self-report instrument in Spanish that aims to characterize different types of strategies that students can use to learn computer programming. We provide a comprehensive overview of the identification of learning strategies in the existing literature, the design and…
Descriptors: Test Construction, Construct Validity, Test Reliability, Questionnaires
Gamze Türkmen; Sinan Hopcan; Elif Polat – Journal of Learning and Teaching in Digital Age, 2024
This research explores how metacognitive strategies influence the metacognitive awareness of undergraduate students enrolled in an online flipped programming course. It specifically focuses on regulatory actions crucial for success in programming instruction and distance education settings. The primary objective is to contribute to the existing…
Descriptors: Undergraduate Students, Metacognition, Online Courses, Programming
Öztürk, Mücahit – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study was to investigate the effect of self-regulated programming learning on undergraduate students' academic performance and motivation compared to traditional methods. Design/methodology/approach: This study was conducted with an explanatory sequential mixed method. Participants consist of 31 undergraduate students…
Descriptors: Undergraduate Students, Student Motivation, Academic Achievement, Independent Study
Kaur, Amanpreet; Chahal, Kuljit Kaur – Journal of Science Education and Technology, 2023
Computational thinking (CT) is an essential skill required for every individual in the digital era to become creative problem solvers. The purpose of this research is to investigate the relationships between computational thinking skills, the Big Five personality factors, and learning motivation using structural equation modeling (SEM). The…
Descriptors: Personality, Learning Motivation, Computation, Thinking Skills
Han, Feifei; Ellis, Robert A. – Journal of Computing in Higher Education, 2023
This study investigated the relations between students' self-reported perceptions of the blended learning environment, their observed online learning strategies, and their academic learning outcomes. The participants were 310 undergraduates enrolled in an introductory course on computer systems in an Australian metropolitan university. A…
Descriptors: Measurement Techniques, Student Attitudes, Educational Environment, Observation
Sibley F. Lyndgaard; Ruth Kanfer – Journal of the Learning Sciences, 2024
Background: "21st century learning" is reliant on not only cognitive competencies such as problem-solving, but also interpersonal (e.g., collaboration) and intrapersonal (e.g., self-regulation) competencies. Building on research in K-12/undergraduate contexts, we investigated cognitive, interpersonal, and intrapersonal learning tactics…
Descriptors: 21st Century Skills, Interpersonal Competence, Learning Strategies, Graduate Students
Oscar Navarro – ProQuest LLC, 2024
There is a significant gap in the number of women who go into college as computer science majors and decide to pursue the field in the workforce. There are challenges present for female students since the start of their education that their male counterparts do not face, which ultimately contributes to this gender gap. Such challenges include a…
Descriptors: Undergraduate Students, Females, Computer Science Education, Gender Issues
Clarke, Peter J.; Davis, Debra L.; Buckley, Ingrid A.; Potvin, Geoff; Thirunarayanan, Mandayam; Jones, Edward L. – ACM Transactions on Computing Education, 2022
There continues to be an increase in enrollments in various computing programs at academic institutions due to many job opportunities available in the information, communication, and technology sectors. This enrollment surge has presented several challenges in many Computer Science (CS), Information Technology (IT), and Software Engineering (SE)…
Descriptors: Learning Strategies, Learner Engagement, Computer Software Evaluation, Computer Science Education
Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
Han, Feifei; Ellis, Robert A. – Education and Information Technologies, 2023
This study investigated the extent to which self-report and digital-trace measures of students' self-regulated learning in blended course designs align with each other amongst 145 first-year computer science students in a blended "computer systems" course. A self-reported Motivated Strategies for Learning Questionnaire was used to…
Descriptors: Computer Science Education, Independent Study, College Freshmen, Blended Learning