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Showing 1 to 15 of 18 results Save | Export
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Victor A. Barger; Pavan Rao Chennamaneni; Andrew J. Dahl; James W. Peltier – Marketing Education Review, 2025
The rapid rise of artificial intelligence (AI) presents both challenges and opportunities for marketing educators. This paper outlines a transformative process undertaken by our department to integrate AI across the marketing curriculum. We detail a strategic shift from initial resistance to acceptance, resulting in the successful integration of…
Descriptors: Business Education, Marketing, Artificial Intelligence, Teaching Methods
Dennis A. Kramer II; Christina Lamb; Lindsay C. Page – Annenberg Institute for School Reform at Brown University, 2021
We explore the role of defaults and choice architecture on student loan decision-making, experimentally testing the impact pre-populating either decline or accept decisions compared to an active choice, no pre-population, decision. We demonstrate that the default choice presented does influence student loan borrowing decisions. Specifically,…
Descriptors: Loan Default, Student Loan Programs, Research Universities, Decision Making
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Awuah, Lawrence J. – Journal of Instructional Research, 2015
The future of higher education is likely to be driven by to the willingness to adapt and grow with the use of technologies in teaching, learning, and research. Google Apps for Education (GAFE) is a powerful cloud-computing solution that works for students regardless of their location, time, or the type of device being used. GAFE is used by…
Descriptors: Courseware, Higher Education, Computer Software, Computer Software Reviews
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Xian, Liuyan – Language Teaching Research Quarterly, 2020
From the perspective of Vygotsky's Sociocultural Theory and Zone of Proximal Development (ZPD), dynamic assessment (DA) highlights the role of mediation in the learning process by unveiling the distance between actual learning proficiency and potential learning development. DA is more helpful in fostering students' ability to solve problems…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Outcomes of Education
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Moore, Christina – TechTrends: Linking Research and Practice to Improve Learning, 2016
Because students enroll in higher education to become competitive in the job market, university courses emphasize transferrable skills such as strong communication and critical thinking. How do these skills transfer in the knowledge work environment that characterizes most careers? In this paper the author reviews the literature of the current and…
Descriptors: Online Systems, Computer Mediated Communication, Literature Reviews, Work Environment
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Rau, Martina A.; Mason, Blake; Nowak, Robert – International Educational Data Mining Society, 2016
To succeed in STEM, students need to learn to use visual representations. Most prior research has focused on conceptual knowledge about visual representations that is acquired via verbally mediated forms of learning. However, students also need perceptual fluency: the ability to rapidly and effortlessly translate among representations. Perceptual…
Descriptors: Models, Learning Processes, STEM Education, Concept Formation
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Al-Qirim, Nabeel – Education and Information Technologies, 2016
This research explores teaching-faculty's adoption and usage of the Interactive White Board Technology (IWBT) in UAE University (UAEU). The research findings suggested two perspectives concerning IWBT usage by teaching-faculty in UAEU. The first theme is concerned with IWBT's basic features where the IWBT proved its superiority when compared to…
Descriptors: Postsecondary Education, Technology Uses in Education, Usability, Management Information Systems
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Mallon, Melissa – Public Services Quarterly, 2013
The New Media Consortium's "Horizon Report" for higher education cites games and gamification with a time-to-adoption of two to three years. The use of digital games is almost ubiquitous in social media and is swiftly gaining popularity in other industries as well. Many in higher education have embraced gamification due to its…
Descriptors: Library Services, Online Systems, Computer Games, Computer Software Reviews
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Halupa, Colleen; Henry, Matthew – International Journal of Higher Education, 2015
This pilot study evaluated users' perceptions of the effectiveness of the VineUp platform to match mentors from a large United States manufacturing firm and mechanical engineering students in an honors program at a small private university. Four mentor/mentee pairs were surveyed and interviewed at the end of the nine-month program. Although the…
Descriptors: Mentors, Pilot Projects, Manufacturing, Private Colleges
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Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
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Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
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Jesnek, Lindsey M. – Contemporary Issues in Education Research, 2012
Non-traditional student enrollment, especially at community colleges, has markedly risen in the last ten years due to national unemployment rates, the current economic climate, and employer demand for computer-literate employees. While university instructors struggle to constantly adapt their course materials to incorporate updates in software…
Descriptors: Nontraditional Students, Computer Literacy, Computer Software, Adult Students
Sultany, Ajmal; Halford, Samantha – International Association for Development of the Information Society, 2013
There has been an exponential growth of e-learning in the UK Higher Education. However, there is a growing opinion that e-learning practitioners are not critical enough and that they should adopt a more techno-negative or techno-scepticism approach when implementing new e-learning tools. In this paper we use a techno-scepticism framework to assess…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, College Faculty
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Richards, Penelope; Simpson, Susan – British Journal of Guidance & Counselling, 2015
In this paper we introduce and investigate the capacity for a novel, technologically advanced system (goACT) to enhance face-to-face psychotherapy. Specifically, we explore the capacity for goACT to enhance therapeutic alliance (TA) and engagement, and reduce distress. Using a mixed-methods, multiple-baseline design we present the first study to…
Descriptors: Psychotherapy, Pilot Projects, Technology Integration, Influence of Technology
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Hewson, Paul – International Journal for Technology in Mathematics Education, 2009
The GeoGebra software is attracting a lot of interest in the mathematical community, consequently there is a wide range of experience and resources to help use this application. This article briefly outlines how GeoGebra will be of great value in statistical education. The release of GeoGebra is an excellent example of the power of free software…
Descriptors: Computer Software, Arithmetic, Geometry, Algebra
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