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Matzke, Sarah – Research in Dance Education, 2023
This research investigates how the kinesthetic body forms knowledge of an environment and how that knowledge transforms with the involvement of participants. A Practice as Research (PAR) methodology employs the body as primary agent in cognition. Choreographic and improvisational movement devices assist the task of tracing cognition in…
Descriptors: Dance, Human Body, Cognitive Ability, Spatial Ability
Binbin Qi; Muhua Zhang; Xuefang Zhu; Yanshuang Jiang; Xin Xiang – Education and Information Technologies, 2024
Museum learning is beneficial for social inclusion, deepening partnerships between schools and museums, and increasing levels of pupil attainment. While there have been numerous empirical studies on the use of haptics in formal educational settings, few have explored the effect of haptic interaction on learning outcomes in museum learning. This…
Descriptors: Museums, Tactual Perception, Interaction, Outcomes of Education
Lei, Xuehui; Mou, Weimin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
It is a prevailing theoretical claim that path integration is the primary means of developing global spatial representations. However, this claim is at odds with reported difficulty to develop global spatial representations of a multiscale environment using path integration. The current study tested a new hypothesis that locally similar but…
Descriptors: Cognitive Processes, Visual Perception, Spatial Ability, Memory
Meng-Lin Liao; Chi-Chuan Yeh; June-Horng Lue; Ming-Fong Chang – Anatomical Sciences Education, 2024
It can be difficult for some students to learn three-dimensional anatomical structure concepts. While virtual reality (VR) systems have been reported as helpful for learning, there has been scarce research on either VR teaching strategies or the influence of visually induced motion sickness (VIMS) in the context of large anatomy classes (i.e.,…
Descriptors: Medical Education, Teaching Methods, Anatomy, Computer Simulation
Mareta, Sannia; Thenara, Joseph Manuel; Rivero, Rafael; Tan-Mullins, May – Interactive Technology and Smart Education, 2022
Purpose: Virtual reality (VR) technologies have expanded their application domains towards education with pedagogical benefits including fully immersive learning environment and in-depth user engagement through scenario-based virtual simulations. Motion sickness (MS), however, has become one of the long-standing key challenges of the VR…
Descriptors: Computer Simulation, Undergraduate Students, Educational Technology, Diseases
Flavell, Jonathan C.; McKean, Bryony; Tipper, Steven P.; Kirkham, Alexander J.; Vestner, Tim; Over, Harriet – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
In 8 experiments, we investigated motion fluency effects on object preference. In each experiment, distinct objects were repeatedly seen moving either fluently (with a smooth and predictable motion) or disfluently (with sudden and unpredictable direction changes) in a task where participants were required to respond to occasional brief changes in…
Descriptors: Motion, Preferences, Visual Stimuli, Memory
Bugaj, Katarzyna A.; Mick, James; Darrow, Alice-Ann – String Research Journal, 2019
The purpose of this study was to examine possible relationships between the extent of high-level violin performers' movement during performance and evaluators' perceptions of their musicality. Stimuli were 10 excerpts of solo violin performances from the 2015 "Tadeusz Wronski International Violin Competition for Solo Violin," selected to…
Descriptors: Music Education, Musical Instruments, Correlation, Student Evaluation
Friend, Margaret; Pace, Amy E. – Journal of Cognition and Development, 2016
From early in development, segmenting events unfolding in the world in meaningful ways renders input more manageable and facilitates interpretation and prediction. Yet, little is known about how children process action structure in events composed of multiple coarse-grained actions. More importantly, little is known about the time course of action…
Descriptors: Toddlers, Adults, Motion, Cognitive Processes
Vallett, David Bruce – ProQuest LLC, 2013
This study examined the relationships among visuospatial ability, motivation to learn science, and learner conceptions of force across commonly measured demographics with university undergraduates with the aim of examining the support for an evolved sense of force and motion. Demographic variables of interest included age, ethnicity, and gender,…
Descriptors: Science Education, Spatial Ability, Visual Perception, Learning Motivation
Cleary, Laura; Looney, Kathy; Brady, Nuala; Fitzgerald, Michael – Autism: The International Journal of Research and Practice, 2014
The "body inversion effect" refers to superior recognition of upright than inverted images of the human body and indicates typical configural processing. Previous research by Reed et al. using static images of the human body shows that people with autism fail to demonstrate this effect. Using a novel task in which adults, adolescents…
Descriptors: Visual Perception, Human Body, Adolescents, Autism
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education